Thanks!
Yep, that’s what we did, we just played another round before calling it.
6. Victory Conditions
The game now ends immediately after any one of the following occurs
A. Victory for the Allies if: All Axis capitals are under allied control.
B. victory for the axis if they control 6 of the 8 victory cities on the Pacific board and if axis control Rome and Berlin on the Europe Board.
C. victory for the axis if they control 8 of the 11 victory cities on the Europe board and axis control Tokyo on the Pacific Board
After some play testing, we concluded that there should be one change:
B. victory for the axis if they control 7 of the 8 victory cities on the Pacific board and if axis control Rome and Berlin on the Europe Board.
His suggested rules changed some days ago.
5. Victory Conditions
The game ends after one side or the other achieves its objective, listed below, and maintains it for a complete round of play. In addition, a side must control at least one of its own capitals at the end of that round in order to win
A. Victory for the Allies if: All Axis capitals are under allied control.
B. victory for the axis if they control 6 of the 8 victory cities on the Pacific board.
C. victory for the axis if they control 8 of the 11 victory cities on the Europe board
No more immediate victories. Once again all allies have a chance to respond.
I say we jsut keep it to 14 on each. Otherwise we should just play pacific and europe seperate but side-by-side.
I say we jsut keep it to 14 on each. Otherwise we should just play pacific and europe seperate but side-by-side.
If we do that, only Europe will have action, as shown by previous games.
I like the conditions Current conditions except i think there should be one change: They should have to own rome and berlin. B/c even though these new conditions adds a realistic theatre element to the game, it’s not really an axis victory if there is only one axis left, right? And in no way should japan have to take 7 vc’s. In the original original (really messed up and axis slanted one) if you were a persistent and good u.s. allies player then you could hold off japan for ages (i played a game that i forced a stalemate after like 20 rounds with fleet skirmeshes).
playtesting really worked well.