• @Slacker:

    @kcdzim:

    Re: Mech infantry movement-

    You have it right with your three options. Think of mechs as infantry units that can move two spaces. If they’re paired with a tank, they can blitz as well. If not, they have to stop in the first enemy territory they enter, even if it’s empty.

    good.  because I’ve seen so many posts refer to two space movement as blitzing that my brain was starting to bleed.

  • Official Q&A

    It’s a common misconception that any two-space movement is a blitz, which has led to a lot of confusion regarding mechanized infantry movement.  What you have written is correct:

    @kcdzim:

    Blitzing refers ONLY to taking control of an unoccupied territory as the first space of a 2 space move (by tank or tank/mech inf).  Change in control is the defining feature of a Blitz, not movement itself.  It never refers to the movement of 2 spaces as a combat move in and of itself, correct?  Combat moving 2 spaces (total) through a friendly territory and ending in a hostile territory is thus NOT a blitz (as a hostile empty territory was not captured).


  • Quote from wikipedia-article about “Axis and Allies”

    “To streamline the game and correct balance issues, Global 1940 is under revision and a new ruleset will be published in 2011”.

    I guess this means that only new rules will be published 2011 (But how? Downloadable rulebooks on the official website?) or is there a plan to launch a complete new set (with new boards etc.)?


  • @polybios:

    Quote from wikipedia-article about “Axis and Allies”

    “To streamline the game and correct balance issues, Global 1940 is under revision and a new ruleset will be published in 2011”.

    I guess this means that only new rules will be published 2011 (But how? Downloadable rulebooks on the official website?) or is there a plan to launch a complete new set (with new boards etc.)?

    I’m pretty sure this is in reference to the work Larry is doing with the alpha+.2 setup. When he is finished it will most likely be posted in PDF form like the AAP40 faq. He is also going to submit it to WotC to be included in future reprints of the game. Though the future reprints may or may not occur.


  • Thanks, Meethos!  :-)


  • Can you activate a friendly neutral on your way to attacking an enemy tt?

    i.e. german tank in Nrwy goes to finland and then attacks Karelia


  • @The:

    Can you activate a friendly neutral on your way to attacking an enemy tt?

    i.e. german tank in Nrwy goes to finland and then attacks Karelia

    Nope! The friendly neutral part is a non-combat move.

  • Official Q&A

    Also, movement must stop once you enter a friendly neutral.

  • Liaison TripleA '11 '10

    Also, movement must stop once you enter a friendly neutral

    LOL That’s my favourite part,

    If you have a GOOD axis campaign going, where you turn ALL neutrals pro-allied,  and you get an Axis South America campaign, the american’s can’t “Blitz in” to stop you! :P :P :P


  • Fighters and Tactical bombers can scramble from Japan since it’s an island, right?

    if Japan get’s taken over by the allies, it’s complex is reduced to a minor. But if Japan takes it back, could it upgrade to a major? The reason I ask this is because IC are not supposed to be built on islands.

    Thanks,

    –Giovanni


  • @giovdb:

    Fighters and Tactical bombers can scramble from Japan since it’s an island, right?

    if Japan get’s taken over by the allies, it’s complex is reduced to a minor. But if Japan takes it back, could it upgrade to a major? The reason I ask this is because IC are not supposed to be built on islands.

    Thanks,

    –Giovanni

    Yes to scrambling per OOB rules.  Alpha revised airbases to allow scrambling to any sz adjacent to an airbase, but is limited to 3 aircraft per airbase total (so the UK can scramble, as well as Germany, Norway, Italy, etc.)

    Yes to upgrading.  Easily justified as seperate from island IC rules as setup is completely different from placement.


  • Hi there!

    My first post!  :-)

    Always been bothered with this NO-question and would like to have some clarification. Hope some can shed some light on this… The weekend after next setting up AAG40 with my friends and playing axis…

    At the start of the game (AAG40 Alpha2+) what is the starting IPC of each nation?

    What makes it unclear to me? - The ‘at peace’-type of bonus. :?

    For example,
    at J1,

    • comprises Japan’s starting IPC of both the ‘at peace with Allies’-bonus AND its territorial income,
      or
    • comrises Japan’s starting IPC just the territorial income and has the ‘at peace with Allies’-bonus to be earned and can only be collected at the collect income of J1 and be spent for the first time in J2

    Seems logical to me to include it, but I think some consensus on this forum would convince my friends better than just my compelling arguments…  :-D


  • According to Krieg, all countries start with income just from their territory.  The bonus come into play during the collect income phase.  I believe this was answered on the forums over at Harris Game Design

  • Official Q&A

    Welcome, soldaatvanoranje!

    Leddux is correct.


  • Can Rockets attack bases or can they just attack Industrial Complexes?

    Side note UBCON XXII is a “game convention” at the University of Buffalo’s North Campus in April.  I believe someone will be running an all day Saturday G40 event.


  • Thanks!!

    And I must add, that’s really quick!!

    Thanks again, can’t wait to kick-off again!!

  • Official Q&A

    @leddux:

    Can Rockets attack bases or can they just attack Industrial Complexes?

    They can only attack industrial complexes.


  • Does this Alpha +2 set entirely replace all previous rules changes/[provisional] errata?  Or does one need to read the OOB rules plus each progression/iteration of released changes to get the full set of updated rules?

