G40 OOB : Yoshi (Axis) vs Functioneta (Allies) - no bid


  • trj, yun, shs taken, no losses

    Iraq

    ADiceRolls: 2@1 2@3; Total Hits: 12@1: (3, 3)2@3: (2, 5)
    DDiceRolls: 1@2; Total Hits: 01@2: (5)


  • Iraq taken, no losses

    NCMs:

    2 fig, tac Iraq to cper

    dd z80 to z81

    2 inf, art, 2 mech, tank to con

    1 dd z91 to z94

    cru, ac z106 to z91

    2 fig bur to eind

    4 inf eind to bur

    21 inf, art, aa gun bur to yun

    Deploy: 3 inf to eind

    Income: 6 IPCs


  • ANZAC 5

    Buys: 1 dd

    NCMs:

    tra z59 to z73

    inf sud to con

    sub z41 to z79

    tra z61 to z63
    dd, 2 sub z62 to z63

    fig nze to sau

    Deploy: dd to z62

    Income: 10 + 2 = 12 IPCs

    fun_yos_anz5.AAM


  • wouldn’t have thought about Burma either ; too used to AA50 I guess :)

    anyway, you should have taken definitely more japanese units there…

    Italy 5:

    Purchase & Repair:

    1BB (20)
    1DD (8)
    1inf (3)

    Combat Moves:

    Hungary (1inf)
    1inf S. Germany
    2mech, 1tnk W. Germany
    2mech N. Italy

    Sudan ()
    1inf Egypt

    Trj (2inf)
    4inf, 1art, 1mech, 1tnk, 2fgt Egypt

    Sz94 (1DD)
    1BB, 2CA, 1DD sz98 (via sz95 & sz96)

    Morocco (1inf)
    2inf Algeria

    Dice…

    Trj rd1
    A: 4inf, 1mech, 1art, 1tnk, 2fgt
    DiceRolls: 4@1 2@2 3@3; Total Hits: 04@1: (6, 4, 5, 2)2@2: (6, 3)3@3: (5, 4, 5)

    D: 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)


  • :?

    Trj rd2
    A: 4inf, 1mech, 1art, 1tnk, 2fgt
    DiceRolls: 4@1 2@2 3@3; Total Hits: 34@1: (6, 3, 4, 5)2@2: (4, 2)3@3: (2, 6, 3)

    D: 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)


  • Trj taken, no losses.

    Hungary rd1
    A: 1inf, 4mech, 1tnk
    DiceRolls: 5@1 1@3; Total Hits: 05@1: (4, 4, 3, 6, 3)1@3: (5)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Hungary rd2
    A: 1inf, 4mech, 1tnk
    DiceRolls: 5@1 1@3; Total Hits: 15@1: (4, 3, 2, 5, 3)1@3: (3)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Hungary liberated, no losses.

    Sz94 rd1
    A: 1DD, 2CA, 1BB
    DiceRolls: 1@2 2@3 1@4; Total Hits: 01@2: (3)2@3: (6, 4)1@4: (6)

    D: 1DD
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Sz94 rd2
    A: 1DD, 2CA, 1BB
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (1, 1)1@4: (6)

    D: 1DD
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Sz94 cleared, no losses.

    Algeria rd1
    A: 2inf
    DiceRolls: 2@1; Total Hits: 02@1: (3, 3)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Algeria rd2
    A: 2inf
    DiceRolls: 2@1; Total Hits: 12@1: (3, 1)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • a lot of misses, but once again a lucky turn for the axis…

    Results:

    Sudan taken (mt).
    Trj taken, no losses.
    Hungary liberated, no losses.
    Morocco taken, no losses.
    Sz94 cleared, no losses.

