6d6: 1, 6, 2, 5, 2, 4
Spoox (Allies) vs Morph (Axis)
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UK London 1:
–> Purchase & repair:
income: 28 ipc
repair: /
purchase: 9 INF = 27 ipc , save 1 ipc–> Combat:
Wfr: 1 INF --> Hol
Sco: 1 FIG --> sz112
Uk: 1 FIG --> sz112
Wfr: 1 Fig --> sz112
sz109: 1 dd --> sz112
sz110: 1 BB, 1 CRU --> sz112no possible scrambles there
sz98: 1CRU, 1 DD, 1TacFig, 1CV --> sz 97
Malta: 1 Fig --> sz 97Awaiting scramble orders. 1 possible fighter in Sita can scramble as Nita hasn’t got an airbase anbd the German planes have already moved this turn.
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forgot something: 1 extra fighter from UK goes to the battle in sz112, forgot there were 2 Fighters in Uk.
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I believe I can scramble 3 fighters in SIT : ww.axisandallies.org/forums/index.php?topic=22933.0
I also believe I can scramble 3 tacs in WGE. There is an ab present and WGE is adjacent to SZ 112.
Turn =/= Round -
Sorry, the ab has nothing to do with scrambling.
But still : I think I can scramble 3 tacs from WGE -
And once again, my apologies: ab is required, off course. Don’t know what I was thinking
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allright, with everything cleared up now and as agreed:
Cancelling my battle orders for both sz 112 and 97
Only combat order remaining is
Wfr: 1 INF –> Hol (walk in)
–> NCM:
Gib: 1Fig --> UK
sz110: 1 BB, 1 CRU --> sz 109
Sco: 1INF, 1Fig --> UK
Wfr: 1 Fig --> UK
sz91: 1 CV (with 1 TactBom), 1 TT, 1 DD, 1 CRU --> sz92 + the TT picks up 1 INF and 1 AAgun in Malta and offloads them in Gibraltar
Mal: 1 Fig --> Gib
sz71: 1 dd --> sz79
Saf: 2 INF --> Rho
Ont: 1 INF, 1 ART --> Que
Que: 1 ARM, 1 INF --> NbrPlacement:
9 INF in UKCollect IPC’s:
territories: 31
NO: 5 (all original territories on Europe map under control)
Convoy: -3
Total: 33 -
UK India turn 1:
DOW Japan
–> Purchase & repair:
income: 17 ipc
repair: /
purchase: 5 INF = 15 ipc , save 2 ipc–> Combat:
Ind: 1 INF on TT --> Sum , TT returns to sz39 (I think it’s allowed like this)
Hon: 1INF --> Ksi (walk in)–> NCM:
Wind: 1 INF --> Epr
Mal: 3 INF --> Shn
sz37: 1 BB --> sz39–> Placement:
Ind: 5 INF
–> Collect IPC:
territories: 22ipc
NO: 5 ipc (all original territories on Pacific map)
total: 27 ipc -
ANZAC turn 1:
–> Purchase & repair:
income: 10 ipc
repair: /
purchase: 1 TT + 1 INF = 10 ipc–> Combat:
sz62: 1 TT loads 1 INF from Nsw --> unload Java
–>NCM:
Nze: 2 Fig --> Que
sz63: 1 Cru --> sz62–> Placement:
z62 : 1 TT
Nsw: 1 INF–> Collect IPC:
territories: 14 ipc
NO: 10 ipc
Total: 24 IPCI hope everything is ok like this. Italy next
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I think that when a transport has unloaded its units, its move is over. I don’t think the trn can return to SZ39 (rulebook p16?).
I will do ITA1 tonight. -
you’re right, just read it too :)
The transport in sz 39 should stay in sz 41. Can you change that when you do ITA?
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I will change that : trn stays in SZ41, inf has landed on SUM.
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that is correct
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Italy round 1:
° Buy units:
1 TRN, 1 inf (0 ipc left)° CM:
–> Alg
1 trn (SZ97) with 1inf (SIT) and 1 art (NIT)
1 trn (SZ97) with 1inf (SIT) and 1 art (NIT)
1 CA SZ95
1 CA SZ97–> Alx
1 trn (SZ95) with 1 inf (SIT) and 1 arm (NIT)
3 inf, 1 mech, 1 art, 1 arm (TOB)–> SZ93
2 DD, 1 sub (SZ95)
1 fig (NIT)–> GRC
2 inf, 1 arm (ALB)
1 fig (SIT)
1 tac (NIT) -
Posted in map, but not typed out:
–> Alx:
1 BB (SZ97) extra -
–> Alg
Shore bomb:
A- 2 CA, 2 inf, 2 art
Rolls: 4@2 2@3; Total Hits: 24@2: (3, 4, 2, 2)2@3: (5, 5)
D- 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
–> Alx
Shore bomb:
A- 1BB, 4 inf, 1 art, 1 mech, 1 arm
Rolls: 4@1 2@2 1@3 1@4; Total Hits: 34@1: (5, 4, 3, 3)2@2: (2, 1)1@3: (1)1@4: (5)
D- 2 inf, 1 art, 1 arm
Rolls: 3@2 1@3; Total Hits: 03@2: (5, 3, 3)1@3: (4)
–> SZ93
A- 1 sub 2 DD 1 fig
Rolls: 3@2 1@4; Total Hits: 13@2: (5, 3, 1)1@4: (5)
D- 1CA 1 DD
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
–> GRC
A- 1 fig 1 tac 2 inf 1 arm
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 2)2@3: (4, 3)1@4: (1)
D- 4inf
Rolls: 4@2; Total Hits: 04@2: (3, 5, 5, 4)
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Alg twlo 1 inf
Round 2:
–> Alx
Attacker:
Rolls: 4@1 2@2 1@3; Total Hits: 14@1: (3, 1, 2, 2)2@2: (3, 4)1@3: (6)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5)
–> SZ93
Attacker:
Rolls: 2@2 1@4; Total Hits: 02@2: (5, 3)1@4: (5)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5)
–> GRC
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (5, 6)2@3: (5, 4)1@4: (1)
Defender:
Rolls: 2@2; Total Hits: 02@2: (4, 4)
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Alx twol
Round 3:
–> SZ93:
Attacker:
Rolls: 2@2 1@4; Total Hits: 02@2: (5, 5)1@4: (6)
Defender:
Rolls: 1@3; Total Hits: 01@3: (4)
–> GRC:
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 5)2@3: (6, 1)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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GRC twol
Round 4:
–> SZ93
Attacker:
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 4)1@4: (3)
Defender:
Rolls: 1@3; Total Hits: 11@3: (2)
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SZ93 won with loss 1 sub 1DD
° NCM:
1 fig SZ93 –> SIT
1 fig 1 tac GRC --> ALB
1 inf NIT --> WGR
1 inf NIT --> SFRForgot CM in Africa.
Can I do two more moves?
1 inf ISO --> Ken (walk-in)
2 inf 1 art ETH --> SUD (1 inf)
If not, never mind. Map is updated without African moves.° Unit placement:
1 trn SZ97
1 inf NIT° Collect income:
Will wait for this until decision about African CMs -
go ahead :)