Did think of stripping the Malta garrison, because the island itself is virtually useless.
Germany probably doesn’t need aircraft to attack Greece.
Battle of sz110
1 sb, 1 fht, 2 tac vs 1 DD, 1 BB
R1
att
1 sb, 1 fht, 2 tac = 12 - 2 hits
def
1 DD, 1 BB = 6 - 1 hit
R2
att
1 fht, 2 tac = 10 - 2 hits
def
1 dmg BB = 4 - 1 hit
93% battle for Germany
Battle of sz112
1 CR, 1 BB, 1 fht vs 2 CR
att
1 CR, 1BB, 1 fht = 10 - 2 hits
def
2 CR = 6 - 1 hit
96% battle for Germany
1 more move I forgot.
Pol to Yugo
1 tank
Battle of Yugo
5 inf, 3 tanks vs 5 inf
R1
att
5 inf, 3 tanks = 14 - 2 hits
def
5 inf = 10 - 2 hits
R2
att
3 inf, 3 tanks = 12 - 2 hits
def
3 inf = 6 - 1 hit
R3
att
2 inf, 3 tanks = 11 - 2 hits
def
1 inf = 2 - 0 hit
98% battle for Germany
Battle of Nor Bor
1 inf, 1 art vs 1 inf
att
1 inf, 1 art = 4 - 1 hit
def
1 inf = 2 - 0 hit
88% battle for Germany
What is the chance that you will win all of these battles?
What is the chance that you will win all of these battles?
Per posted odds, around 48% (the product of all percentages).
What is the chance that you will win all of these battles?
Per posted odds, around 48% (the product of all percentages).
Which battles don’t have a large effect on Sealion? Exclude the battle of Paris from the list of battles that have no effect
Battle of France
5 inf, 4 mec, 1 art, 5 tanks vs 7 inf, 2 art, 2 tanks, 1 fht
R1
att
5 inf, 4 mec, 1 art, 5 tanks = 27 - 5 hits
def
7 inf, 2 art, 2 tank, 1 fht = 28 - 5 hits
R2
att
4 mec, 1 art, 5 tanks = 22 - 4 hits
def
2 inf, 2 art, 2 tanks, 1 fht = 18 - 3 hits
R3
att
1 mec, 1 art, 5 tanks = 19 - 3 hits
def
2 tanks, 1 fht = 10 - 2 hits
75% battle for Germany
what about playing by instinct not mathematics? Not that i have a problem with math, being an engineer, it just seems like you are turning the game, or at least the first part of it, into a science.
Battle of France
5 inf, 4 mec, 1 art, 5 tanks vs 7 inf, 2 art, 2 tanks, 1 fhtR1
att
5 inf, 4 mec, 1 art, 5 tanks = 27 - 5 hitsdef
7 inf, 2 art, 2 tank, 1 fht = 28 - 5 hitsR2
att
4 mec, 1 art, 5 tanks = 22 - 4 hitsdef
2 inf, 2 art, 2 tanks, 1 fht = 18 - 3 hitsR3
att
1 mec, 1 art, 5 tanks = 19 - 3 hitsdef
2 tanks, 1 fht = 10 - 2 hits75% battle for Germany
That reduces the combined probability from 48% to 36%. And if Sealion has a 70% chance IF all battles succeed, then this reduces to 25%
NCM
Ger to West Ger
6 inf, 4 art
South Ger to West Ger
4 inf
South Ger to Ger
1 art
sz113 to sz115
1 TT (load from Pol 2 inf to Fin)
Rom to Bulg
1 inf
Nor to Fin
2 inf
sz111 West Ger
1 tac, 1 bmb
sz110 to West Ger
2 tac
sz109 to sz112
1 fht
Place
sz112
1 CV, 1 TT, 1 sb
Collect
$64
What is the chance that you will win all of these battles?
Per posted odds, around 48% (the product of all percentages).
Which battles don’t have a large effect on Sealion? Exclude the battle of Paris from the list of battles that have no effect
If you’re that curious, type it into a calculator yourself. Jim has done all the real legwork by providing the battle odds. And Paris WASN’T included, as I said, “per posted odds” and the battle of France had not been posted yet. With Paris, as of that posting, odds are 36%. And as he posted afterwards, odds decrease with each additional battle.
-begin statistics lesson-
It’s a simple product of all statistical outcomes. For example, if you’re fighting two battles that are each 50% chance of success, you’ll win both 1/4 of the time (.5 x .5 = .25).
It’s around 50% for complete success in all seazones. However, just because you win one battle, it doesn’t reduce your chances in the next battle. Each chance of success is fully and completely independent. You could roll all battles except France and win and you’re still facing a 75% success in France as your last battle which is still good odds for success. The combined chance of success means that if you win in France, there was a 36% chance you’d arrive at that point.
Here it is. The only real ones that need to be won are sz110, 111, 112 and France.
The rest can be mutual annihilation.
More often than not, I would think you will get it to look close to this. The only one I don’t like is France.
I said before that it is not as good as the India Crush, but I like this the best.
Tinker with it and make it your own. You could forget attacking Nor Bor and use teh units in France to make that a sure thing.
Then you have a 60% chance of winning all 4 of those battles. Add to that the 70% chance of battle of London suceeding, you get 42%
You have to take into account the number of dice you are throwing as well if you want to be technical, as each throw is its own event. Also, the more dice you through in a battel, the more liely the outcome will be normalized.
Are we looking at counters to this or the odds? I’m here to look at counters.
It’s depressing to see the odds on the UK navy in G1. If balance really needs to be looked at I vote for a return of the “each side gets 12 IPC pre-game to spend” that we saw in the original Europe. Let’s say Germany/Italy has to place theirs first. It would throw a monkey wrench in the “always do this” strategies.
Italy might buy a cruiser to try to save her fleet. Then France gets four more inf! Germany would be hard pressed to devote it’s air force to the destruction of the UK navy in that scenario. There’s alot of different variations possible.
You have to take into account the number of dice you are throwing as well if you want to be technical, as each throw is its own event. Also, the more dice you through in a battel, the more liely the outcome will be normalized.
Are we looking at counters to this or the odds? I’m here to look at counters.
If something has a less than 50% chance and losing that set of moves will lose the game, then there need not be a counter.
Then fire up a real game.
Not to mention, I’m not locked into the tactic until I have to buy the 9 TTs.