@Daaras LOL @ Leonidas’ 300. For some reason it didn’t save, edited to original dice.
Spoox (Allies) vs Morph (Axis)
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First online game for me and my opponent.
After lurking the forums for quite some time, we decided to give online play a chance.The game is AAG40 A+2, tech allowed.
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Germany turn 1
-> Purchase & Repair
Income : 30IPC
Repair : /
Purchase : 1 CV (16), 2TRN (2*7) ==> Left : 0 IPC-> Combat Movement (CM)
° NWY -> 2 inf (walk-in)
° BUL -> 2 inf (walk-in)
° SZ 106 (1DD, 1TRN) -> 2 SS (SZ117, SZ118)
° SZ 91 (1 CA) -> 2 SS (SZ103, SZ108)
° SZ 111 (1DD, 1BB) -> 3TacB (WGE), 1FIG (NWY), 1FIG (WGE), 1BOM (GER)
° SZ 112 (2CA) -> 1 SS (SZ124), 1BB (SZ113), 1CA (SZ113), 1FIG (HUN)
° YUG (5inf) -> 6inf (SGE), 2inf (HUN), 2 art (SGE), 1 arm (POL), 1 arm (ROM), 1 arm (HUN)
° EFR (7 inf, 2 art, 2 arm, 1 fig) -> 4 inf (HOL), 3 inf (WGE), 2 art (HOL), 1 art (WGE), 3 arm (HOL), 3 Minf (WGE), 1 fig (WGE), 1TacB (GER), 1TacB (POL)
° SFR (1 inf, 1 art) -> 1Minf (WGE), 2 arm (SGE), 1 fig (HOL)- Need scramble orders for SZ111 (1 possible fighter from SCO) *
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SZ106 (1DD, 1TRN)
A - 2 SS
Rolls: 2@2; Total Hits: 12@2: (6, 2)
D - 1 DD
Rolls: 1@2; Total Hits: 01@2: (4)SZ91 (1CA)
A - 2SS
Rolls: 2@2; Total Hits: 22@2: (2, 2)
D - 1 CA
Rolls: 1@3; Total Hits: 11@3: (3)SZ111 (1BB, 1DD)
A - 2FIG, 3TacB, 1BOM
Rolls: 5@3 1@4; Total Hits: 45@3: (5, 6, 1, 1, 3)1@4: (4)
D - 1BB, 1DD
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)SZ112 (2CA)
A - 1SS, 1BB, 1CA, 1 FIG
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (6)2@3: (2, 2)1@4: (4)
D - 2CA
Rolls: 2@3; Total Hits: 22@3: (1, 3)YUG (5inf)
A - 8inf, 3arm, 2 art
Rolls: 6@1 4@2 3@3; Total Hits: 56@1: (6, 3, 2, 6, 6, 6)4@2: (2, 5, 2, 2)3@3: (1, 1, 4)
D - 5inf
Rolls: 5@2; Total Hits: 25@2: (5, 3, 5, 1, 2)EFR (7inf, 2 art, 2 arm, 1 fig)
A - 7 inf, 3Minf, 3 art, 3 arm, 1 fig, 2 TacB
Rolls: 7@1 6@2 6@3; Total Hits: 97@1: (5, 2, 2, 2, 6, 5, 4)6@2: (6, 1, 6, 4, 1, 2)6@3: (3, 3, 3, 2, 2, 2)
D - 7 inf, 2 art, 2 arm, 1 fig
Rolls: 9@2 2@3 1@4; Total Hits: 49@2: (4, 6, 4, 5, 1, 5, 3, 5, 2)2@3: (2, 6)1@4: (3)SFR (1 inf, 1 art)
A - 1Minf, 2arm, 1fig
Rolls: 1@1, 3@3; Total Hits: 21@1,: (6)3@3: (2, 4, 1)
D - 1inf, 1 art
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
OK, already 2 mistakes :
SZ111 battle doesn’t count, forgot to wait for scramble orders. If no scramble, we can take this outcome or I can roll the dice again.SZ91 : hit on first round ==> no retaliation from CA.
SZ106 twol
SZ91 twol
SZ112 twlo 1SS, damaged BB
YUG twlo 2inf
SFR twlo 1Minf, 1arm -
Round 2
EFR
A - 3Minf, 3inf, 3art, 3arm, 1fig, 2TacB
Rolls: 3@1 6@2 6@3; Total Hits: 83@1: (3, 3, 1)6@2: (5, 2, 2, 6, 1, 6)6@3: (6, 2, 1, 1, 6, 3)
D - 2arm, 1fig
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 4)1@4: (1) -
EFR twlo 6inf
I will wait for decision about scrambling in SZ111.
Hope everything else is ok.NCM will follow after decision.
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no scrambles
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SZ111 twlo 1TacB
NCM:
° SZ111 : 2 fig -> SZ112 ; 2 TacB -> WGE ; 1 BOM -> GER
° SZ112 : 1 fig -> NWY
° EFR : 1 fig -> SIT ; 2 TacB -> WGE
° SFR : 1 fig -> SIT
° GER : 1inf + 1 art -> NWYUnit placement:
1 CV + 2TRN -> SZ112 (2 fig landing on CV)I can’t update map, since I’m on a pc without abattlemap. Could you do the update for me?
