Spoox (Allies) vs Morph (Axis)


  • ANZAC Turn2

    –> Purchase & repair:

    income: 19 ipc (i have corrected this, i should not have gotten the second NO in turn 1 as I do not control Dgu yet)
    repair: /
    purchase: 1 Fig (10) + 1 DD (8) = 18 ipc
    save: 1

    –> Combat movement:

    Jav: 1 INF with TT --> Dgu (walk-in)

    –> Non-combat movement:
    /

    –> Placement:

    Nsw: 1 Fig
    z82: 1 DD

    –>Collect income:
    territory: 14
    no’s: 10
    total: 24+1 saved: 25 ipc in treasury

    I think that’s it for now, over to Italy

    2ANZAC_end.AAM


  • I hope to be able to do I2 this evening.
    I have a cunning plan, but I don’t know the exact number of units.

    I’m reading the guadalcanal rulebook atm.  Pretty interesting combat phase :).


  • ITA 2:
    Buy : 1 fig save 5

    CM:
    MOR -> 1 inf, 1art (via trn) ALG + 2 Cru (bomb)
    TUN -> 1 inf, 1art LIB + 1 art (ALG)
    EGY -> 3 inf, 1 mech, 1 art, 2 arm (EGY) + 1 inf, 1 art (SUD)
    SYR -> 1 inf, 1 arm (via trn) GRC + 1 BB (bomb)
    TRJ -> 1 inf (via trn) ALX (walk-in)
    FEA -> 1 inf (SUD)

    2I_begin.AAM


  • Morocco:
    Attack (1 inf, 1 art, 2 cru)
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (4, 4)2@3: (5, 3)
    Defend (1 inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Tunis:
    Attack (1inf, 2 art)
    DiceRolls: 3@2; Total Hits: 13@2: (1, 4, 5)
    Defend (1 inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Egypt:
    Attack (4inf, 1 mech, 2 art, 2 arm)
    DiceRolls: 3@1 4@2 2@3; Total Hits: 13@1: (2, 2, 6)4@2: (6, 5, 2, 3)2@3: (4, 6)
    Defend (3inf, 1 mech, 1 art)
    DiceRolls: 5@2; Total Hits: 25@2: (1, 6, 2, 5, 4)

    Syria:
    Attack (1 inf, 1 arm, 1BB)
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (5, 5)1@4: (1)
    Defend (1 inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Mor twol
    Tun twol
    Syr twlo 1inf

    Egy rnd 2:
    DiceRolls: 1@1 4@2 2@3; Total Hits: 11@1: (4)4@2: (1, 4, 6, 5)2@3: (5, 5)
    DiceRolls: 4@2; Total Hits: 14@2: (6, 6, 1, 5)


  • ok, by your request, finishing the battles for you as instructed:

    Egy round 3:

    A:
    DiceRolls: 4@2 2@3; Total Hits: 14@2: (4, 3, 2, 3)2@3: (6, 6)

    D:
    DiceRolls: 3@2; Total Hits: 13@2: (2, 5, 3)


  • Egy round 4:

    A:
    DiceRolls: 3@2 2@3; Total Hits: 33@2: (5, 6, 1)2@3: (3, 1)

    D:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)


  • Egy twlo 4 INF

    NCM and placement as per your text message

    Income:

    Territories: 22
    no’s: 15
    tottal: 37+5 saved= 42

    your cunning plan worked perfectly

    2I_begin.AAM


  • and here’s France

    ncm:
    UK: 1 INF –> Sco
    z79: 1DD --> z39

    that’s it

    2France_end.AAM


  • The problem with Axis and allies is that the game is skewed for the allies to win every time.  The axis need the allies to make some mistakes in order to win.

    I found the computer opponent totally inept, even at the most difficult levels.


  • G3

    • Repair: /

    • Tech : /

    • Buy units (54IPC)
      –> 1 sub (6)
      –> 1 DD (8)
      –> 2 arm (12)
      –> 5 inf (15)
      –> 1 bmr (12)
      SAVE 1

    • CM:
      !!! Declare war on USSR !!!
      –> Kar(/): 6inf (FIN)
      –> Epl(6inf): 6inf (HUN), 6arm (GER), 2art (ROM)
      –> SZ115 (1BB, 1sub): 1BB, 1CV (2fig), 1CA (SZ112), 1fig, 1tac (WGR)
      Need scrambling orders for SZ115!
      8transports coming along to land in Bal
      –> Bal(6inf): 8inf, 8art (GER via trn)

    I hope all this is ok.
    I will wait with rolling the dice until scrambling decision.


  • no scrambles


  • –> Kar twol (walk-in)
    –> Epl (6inf, 6arm, 2art vs 6inf) rnd1
    DiceRolls: 4@1 4@2 6@3; Total Hits: 84@1: (1, 6, 5, 3)4@2: (6, 2, 1, 5)6@3: (1, 6, 3, 2, 3, 1)
    DiceRolls: 6@2; Total Hits: 36@2: (6, 2, 6, 2, 1, 6)


  • Epl twlo 3inf

    –> SZ115 (1BB, 1CRU, 1CV with 2figs, 1fig, 1tac vs 1BB, 1SS) rnd1
    (SS submerged for this battle (spoox’s words))
    DiceRolls: 4@3 2@4; Total Hits: 34@3: (4, 6, 5, 3)2@4: (4, 2)
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • Battle in SZ115 over : hit on aircraft carrier (aircraft will land in Finland)

    –> Bal (8inf, 8art vs 6inf) rnd1
    DiceRolls: 16@2; Total Hits: 616@2: (5, 2, 6, 4, 4, 2, 6, 6, 3, 3, 2, 2, 2, 5, 1, 4)
    DiceRolls: 6@2; Total Hits: 26@2: (6, 6, 1, 6, 1, 6)


  • Bal twlo 2inf

    NCM:
    air from SZ115 –> Fin
    3 art GER --> Hun
    2 inf WGR --> Hol
    Air (-1bmr) Alg --> Yugo
    1 bmr Alg --> Hun

    Unit placement:
    Sub --> SZ93
    DD --> SZ113
    1 bmr --> Ger
    2 arm --> Ger
    3 inf --> Ger
    2 inf --> Normandy

    Collect income:
    52ipc (no access to map at work) I think (lost 5NO, +3 ipc from territory gain and forgot to buy a transport in the med :/).  If I can put an inf on an Italian transport, could u do that please?  If not, one inf from Normandy to SFR.
    Could u check this if you have time?


  • Also, sub in med denies UKe 5NO


  • ok, I think it looks like this.
    As far as I could see, there was not 1 German INF in range of an  ITalian transport, so I have built 1 INF in Southern France instead of Normandy.
    You have 53ipc: 52+1 saved.

    3Ger_end.AAM


  • Russia turn 3:

    –>Purchase & repair:

    income: 49 ipc
    repair: /
    purchase: 4 ARM (24) + 4 ART (16) + 3 INF (9) = 49

    –>Combat movement
    z115: 1SS --> z115
    Nov: 2 Fig, 1 TacB --> z115

    z115
    A:
    SS surprise strike

    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • z115 round 1:

    A:
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (6, 1)1@4: (3)

    D:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (6)1@4: (1)

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