We use a heavy outdoor vinyl for our maps. The kind that sign shops use for promotional banners etc. Really nice on larger maps. Don’t be scared to spend the extra money over paper as it is well worth it long term.
Europe - Spring 1941 Map
-
UNITED KINGDOM cont…
-
GERMANY:
-
GERMANY cont…
-
GERMANY cont…
-
GERMANY cont…
-
GERMANY cont… Sorry for the number of posts!
-
I just took a quick look at your practical tech cards. I’m going to need to print these up. Anyway, I noticed the hit points are very high, even with infantry hitting on a 3 or less. I assume you mean to use 12 sided dice with this game?
I once expanded the Weapons Development chart to 20 different technology choices you could go for. Also, some of the ones that I came up with depended on others as well. A couple of them were a little futuristic for WW2 technology –- like Stealth Technology: all attacking planes get one free combat roll and defending casualties don’t fire back — but most of them I think were suited to the time period. I’m not sure where my old notes are, but I think I can remember most of them if you are interested.
-
Sure thing knp7765, that would be cool. I like your stealth fighter idea. Yes, my game uses the D12 system - sorry for not mentioning it earlier. Some of my ideas for the Industrial tech tree would be:
Improved Industrial Efficiency 1 - Roll 2 D6 and keep the best result. Add that many IPCs to your hand. (just like the old War Bonds)
(which would lead to)
Improved Industrial Efficiency 2 - Roll 2 D6 and combine the totals. Add that many IPCs to your hand.
Full Build Capacity - Your Minor Industrial Complexes may now be upgraded at no cost. New Minor ICs may be built on ANY territory.
Just a couple of ideas. I’m open to different names for them and so on. I’ll post the rest of the Unit Tech Cards soon.
-
UNITED STATES:
-
UNITED STATES Cont…
-
UNITED STATES Cont…
-
UNITED STATES Cont…
-
SOVIET UNION:
-
SOVIET UNION Cont…
-
SOVIET UNION Cont…
-
SOVIET UNION Cont…
-
SOVIET UNION Cont…
-
ITALY:
-
ITALY Cont…
-
ITALY Cont…