TripleA Turn Summary for game: Big World : 1942 v3 Rules
Game History
Round: 1 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 1 cruiser and 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean 1 cruiser and 1 destroyer moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 fighter moved from Italy to SZ 26 Central Mediterranean 1 fighter moved from Macedonia to SZ 26 Central Mediterranean Combat - Italians Battle in SZ 26 Central Mediterranean Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 fighters in SZ 26 Central Mediterranean, round 2 : 3/6 hits, 3.00 expected hits British roll dice for 1 destroyer in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in SZ 26 Central Mediterranean Italians win with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 artillery and 1 infantry moved from Italy to SZ 25 Adriatic Sea 1 artillery, 1 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean 1 artillery and 1 infantry moved from SZ 26 Central Mediterranean to Libya 1 armour and 2 infantry moved from Algeria to Libya 1 artillery moved from Vichy France to Italy Place Units - Italians 1 carrier placed in SZ 26 Central Mediterranean Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.33