@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
G40 Whitmann (AXIS) VS. JamesAleman (ALLIES)
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Yun: (DEF: 4 INF) RND1
Kwa->Yun: 3Inf+1Rtl
Ksu->Yun: 1Fht+1Tac
Jpn->Yun: 2BmbATK:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (2, 2)2@2: (4, 4)1@3: (4)3@4: (4, 2, 3)
DEF:
Rolls: 4@2; Total Hits: 24@2: (1, 6, 6, 1)
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Yun: (DEF: 4 INF) RND2
Kwa->Yun: 3Inf+1Rtl
Ksu->Yun: 1Fht+1Tac
Jpn->Yun: 2BmbATK:
Rolls: 2@2 1@3 3@4; Total Hits: 42@2: (4, 5)1@3: (2)3@4: (2, 3, 3)
DEF:
Rolls: 1@2; Total Hits: 01@2: (3)
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Amu: (DEF: 17 INF + 1AA) RND1
Kor->Amu 4Inf
Man-> Amu 6INF+1RTL+1MCH
Oki->Amu 1INF+ (Jap) 1ARM (transport SZ19->SZ5)
OKI-> Amu: 1FHT
Kor-> Amu: 1FHT
JPN-> Amu: 2FHT+2TAC
SZ6-> Amu: 2FHT+2TAC
Man->Amu: 1TacAA Fire:
Fighters:
Rolls: 6@1; Total Hits: 06@1: (2, 3, 6, 4, 6, 6)
Tacs:
Rolls: 5@1; Total Hits: 15@1: (5, 5, 6, 1, 3)
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Amu: (DEF: 17 INF + 1AA) RND1
Kor->Amu 4Inf
Man-> Amu 6INF+1RTL+1MCH
Oki->Amu 1INF+ (Jap) 1ARM (transport SZ19->SZ5)
OKI-> Amu: 1FHT
Kor-> Amu: 1FHT
JPN-> Amu: 2FHT+2TAC
SZ6-> Amu: 2FHT+2TAC
Man->Amu: 1TacATK:
Rolls: 11@1 2@2 7@3 4@4; Total Hits: 411@1: (3, 4, 3, 4, 4, 5, 6, 6, 2, 4, 2)2@2: (4, 6)7@3: (5, 5, 2, 4, 5, 4, 5)4@4: (2, 2, 6, 3)
DEF:
Rolls: 17@2; Total Hits: 817@2: (6, 6, 2, 1, 5, 1, 4, 2, 4, 1, 5, 2, 5, 5, 1, 6, 2)
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Amu: (DEF: 17 INF + 1AA) RND1
Kor->Amu 4Inf
Man-> Amu 6INF+1RTL+1MCH
Oki->Amu 1INF+ (Jap) 1ARM (transport SZ19->SZ5)
OKI-> Amu: 1FHT
Kor-> Amu: 1FHT
JPN-> Amu: 2FHT+2TAC
SZ6-> Amu: 2FHT+2TAC
Man->Amu: 1TacATK:
Rolls: 13@1 2@2 7@3 4@4; Total Hits: 713@1: (6, 1, 4, 1, 2, 3, 5, 1, 6, 5, 4, 5, 5)2@2: (2, 4)7@3: (1, 4, 2, 4, 5, 5, 6)4@4: (6, 1, 5, 5)
DEF:
Rolls: 13@2; Total Hits: 313@2: (5, 6, 1, 6, 4, 6, 6, 1, 6, 2, 4, 5, 3)
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Amu: (DEF: 17 INF + 1AA) RND3
Kor->Amu 4Inf
Man-> Amu 6INF+1RTL+1MCH
Oki->Amu 1INF+ (Jap) 1ARM (transport SZ19->SZ5)
OKI-> Amu: 1FHT
Kor-> Amu: 1FHT
JPN-> Amu: 2FHT+2TAC
SZ6-> Amu: 2FHT+2TAC
Man->Amu: 1TacATK:
Rolls: 1@1 1@2 7@3 4@4; Total Hits: 81@1: (4)1@2: (2)7@3: (2, 4, 2, 6, 2, 3, 2)4@4: (5, 2, 5, 1)
DEF:
Rolls: 6@2; Total Hits: 36@2: (3, 5, 2, 2, 6, 1)
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Wow you have some great luck my friend!