I believe I didn’t move the artillery on the first update from SGE to YUG. Could you do that as well? -
Collect income :
Territories: 30 + EFR (4 + 19) + SFR (3) + YUGO (2) + FIN (2) + BUL (1) = 61
NO : Peace with USSR (5) + Control DEN, NWY & SWE (5) = 10Total = 71 IPC
Next up : Mother Russia
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Russia turn 1:
–> Purchase & repair:
income: 37 ipc
repair: /
purchase: 4 ART (16), 7 INF (21) = 37
0 ipc left–> Combat movement:
none
–> Non-combat movement:
Vol: 1Minf, 1 ARM --> Sukr
Cau: 2 INF --> Ros
Nukr: 1 INF, 1 ART --> Sukr
Bel: 1 INF --> Epl
Bal: 3 INF --> Epl
Nov: 6INF --> Bal
Vyb: 3INF --> Nov
Kar: 2 INF --> Nov
Arch: 1 INF --> Nov
Rus: 1 Minf, 1 ARM --> Sukr. 1 INF, 1ART --> Smo. 1 FIG, 1 BOM --> NovUnit Placement:
Nov: 2 ART, 1 INF
Sukr: 2 ART, 1 INF
Rus: 5 INFCollect income:
Territories: 37 IPC’s
NO: none -
Japan turn 1
° Buy units:
1 minor IC and 2 trn° CM:
2 inf & 1 art Jeh -> Cha
1 mech Man -> Cha
3 inf & 1 art Sha -> Anh
3 inf & 1 art Ksu -> Anh
3 inf Kwa -> Yun
2 bmb Jap -> Yun
1 fig & 1 tac Ksu -> Yun
1 art Kwa -> Hun
3 inf & 1 art Ksi -> Hun
2 fig & 2 tac Man -> Hun
1 fig For -> Hun -
Cha : Walk-in
Anh : Walk-in
Hun : 3inf, 2art, 3fig, 2 tac VS 2inf
Attacker:
Rolls: 1@1 4@2 3@3 2@4; Total Hits: 51@1: (5)4@2: (3, 3, 5, 4)3@3: (1, 3, 2)2@4: (1, 3)
Defender:
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Yun : 3 inf, 1fig, 1tac, 2bmb VS 4inf
Attacker:
Rolls: 3@1 1@3 3@4; Total Hits: 23@1: (5, 1, 6)1@3: (4)3@4: (5, 6, 4)
Defender:
Rolls: 4@2; Total Hits: 14@2: (3, 6, 2, 4) -
Hun twlo 1inf
Yun R2:
Attacker:
Rolls: 2@1 1@3 3@4; Total Hits: 32@1: (1, 4)1@3: (1)3@4: (2, 5, 6)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
Yun twlo 1inf
° NCM:
planes that conducted attack -> Kwa
1 fig Oki -> Kwa
2 fig 2 tac Jap -> Sha
2 fig 2 tac SZ6 -> Sha
1 fig Kor -> Sha
1 CA SZ20 -> SZ36
1 BB, 1DD, 1CA, 1SUB, 2CV SZ6 -> SZ36
1 TRN (1arm, 1inf) SZ6 -> SZ36 and drop-off in Kwa
1 TRN SZ20 -> SZ6
1 CV, 1DD SZ33 -> SZ36
1 fig 1 tac SZ33 -> Kwa
1 TRN (1inf) SZ19 -> SZ36 and drop-off in Kwa
1BB, 1DD, 1 SUB SZ19 -> SZ36Hope I have them all… Map is ok.
° Placement:
2trn -> SZ6
1minor IC -> Ksu° Collect income:
Territories: 30
NO: Peace : 10
Total : 40 IPCs -
USA
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USA turn 1:
–> Purchase & repair:
income: 52 ipc
repair: /
purchase: 1 BB, 1 CV, 2 DD = 52 ipcCombat:
/NCM:
Cus: 1 Bomber --> Eus - 1 INF, 1 ARM --> Wus - 3 Minf --> Eus
sz26: 1 TT --> sz10
Wus: 1 Fig --> sz10
Eus: 1 Fig --> sz10Placement: all ships on sz10, fighters from Wus and Eus land on newly placed CV
Collect income: 52 ipc
sorry for doublepost, no idea what went wrong there
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China Turn 1:
–> Purchase & repair:
income: 12 ipc
repair: /
purchase: 4 INFCombat:
Sze: 5 INF, 1 Fig --> Yun
Kwe: 2 INF --> Yun -
Sze: 5 INF, 1 Fig –> Yun
Kwe: 2 INF --> YunA:
Rolls: 7@1 1@3; Total Hits: 07@1: (5, 4, 5, 3, 3, 2, 2)1@3: (5)D:
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
Round 2:
A:
Rolls: 6@1 1@3; Total Hits: 26@1: (5, 1, 3, 6, 3, 3)1@3: (3)D:
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
Yun twlo 1 INF
NCM:
fighter returns to SzeUnit placement:
2 INF ==> Yun
2 INF ==> SuiCollect income:
territories: 9
NO: 6
total: 15