    When the Soviet Union becomes at War with Japan
    4. Collect 12 IPCs, once, at the beginning of the turn following a declaration of war by Japan on the Soviet Union. Theme: Recognized national emergency.

    When Japan becomes at War with the Soviet Union
    2. Collect 12 IPCs, once, at the beginning of the turn following a declaration of war by the Soviet Union on Japan. Theme: Recognized national emergency.

    So the originally offending power still gets the bonus if the defending power takes back their lost territory (since the defending power has to declare war to do so)?  If Japan declares war on Russia and takes Amur, then Russia gets the 12 IPC but in order for Russia to take Amur back and not just let Japan walk to Moscow unthreatened, they will also have to declare war on Japan, in which case Japan also now gets 12 IPCs as far as I can tell from these rules as written.  Is that the intent?
    Also, I assume this money can be used to purchase units in the turn immediately following the DOW?

    The game ends after one side or the other achieves one of its objective, listed below, and maintains it for a complete round of play. In addition, a side must control at least one of its own capitals at the end of that round in order to win.

    “That round” does not neccessarily have to end with the France’s turn, correct?  It is simply any complete cycle of 9 turns?  In other words, the round ends and the game is over at the end of the turn of the power in whose turn the objective was accomplished (so long as the objective remains “accomplished” for the duration of the 8 turns between)?

    Transports are not allowed to unload land units for an amphibious assault in a sea zone containing an enemy sub(s) belonging to a power with which they are at war unless at least one of his warships was also present in the sea zone at the end of the Combat Move phase.

    Can the warship belong to an allied power?

    Say I’m Germany. The US takes West Germany. Major IC there becomes Minor while held by the Americans.
    Then Germany re-takes it. Does Germany have to pay the 17ipc to upgrade the IC again? or does that happen automatically?
    Germany must pay to upgrade recaptured ICs.  The cost is 20 IPCs. (Slacker,Krieghund Jan 20,2011)

    So minor ICs in captured territories remain in use (they don’t get removed), right?

    Do the new rules, turn order, and setup apply to the Europe and Pacific Games?
    will there be new NOs for the Europe and Pacific games?

  • 2007 AAR League

    Alpha2 question.  Has the restriction for neutrals regarding loaded transports been lifted?  Also are the US Fleet restrictions lifted on Turn 3 when they can declare war during Collect income?

  • Official Q&A

    @Stoney229:

    Does this Alpha +2 set entirely replace all previous rules changes/[provisional] errata?  Or does one need to read the OOB rules plus each progression/iteration of released changes to get the full set of updated rules?

    It completely replaces previous versions.  Just add it to the box rules.

    @Stoney229:

    When the Soviet Union becomes at War with Japan
    4. Collect 12 IPCs, once, at the beginning of the turn following a declaration of war by Japan on the Soviet Union. Theme: Recognized national emergency.

    When Japan becomes at War with the Soviet Union
    2. Collect 12 IPCs, once, at the beginning of the turn following a declaration of war by the Soviet Union on Japan. Theme: Recognized national emergency.

    So the originally offending power still gets the bonus if the defending power takes back their lost territory (since the defending power has to declare war to do so)?  If Japan declares war on Russia and takes Amur, then Russia gets the 12 IPC but in order for Russia to take Amur back and not just let Japan walk to Moscow unthreatened, they will also have to declare war on Japan, in which case Japan also now gets 12 IPCs as far as I can tell from these rules as written.  Is that the intent?

    No.  Only the first power to have war declared upon it by the other receives the IPCs.

    @Stoney229:

    Also, I assume this money can be used to purchase units in the turn immediately following the DOW?

    Yes.

    @Stoney229:

    The game ends after one side or the other achieves one of its objective, listed below, and maintains it for a complete round of play. In addition, a side must control at least one of its own capitals at the end of that round in order to win.

    “That round” does not neccessarily have to end with the France’s turn, correct?  It is simply any complete cycle of 9 turns?  In other words, the round ends and the game is over at the end of the turn of the power in whose turn the objective was accomplished (so long as the objective remains “accomplished” for the duration of the 8 turns between)?

    Correct.

    @Stoney229:

    Transports are not allowed to unload land units for an amphibious assault in a sea zone containing an enemy sub(s) belonging to a power with which they are at war unless at least one of his warships was also present in the sea zone at the end of the Combat Move phase.

    Can the warship belong to an allied power?

    No.

    @Stoney229:

    Say I’m Germany. The US takes West Germany. Major IC there becomes Minor while held by the Americans.
    Then Germany re-takes it. Does Germany have to pay the 17ipc to upgrade the IC again? or does that happen automatically?
    Germany must pay to upgrade recaptured ICs.  The cost is 20 IPCs. (Slacker,Krieghund Jan 20,2011)

    So minor ICs in captured territories remain in use (they don’t get removed), right?

    Correct.

    @Stoney229:

    Do the new rules, turn order, and setup apply to the Europe and Pacific Games?

    Yes.

    @Stoney229:

    will there be new NOs for the Europe and Pacific games?

    That remains to be determined.

    @Emperor:

    Alpha2 question.  Has the restriction for neutrals regarding loaded transports been lifted?

    Yes.

    @Emperor:

    Also are the US Fleet restrictions lifted on Turn 3 when they can declare war during Collect income?

    No.

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