Horrible for me again but maybe not game ending this time around
Have to go to work will finish posting NCM Sunday night
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Non-Combat:
Kwa:
SZ6->SZ36: 1TRN (Load 1Arm+1Inf Jpn->Kwa)
SZ33->KWA: 1FHT+1TACKOR:
SZ20->SZ6 1TRN (2Inf Jpn ->Kor)SZ36:
SZ19->SZ36: 1BB+1DD+1SS
SZ33->SZ36: 1CV+1DD
SZ6->SZ36: 1CVSZ20-SZ37: 1CRZ
MAN->JEH: 1AA
PLACE:
2 TRANSPORTS SZ6
1 FACT KSUCOLLECT:
ACTUAL: 31
BONUS: 10
SAVED: 0
TOTAL: 41 -
Wow! I am really sorry I was just reviewing the move and noticed on the second round combat in AMU I rolled incorrectly, when posting multi round battles I often copy and paste round to round and instead of rolling 3 inf I rolled 13!
I’m not sure at all what to do to fix this, holly this game has been a bad one for me, I apologize. Let me know what you want to do? I am out of town for the weekend playing in a beach volleyball tournament ( which hopefully goes better then this game ) and will be back Sunday please contact CMDR Jennifer and ask her how to resolve, I am willing to accept whatever resolution she feels is fair. Sorry again
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I’m OK re-rerolling the 13 as 3, then rolling for any extra infantry (up to 3) that I may have left. If this results in one extra combat round I’ll just roll it for you.
Incidentally, while I am getting lucky, its strange, I’ve had Amur hit 10 times the first time I ever did it :) My buddy was ribbing me the rest of the game. Everyone likes the opportunity to hit Amur since no one stacks there, “be careful what you wish for” :)
Amur round 2 3 inf for Japan:
Rolls: 3@1; Total Hits: 03@1: (6, 2, 4)
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That leaves 3 extra Russian infantry to roll for round 3:
Rolls: 3@2; Total Hits: 13@2: (1, 5, 4)
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That leaves Russia with 1 infantry for round 4: (you lose one more unit, I’ll let you select it, I’ll just roll your 3’s and 4’s to finish me off)
1@2 or 1@1
Amur: 7@3 4@4 vs 1@2
Round 4
Rolls: 7@3 4@4; Total Hits: 67@3: (4, 2, 5, 5, 3, 6, 5)4@4: (4, 3, 4, 4)
vs
Rolls: 1@2; Total Hits: 11@2: (2)
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Wow, Sorry about that:
So to review, you need to lose 2 more units, 1 for round 3, 1 for round 4. I have not edited the map.
I’ll wait for you to change map before doing allies.
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Sounds fair just delete 2 fighters 1 in Man and 1 in Jeh
Thanks again
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Wow you have some great luck my friend!
Horrible for me again but maybe not game ending this time around
Have to go to work will finish posting NCM Sunday night
Much more in scope of what to expect, however. At least you didn’t lose so many aircraft this time, eh?
Good’luck boys.
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Sounds fair just delete 2 fighters 1 in Man and 1 in Jeh
Thanks again
I only see ftrs in Jeh, not Man. Deleted 2, 1 remains.
Feel free to adjust if you want the fighter to come from elsewhere.
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**USA round 1 (Russia adds 12 IPCs for unprovoked attack by Japan: 38+12=50) :x This makes “Uncle Joe” Angry
Production: 52
Non combat moves:**
To z28: Cruiser,transport-z101 (loaded with art,inf-EUSA)
To Cus: aagun-Eus
To z48: sub,Destroyer-z35
To z25: Destroyer-z26
To z30: Carrier,ftr-z10; ftr-Phi
To z10: transport-z26
To z26: BB,DD,CA,transport
To Haw: inf,art,ftr-Wus; tac-z10; Bmbr-Cus
To Wus: ftr-Eus; arm,3mech,inf-CusPlacement:
2 Carriers, Transport- z10
3 inf-Cus
Save 4 IPCsCollection: 56
52+4 saved=56Note: I moved the numbers to the front of the file name, so I can see the turns better
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China turn 1
Production: 12
4 infantry
Combat Moves:
To Cha: 2inf-Sui
To Yun: 2inf-Kwe; 3 inf,ftr-SzeCha: 2inf vs 1 inf
Rolls: 2@1; Total Hits: 02@1: (5, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
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Retreat infantry to Sui
Yun: 5 inf,ftr vs inf,art
Rolls: 5@1 1@3; Total Hits: 15@1: (3, 5, 3, 6, 5)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (5, 2)
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Yun2: 4inf,ftr vs art
Rolls: 4@1 1@3; Total Hits: 14@1: (5, 4, 6, 4)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (6)