    NCM:

    1inf Yugoslavia -> Bulgaria
    1inf, 1AA N. Italy -> Yugoslavia
    6inf N. Italy -> S. Italy
    1AA S. France -> N. Italy
    1CV sz95 -> sz98
    2fgt Trj -> sz94
    3tp sz98 -> sz97

    Place Units:

    1inf N. Italy
    1DD, 1BB sz97

    Collect $22+10=32

    G40-OOB-FuncAll-YoshiAx-05Fi.aam


  • USA 5

    Buys: 1 tra, 2 inf, 1 fig, 1 bb, 3 dd, 1 ac

    Combat moves:

    2 tra, 2 bb z91 to z109 (support eng)
    art, tank z91 to eng
    inf gib to eng by tra
    fig, tac z91 to eng

    tra z87 to z91
    tank, 1 inf wfa to mor by tra
    tra z86 to z91
    2 inf bra to mor by tra
    tra z101 to z91
    2 inf eusa to mor by tra

    1 bomb Wake to mar

    Combat:

    England

    aa gun vs figDiceRolls: 1@1; Total Hits: 01@1: (5)
    aa gun vs tacDiceRolls: 1@1; Total Hits: 01@1: (3)


  • England 1

    ADiceRolls: 2@2 2@3 3@4; Total Hits: 42@2: (5, 4)2@3: (5, 2)3@4: (3, 1, 2)
    DDiceRolls: 3@2; Total Hits: 13@2: (4, 2, 5)


  • eng liberated, 1 inf lost, facilities recovered

    mor

    ADiceRolls: 5@1 1@3; Total Hits: 25@1: (4, 1, 4, 2, 6)1@3: (2)
    DDiceRolls: 2@2; Total Hits: 12@2: (4, 2)


  • mor taken, inf lost

    Marianas (first wins)

    ADiceRolls: 10@4; Total Hits: 710@4: (3, 4, 3, 5, 1, 2, 1, 4, 5, 6)
    DDiceRolls: 10@1; Total Hits: 110@1: (5, 3, 3, 5, 5, 5, 6, 3, 3, 1)


  • mar cleared, no losses

    NCMs:

    bomb mar to Guam

    1 dd z10 to z25

    1 dd z10 to z8

    1 dd, sub z10 to z26

    1 dd z30 to z63

    3 bomb (Wake, mid) to haw

    sub z43 to z41

    inf, mech bra to sur

    ac, dd z91 to z109
    fig, tac eng to z109

    all in z101 to z91  (land figs on USA’s AC)

    Deploy:

    bb, tra, dd to z101
    2 inf, fig to eusa
    ac, 2 dd to z10

    Income: 83 IPCs


  • China 5

    Income: 1 + 2 saved = 3 IPCs

    France 5

    NCMs: inf con to ken; dd z91 to z99

    fun_yos_fra5.AAM


  • Sorry to interrupt but I’m interested in OOB play tests and you seem to be the last ones playing OOB.  Online, it seems like the conclusion was that the game was broken because the Japanese could steam roller after an early declaration of war and conquest of India.  However, I always suspected that that was only for the Pacific only game, because with America at 70+ ipcs after a DOW, and the ability to throw all of that money into the Pacific, how could they not stop the Japanese?  In addition, we did not have split map victory conditions in those days, so the Japanese couldn’t just single handedly get the win in a global game.

    However, I also realize that the strategies have evolved, so I’m wondering are you finding OOB to be balanced or in favor of the allies?


  • For me, it’s undecided (I’d need more games to ensure this). My impressions until now are that probably the game is balanced under Barbarossa. Since this is my first game against a full Sea Lion, I cannot decide yet. Some people say that Sea Lion is unavoidable if Germany really tries (and seems true) and that Sea Lion means auto-Axis victory if well played. I have to decide yet about this, but it doesn’t seem so bad as at first sight could seem. Any case, Sea Lion is a tricky scenario for both sides, but probably needs more coordination in case of Allies, specially USA’s player

    India is not a lost cause in G40, and that is one of the things I’m pretty sure. I have to lose India yet (Allies lose Moscow before in most games)

    And the split victory conditions … I think that they are not a need to prevent ignore-Japan strats because you can raid WUSA and attack America with a so big cash (kill Australia first, those 10 IPCs are neat), and if you ignore Japan, that’s the best chance for Japan to take India. But the split victory conditions are good to prevent your rival force you a sluggish long game that probably Axis is going to win anyway

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