Victory conditions ALPHA+ revised
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6. Victory Conditions
The game now ends immediately after any one of the following occurs
A. Victory for the Allies if: All Axis capitals are under allied control.
B. victory for the axis if they control 6 of the 8 victory cities on the Pacific board and if axis control Rome and Berlin on the Europe Board.
C. victory for the axis if they control 8 of the 11 victory cities on the Europe board and axis control Tokyo on the Pacific Board -
After some play testing, we concluded that there should be one change:
B. victory for the axis if they control 7 of the 8 victory cities on the Pacific board and if axis control Rome and Berlin on the Europe Board.
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His suggested rules changed some days ago.
5. Victory Conditions
The game ends after one side or the other achieves its objective, listed below, and maintains it for a complete round of play. In addition, a side must control at least one of its own capitals at the end of that round in order to win
A. Victory for the Allies if: All Axis capitals are under allied control.
B. victory for the axis if they control 6 of the 8 victory cities on the Pacific board.
C. victory for the axis if they control 8 of the 11 victory cities on the Europe boardNo more immediate victories. Once again all allies have a chance to respond.
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I say we jsut keep it to 14 on each. Otherwise we should just play pacific and europe seperate but side-by-side.
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I say we jsut keep it to 14 on each. Otherwise we should just play pacific and europe seperate but side-by-side.
If we do that, only Europe will have action, as shown by previous games.
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I like the conditions Current conditions except i think there should be one change: They should have to own rome and berlin. B/c even though these new conditions adds a realistic theatre element to the game, it’s not really an axis victory if there is only one axis left, right? And in no way should japan have to take 7 vc’s. In the original original (really messed up and axis slanted one) if you were a persistent and good u.s. allies player then you could hold off japan for ages (i played a game that i forced a stalemate after like 20 rounds with fleet skirmeshes).
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playtesting really worked well.