Spoox (Allies) vs Morph (Axis)


  • UK turn 2

    –> Purchase & repair:

    income: UKe 34 ipc, UKp 28 ipc
    repair: /
    purchase:
    -UKe: 9 INF (27) + 1 ARM (6) = 33
    1 ipc left
    UKp: 9 INF (27)
    1ipc left

    –> Combat movement:

    Sum: 1 INF --> Cel (walk-in with TT)
    Epr: 1 INF --> Cpr (activate Cpr)
    Shn: 1 INF --> Sia (walk-in)
    Bur: 2 INF, 1 Fig --> Yun
    Ind: 1 Fig, 1 TacB --> Yun
    z109: 1 BB, 1 Cru, 1 DD --> z106


  • Yun (desperate attempt to slow you down)
    A:
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 1)2@3: (5, 5)1@4: (3)

    D:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (4)


  • Yun round 2

    A:
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (5, 1)1@4: (3)

    D:
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • Yun not taken, but defenseless now
    I lose 2 INF
    all air lands in Ind

    z106
    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (2)1@4: (6)

    D:
    DiceRolls: 2@1; Total Hits: 02@1: (5, 4)


  • z106 round 2

    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (4)1@4: (6)

    D:
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • come on
    z106 round 3

    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (4)

    D:
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • z106 twol

    –> NCM

    z109: 1 TT --> z106
    Rho: 2 INF --> Tang
    Ind: 1 INF --> Bur
    z39: 1 BB, 1 DD, 1 Cru --> z76
    z79: 1 DD --> z76

    –> Placement
    UK: 9 INF
    Saf: 1 ARM
    Ind: 9 INF

    –>Income
    -UKe:
    territories: 28
    no’s: 5 (i lose the original territories one but gain the no SS one)
    damage: 1
    total: 28+5-1+1saved= 33 ipc in treasury
    -Ukp:
    territories: 25
    no’s: 5
    total: 25+5+1saved= 31 ipc in treasury

    2UK_end.AAM


  • ANZAC Turn2

    –> Purchase & repair:

    income: 19 ipc (i have corrected this, i should not have gotten the second NO in turn 1 as I do not control Dgu yet)
    repair: /
    purchase: 1 Fig (10) + 1 DD (8) = 18 ipc
    save: 1

    –> Combat movement:

    Jav: 1 INF with TT --> Dgu (walk-in)

    –> Non-combat movement:
    /

    –> Placement:

    Nsw: 1 Fig
    z82: 1 DD

    –>Collect income:
    territory: 14
    no’s: 10
    total: 24+1 saved: 25 ipc in treasury

    I think that’s it for now, over to Italy

    2ANZAC_end.AAM


  • I hope to be able to do I2 this evening.
    I have a cunning plan, but I don’t know the exact number of units.

    I’m reading the guadalcanal rulebook atm.  Pretty interesting combat phase :).


  • ITA 2:
    Buy : 1 fig save 5

    CM:
    MOR -> 1 inf, 1art (via trn) ALG + 2 Cru (bomb)
    TUN -> 1 inf, 1art LIB + 1 art (ALG)
    EGY -> 3 inf, 1 mech, 1 art, 2 arm (EGY) + 1 inf, 1 art (SUD)
    SYR -> 1 inf, 1 arm (via trn) GRC + 1 BB (bomb)
    TRJ -> 1 inf (via trn) ALX (walk-in)
    FEA -> 1 inf (SUD)

    2I_begin.AAM


  • Morocco:
    Attack (1 inf, 1 art, 2 cru)
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (4, 4)2@3: (5, 3)
    Defend (1 inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Tunis:
    Attack (1inf, 2 art)
    DiceRolls: 3@2; Total Hits: 13@2: (1, 4, 5)
    Defend (1 inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Egypt:
    Attack (4inf, 1 mech, 2 art, 2 arm)
    DiceRolls: 3@1 4@2 2@3; Total Hits: 13@1: (2, 2, 6)4@2: (6, 5, 2, 3)2@3: (4, 6)
    Defend (3inf, 1 mech, 1 art)
    DiceRolls: 5@2; Total Hits: 25@2: (1, 6, 2, 5, 4)

    Syria:
    Attack (1 inf, 1 arm, 1BB)
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (5, 5)1@4: (1)
    Defend (1 inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Mor twol
    Tun twol
    Syr twlo 1inf

    Egy rnd 2:
    DiceRolls: 1@1 4@2 2@3; Total Hits: 11@1: (4)4@2: (1, 4, 6, 5)2@3: (5, 5)
    DiceRolls: 4@2; Total Hits: 14@2: (6, 6, 1, 5)


  • ok, by your request, finishing the battles for you as instructed:

    Egy round 3:

    A:
    DiceRolls: 4@2 2@3; Total Hits: 14@2: (4, 3, 2, 3)2@3: (6, 6)

    D:
    DiceRolls: 3@2; Total Hits: 13@2: (2, 5, 3)


  • Egy round 4:

    A:
    DiceRolls: 3@2 2@3; Total Hits: 33@2: (5, 6, 1)2@3: (3, 1)

    D:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)


  • Egy twlo 4 INF

    NCM and placement as per your text message

    Income:

    Territories: 22
    no’s: 15
    tottal: 37+5 saved= 42

    your cunning plan worked perfectly

    2I_begin.AAM


  • and here’s France

    ncm:
    UK: 1 INF –> Sco
    z79: 1DD --> z39

    that’s it

    2France_end.AAM


  • The problem with Axis and allies is that the game is skewed for the allies to win every time.  The axis need the allies to make some mistakes in order to win.

    I found the computer opponent totally inept, even at the most difficult levels.


  • G3

    • Repair: /

    • Tech : /

    • Buy units (54IPC)
      –> 1 sub (6)
      –> 1 DD (8)
      –> 2 arm (12)
      –> 5 inf (15)
      –> 1 bmr (12)
      SAVE 1

    • CM:
      !!! Declare war on USSR !!!
      –> Kar(/): 6inf (FIN)
      –> Epl(6inf): 6inf (HUN), 6arm (GER), 2art (ROM)
      –> SZ115 (1BB, 1sub): 1BB, 1CV (2fig), 1CA (SZ112), 1fig, 1tac (WGR)
      Need scrambling orders for SZ115!
      8transports coming along to land in Bal
      –> Bal(6inf): 8inf, 8art (GER via trn)

    I hope all this is ok.
    I will wait with rolling the dice until scrambling decision.


  • no scrambles


  • –> Kar twol (walk-in)
    –> Epl (6inf, 6arm, 2art vs 6inf) rnd1
    DiceRolls: 4@1 4@2 6@3; Total Hits: 84@1: (1, 6, 5, 3)4@2: (6, 2, 1, 5)6@3: (1, 6, 3, 2, 3, 1)
    DiceRolls: 6@2; Total Hits: 36@2: (6, 2, 6, 2, 1, 6)

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