Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeG40 Alpha +2 Axis (MKP & Alsch) vs Allies (Cymru, Ghr2, GI Joe)
-
Present…
-
I’m good.
-
Oke, i’m fine.
-
Does anyone know if Ghr2 is still going to play?
-
I say go ahead and start, and we’ll see when we get to US1.
-
Very well…
Germany 1:
30 IPCs
Purchase–
1 cv 1 dd 1 ss save 0
Combat Moves–
1 ss SZ 103 > SZ 91
1 ss SZ 108 > SZ 106
1 ss SZ 117 > SZ 106SZ 111
1 ss SZ 118
1 ss SZ 124
1 ftr NOR
1 tac 1 bmr GERSZ 113
1 bb 1 ca SZ 112
1 ftr POLWFR
3 inf 1 art 2 arm 1 ftr HOLFRA
3 inf 4 mech 1 art 3 tac 2 ftr
1 tac POL
1 inf 1 art 1 arm HOLYUGO
6 inf 2 art SGR
2 inf 1 arm HUN
1 inf 1 arm ROM
1 arm POL1 inf ROM > BUL
1 inf NOR > FINScramble orders needed for SZ 111
-
Fighters stay on the ground during this attack in z111. :-D
-
SZ 91
A 1 ss ten shots
Rolls: 10@2; Total Hits: 410@2: (4, 6, 4, 4, 1, 2, 6, 6, 1, 1)
D 1 ca ten shots
Rolls: 10@3; Total Hits: 510@3: (2, 1, 5, 3, 5, 3, 4, 6, 6, 2)
sub has first strike
-
SZ 106
A 2 ss
Rolls: 2@2; Total Hits: 02@2: (6, 4)
D 1 dd
Rolls: 1@2; Total Hits: 01@2: (3)
-
SZ 106 r2
A 2 ss
Rolls: 2@2; Total Hits: 02@2: (4, 6)
D 1 dd
Rolls: 1@2; Total Hits: 11@2: (1)
-
SZ 106 r3
A 1 ss
Rolls: 1@2; Total Hits: 01@2: (6)
D 1 dd
Rolls: 1@2; Total Hits: 11@2: (1)
-
fuck me
-
Whatever… we’ll see how the rest of the round goes…
SZ 111
A 2 ss 1 ftr 1 tac 1 bmr
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (4, 2)1@3: (5)2@4: (1, 2)
D 1 dd 1 bb
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (4)
-
SZ 112
A 1 ftr 1 ca 1 bb
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 1)1@4: (6)
D 2 ca
Rolls: 2@3; Total Hits: 12@3: (3, 5)
-
WFR
A 3 inf 1 art 2 arm 1 ftr
Rolls: 2@1 2@2 3@3; Total Hits: 02@1: (6, 6)2@2: (5, 4)3@3: (5, 5, 5)
D 2 inf 1 arm 1 ftr
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 5)1@3: (2)1@4: (2)
-
WFR r2
A 1 art 2 arm 1 ftr
Rolls: 1@2 3@3; Total Hits: 21@2: (4)3@3: (1, 5, 3)
D 2 inf 1 arm 1 ftr
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (2, 5)1@3: (5)1@4: (5)
this is not fair…
-
WFR r3
A 2 arm 1 ftr
Rolls: 3@3; Total Hits: 13@3: (4, 4, 3)
D 1 arm 1 ftr
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
-
WFR r4
A 1 arm 1 ftr
Rolls: 2@3; Total Hits: 22@3: (3, 1)
D 1 ftr
Rolls: 1@4; Total Hits: 11@4: (1)
-
Hahaha I thought I would have a relaxing vacation… :x
-
Don’t you forget to finish the german turn?
Still need those nc moves, deployment of troops, etc. :-D