Infrastructure vs Stalingradski take-2


  • damn you had a good round.

    Round 2

    Arch;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)


  • ouch…

    Nov; 1inf,2art
    Rom; 2inf,art
    Greece; 3inf
    Normandy; 3inf
    E. Ger; 4inf
    Ger; Tact

    Germany collects 54 +10NO = 64.

    SRG3T14GERend.AAM


  • Steve, yes, I parked the three fighters in Gibraltar to protest both fleets, and blocked Germany with Britain so I could scramble into SZ92 and not need them for SZ91.

    I also have a fighter on Britain, which could scramble into the British Channel if you made it tempting… I gave you the scenario a turn ago, based on number of pips/pieces you bring… it looks like you brought the automatic.


  • Protect, not protest!


  • Russia purchases 7 Infantry, 2 Artillery… the days of mech and armor may be over… thank the gods I bought so many aircraft early…

    Combat

    Walk into Kansu, Tsinghai, Sikang.

    Rostov
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Bessarabia
    a Hit+DiceRolls: 1@2; Total Hits: 11@2: (1)
    dDiceRolls: 3@2; Total Hits: 13@2: (3, 1, 6)

    E Poland
    a Hit+DiceRolls: 1@2, 1@4; Total Hits: 11@2,: (1)1@4: (5)
    dDiceRolls: 3@2; Total Hits: 03@2: (4, 3, 5)

    Belarus
    a Hit+DiceRolls: 1@3; Total Hits: 01@3: (5)
    dDiceRolls: 2@2; Total Hits: 12@2: (1, 4)

    Archangel
    aDiceRolls: 2@1, 1@3; Total Hits: 12@1,: (2, 1)1@3: (5)
    aDiceRolls: 1@2; Total Hits: 01@2: (6)

    Sooner or later one of these close battles is going to burn me… I should win all by odds, but very close.

    SRG3T14RUScom.AAM


  • An excellent round… this is the stuff that keeps me in the game.

    Belarus
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    E Poland
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    Bessarabiaa Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • Place 2 Inf Stalingrad, 2 Inf/Art Ukraine, 3 Inf/Art Russia… just surviving. Collect 28 IPCs, board is all set.

    SRG3T14RUSend.AAM


  • Japan $; 1dest, 2sub, 3art, 16inf = 80.

    Yakut;
    A;DiceRolls: 3@1; Total Hits: 03@1: (4, 5, 3)
    D;DiceRolls: 1@2; Total Hits: 01@2: (3)

    SZ7;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (3)

    SZ80; if your sub hits it has to be my destroyer.
    A; Hit+DiceRolls: 1@2, 3@3, 5@4; Total Hits: 61@2,: (1)3@3,: (4, 4, 6)5@4: (3, 1, 3, 3, 2)
    D;DiceRolls: 1@1; Total Hits: 01@1: (5)Hit+DiceRolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (5, 3)1@3,: (1)1@4: (3)

    SRG3T14JPNcom.AAM


  • Wow… nice 4s.


  • I figured you would want to lose the sub, knowing that I could opt to keep my destroyer as we discussed.  This is of note for the future, because defender has to choose first.

    Round 2

    SZ80;
    A; Hit+DiceRolls: 1@3, 5@4; Total Hits: 41@3,: (3)5@4: (2, 3, 1, 5, 5)
    D; Hit+DiceRolls: 1@3; Total Hits: 01@3: (6)

    Yakut;
    A;DiceRolls: 3@1; Total Hits: 13@1: (2, 4, 1)
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)


  • So you came out +1 aircraft? Ouch…


  • Wow for how devastating that looked, I am up 1 fighter.  I guess that makes up for the freakin german/ japanese inf on the front…

    Japan does all it can to maintain it’s greater prosperity sphere…

    Ind;3art, Cal;3inf, Kwa;3inf, Kia;3inf, Kor;3inf, Jpn; 4inf, 2sub, 1dest.

    Collects 70 + 10NO = 80.

    SRG3T14JPNend.AAM


  • Well, I’m pretty demoralized. That was tough on top of all the other naval mishaps. Seems like I learn all my lessons the hard way. That took away what I felt was a pretty good move of Allied shipping - the US fleet moved completely through the Pacific, bolstered the British, and was going to end up solidifying the Med. Oh well! Another time. The small oversights can be huge.


  • US purchases 3 Destroyers, 3 Subs, Fighter, Transport, 4 Infantry, 2 Artillery = 79 IPCs.

    Combat

    SZ119
    aDiceRolls: 6@2; Total Hits: 16@2: (4, 3, 1, 6, 4, 4)
    dDiceRolls: 6@1; Total Hits: 16@1: (6, 6, 6, 1, 6, 3)

    SZ109
    aDiceRolls: 1@2, 1@3; Total Hits: 11@2,: (2)1@3: (4)
    dDiceRolls: 1@1; Total Hits: 01@1: (3)

    Walked into Algeria

    SZ98
    a Hit+DiceRolls: 1@2; Total Hits: 01@2: (6)
    dDiceRolls: 2@1; Total Hits: 02@1: (6, 4)

    SRG3T14UScom.AAM


  • SZ98
    a Hit
    dDiceRolls: 1@1; Total Hits: 01@1: (2)


  • Also, cleared transport in SZ99.

    US places:

    E US - 3 Inf/Art, Fighter
    SZ101 - Transport, Destroyer, 2 Subs
    W US - Inf/Art
    SZ10 - 2 Destroyers, Sub

    US collects - 55 + 25 NO = 80 IPCs

    The fighters are making a difference… hoping it isn’t too late -

    SRG3T14USend.AAM


  • China buys an infantry, places it in Kansu. Collects 3 more, leaving 4 IPCs again.


  • Britain purchases a Fighter, 6 Infantry, Artillery.

    No combat… again.

    Britain places - Fighter on London, 3 Infantry in S Africa (now that you’ve cleared my screening navy… ugh), 2 Infantry/Artillery in Iraq, Infantry in Egypt.

    Britain collects 35 IPCs.


    Anzac - purchase Inf, Transport = 10 IPCs.

    Combat

    SZ35
    aDiceRolls: 1@4; Total Hits: 11@4: (1)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    New Guinea
    aDiceRolls: 1@1, 1@3; Total Hits: 01@1,: (6)1@3: (6)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • Well…

    New Guinea
    aDiceRolls: 1@3; Total Hits: 11@3: (3)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • Well. Anzac wins first place for getting hit three times on three shots. Deathly. I lost a bomber, an armor, and an infantry for a destroyer and an infantry. Shouldn’t have happened, and neither of them can use a luck token.

    Places and collects 10.

    That was a really fing bad way to end the night… I put hours into that total turn, and that left me with a bad taste.

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