@CentralCommando
Map be for sale this week. Rules and charts will get to download pretty quick
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Interesting project. I had worked on a similar one myself using IL’s rules as a base and simplifying them for a more “A&A” feel. My game board ended up being so huge to fit all the pieces that I currently don’t have a table to support it. Play testing is temporarily suspended…
What is your suggestion for the non-A&A pieces like bi-planes, cavalry, etc? Just curious what others are using. I bought a bunch of Central Powers pieces from Jack (Table Tactics) a while back, but had to invent some stuff to go with it.
The Conflict game on the sticky thread above looks to have some decent bi-plane fighters and bombers. Between it, Central Powers and A&A, we should have almost everything, though we have a while to wait yet for the Conflict to be available. It lacks cruisers and airships and country-specific infantry and cavalry, which seem to be its biggest deficits as far as pieces, but most of the A&A infantry would work pretty much just as well for WW1 (British, German, French would do just fine for WW1, though Russia, US, & Italy not so much…)
You could go to the HO figure market for more troops if you’re a bit of a uniform purist like me. Hat has the best selection of WW1 infantry and Strelets*R for cavalry. Check Plastic Soldier Review for even more options. To order such pieces online, check out the following 3 sites: The Toy Soldier Company, the Michigan Toy Soldier Company, and Classic Toy Soldiers, all of which have a huge variety that you can order online. (From just about every period you can imagine, really, though WW1 is the topic at hand; WW1 has been a bit of a weak area until recently for HO’s, but it has filled out considerably over the last 10 years or so…)
Between all of these a fairly complete WW1 piece set can definitely be built, though the different components wouldn’t match each other as well as I’d like…
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@i:
So should I give north east Italy to Austria? About your other comments… well with paint its hard to make big changes to the map (tonnes of effort) but I’ll try. So don’t expect much.
I understand on the map changes… you can only do what you can do, but it definitely points to the need for a definitive, collaborative WW1 map along the lines of the Global War 1939 map, but with legit, WW1-style boundaries eventually.
To your question above: I’d say yes. Rename it Trieste (which saves you some space in that territory to boot) and make it one of Austria’s 2 naval ports, along with Croatia. It’s a tricky Q, though, because the territory in question also contains Venetia, I think, which WAS a part of Italy at that time…
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well here what i got for my map I have finaly figured out how to post it in 1 pic :-D so here it is!
also setup and rule changes.French NA
#4 American pilots: until turn 10 france may buy 1 fighter per turn costing 5 ipcs.Romania political rulez
Romania
Romania consists of Moldova and Wallachia. On turn 3 Romania is at war with the central powers and if Russia sends any units in there territories they gain control of them.Setup change
Austria
Trieste: 2 infantry, 1 naval port
Galicia: 2 infantry, 1 artillery
Note hungary loses 2 infantryRomania
Wallachia: 2 infantry
Moldova: 1 infantry, 1 artillery -
I’d say that that’s a significant improvement right there. I’d still like to see some of the shapes smoothed out significantly and Romania enlarged a bit, but those would be largely cosmetic changes…
How difficult would it be to change the French and Italian roundels to standardize them with FMG and/or HBG’s designs? That would prevent any need for a new set of WW1 roundels. Russia probably ought to get a new roundel, too, as the “hammer and sickle” is a distinctly Bolshevik symbol… but I imagine that’d be more difficult and introduce a whole new “non-standard” roundel.
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Well to make a new roundel is really time consoming I could try though. The only reason I didn’t change the Russian one is so it would be standard to FMG and HBGs peaices plus I can’t find a non communist one.
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Here’s the pic with my horrible roundels I made :cry:
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Eww, you’re right, those didn’t come out so good… better to go back to the old ones if you can’t get cleaner circles than that…
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yes with paint.net it takes alot of effort to make nice circles like my other roundles have about a 48+ hours of attempts but i just didnt have time for those ones.
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I’ll be able to print this when I get home!
This is pretty much a bump.
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lolz
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anyone know of where one can buy AA scale airships?
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Ask imperious leader I remembering him posting a link to a site that does awhile back.
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Srry for the late update been on vacation. So here it is.
NAs
Russia
#6russian victories: if Russia hold 5 territories from the central powers on turn 10 they post pone the starting of there surrender roll till they lose 3 original russian territories and have no troops in original central power territoriesFrance
#5colonial wealth: Frances convoy is worth 3 ipcs moreItaly
#3surprise strike: the first round of every combat the Italians make once they declare war( invalid if there attack before round 4) all there unit fire pre-emptivlyI’ll post the rest later cause my family getting mad at me!
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The first rule page have been completly updated
map update + NAs + setup changes + rulesNAs
French
#6 joint operations: twice per game on the French players turn he may skip his conduct combat and combat move phases so then on the British players turn he can use both French and British units to attack.
now i only need 3 italian NAs!!!Setup changes
The British Empire:
Far East Command: 1 infantry, 4 conscriptsRule Changes
Far East Command
The British may deploy units in the far east command box up to a total of three each turn. From there they can attack Iran and with ships Iraq via the Persian golf. The british player may deploy up to 4 infantry or conscripts and 1 other unit here per turn.Neutrals
Some neutral countrys control multiple regions those countrys are:
Spain: Northern spain, southern spain and spainish morrocco
Denmark: denmark, and island
Sweden: Swenden and lapland
if you attack 1 region of any of those powers all other ones are considered pro other side.Saudia arabia
is at the start of the game an Ottoman protectorate, so the ottomans may move troops in to saudia arabia and they get the entire ipc value of it. -
does anyone have ideas for the last 3 italian NAs ive looked on the internet but nothing i find would work as one.
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okay ive found a place to print my game board pretty cheaply ($25) but before i do that id like one last Critique of my map any and all coments valad to the map would be appriciated.
update
setup
Russia
warsaw: 2 infantry, 1 artillery, industryGermany
South Germany: 2 infantry -
seriously do any people who read this have any comments? well i added a bit more and changed some more stuff mostly what im doing right now is giving each country more land and money to make a stalemate easier.
setup change
Brtiain
atlantic canada: 1 infantry, 1 naval port
ottawa: 1 infantry, 1 industryOttoman Empire
Ankara: 2 infantry, 1 industry, 1 AA gunItaly
Lombardy: 2 infantry -
Too many city circles.
Too many territories and seazones, must be a pain to move anyting, and I bet it takes 20 + houers to finish a game.
I figure I’ll never play this game
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thats a useless comment, next time post somthing usefull for me makeing this game or dont post at all, I realy dont care if you dont like it and for the record most games my group and i play take 20+ hours :roll: its mostly my dad he spends 30 minutes- 90 minutes for each turn!
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What are the maps full size dimensions?
Are the countries big enough for 4 tanks, 4 inf and 3 planes?