Yes, ignore that, as this is related to the forum software change that occurred in 2018. Some characters haven’t been converted correctly.
AAG40 FAQ
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Yes.
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question: how long approximately does it take to play one game of pacific/europe/global. i saw somewhere that it takes about an hour to get through one round, i think they were talking about global. does that mean it takes half an hour to get through a round in the individual games? if we werent playing until the very end for example there would be a lot of conceding the game when it was a clear loss, about how many rounds would it take? 6? 7?
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If the carrier takes 2 hits and sinks, the planes go down with it.
I don’t have the game yet, but have been reading about it online. I had thought that if the carrier sinks, then the planes may move one movement space to land if possible. If there is no where to land, then they are lost.
Is this not the case?
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Can you take a territory then non-combat move an AA gun into it that same turn?
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question: how long approximately does it take to play one game of pacific/europe/global. i saw somewhere that it takes about an hour to get through one round, i think they were talking about global. does that mean it takes half an hour to get through a round in the individual games? if we werent playing until the very end for example there would be a lot of conceding the game when it was a clear loss, about how many rounds would it take? 6? 7?
It does take about an hour to play a round in Global. It takes 30 to 45 minutes in one of the Theatre games. Six to eight rounds is probably as good an estimate as any.
I don’t have the game yet, but have been reading about it online. I had thought that if the carrier sinks, then the planes may move one movement space to land if possible. If there is no where to land, then they are lost.
Is this not the case?
It depends on the situation. If a defending carrier is damaged or sunk, its planes always have one space of movement to try to find a place to land.
The situation is a little different with attacking carriers, however. Planes belonging to the same power as the carrier are always in the air, and therefore still have their remaining movement after the battle. Planes belonging to a friendly power remain on the carrier, as it is not their turn. If the carrier is damaged, they are trapped on board until it is repaired. If the carrier is sunk, the planes are lost along with it.
Can you take a territory then non-combat move an AA gun into it that same turn?
Yes.
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scenario
-germany brings 3 bombers and 2 escorts to england
-england has 2 interceptors.
-germany would like to have one bomber raid the major ic, one bomber raid the air base, and one bomber raid the naval base.does germany have to declare how many bombers are going to each facility before or after escort/interceptor and aagun fire?
does uk get to say which facilities it is intercepting or do they intercept all units?
do german escorts declare which bomber they are escorting in which facility or do they escort all bombers? -
1. Dogfight occurs, involving all bombers, escorts, and interceptors.
2. Surviving bombers’ targets are declared.
3. Each facility conducts AA fire against its specific bomber or bomber group.
4. Surviving bombers attack their respective facilities. -
thanks as always for your fast and concise answers.
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question: how long approximately does it take to play one game of pacific/europe/global. i saw somewhere that it takes about an hour to get through one round, i think they were talking about global. does that mean it takes half an hour to get through a round in the individual games? if we werent playing until the very end for example there would be a lot of conceding the game when it was a clear loss, about how many rounds would it take? 6? 7?
It does take about an hour to play a round in Global. It takes 30 to 45 minutes in one of the Theatre games. Six to eight rounds is probably as good an estimate as any.
ok, then its probably feasible to have a game starting after lunch and ending before dinner
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Well, in 6 to 8 rounds, you usually don’t technically win, but you can see who’s going to win.
Of course, it takes an hour to setup if there’s one person. With 6 people, it takes 10 minutes.
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in terms of setup are the only differences between global and the separate games the 18 infantry and 1 AA gun of russia in pacific map and the 2 infantry of anzac in the europe map?
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in terms of setup are the only differences between global and the separate games the 18 infantry and 1 AA gun of russia in pacific map and the 2 infantry of anzac in the europe map?
Well, something may happen to the ANZAC fighter in the UK.
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I like the ANZAC FIG. Its is for defense/scramble. It can not do much on its own
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I like the ANZAC FIG. Its is for defense/scramble. It can not do much on its own
It may be replaced by a French ftr?
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Hypothetical scenarios:
UK owns Normandy/Bordeaux and liberates France that turn. Can they still place men in Normandy/Bordeaux since they owned it at the start of that turn or does it become off limits?
Turn A, a Dutch island is owned by Britain
Turn B, it’s taken by Japan
Turn C, it’s taken by the USDoes the Dutch island revert to British control or does America take it?
Italy takes Gibraltar and later in the same turn, America takes Gibraltar back.
Would a damaged British ship still be repaired there since it’s allied controlled at during the repair phase or does it have to be a full turn around? -
Hypothetical scenarios:
UK owns Normandy/Bordeaux and liberates France that turn. Can they still place men in Normandy/Bordeaux since they owned it at the start of that turn or does it become off limits?
Not sure on this one. I re-read the rules on page 20 and there’s a statement in there that I don’t understand right now.
Turn A, a Dutch island is owned by Britain
Turn B, it’s taken by Japan
Turn C, it’s taken by the USDoes the Dutch island revert to British control or does America take it?
It’s American, because it wasn’t originally British to start the game.
Italy takes Gibraltar and later in the same turn, America takes Gibraltar back.
Would a damaged British ship still be repaired there since it’s allied controlled at during the repair phase or does it have to be a full turn around?Damaged British ship by Gibraltar could be repaired on UK’s next turn, yes, because it belongs to the Allies at that time.
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Hypothetical scenarios:
UK owns Normandy/Bordeaux and liberates France that turn. Can they still place men in Normandy/Bordeaux since they owned it at the start of that turn or does it become off limits?
Not sure on this one. I re-read the rules on page 20 and there’s a statement in there that I don’t understand right now.
Hopefully I get Krieghund to answer then, because Britain will own it next turn and the US will reinforce it in this game I have going on with my dad. It may come up soon.
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I’m the German player. I conduct 3 combat actions:
- SBR on AB in UK with 1 bomber and 2 escort fighters.
- Attack on Sea zone 109 with naval units.
- Amphibious assault on UK in sz 109.
UK player decides to scramble 3 fighters in sz 109 and to leave 1 fighter to defend the AB from SBR.
If SBR is succesfull (with 4 or more damages), the 3 Uk fighters can scramble? Because the AB isn’t anymore operative.
Thank you for your answers guys. :-)
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i guess, yes. because at the beginning of the combat-phase the airbase has been operational and all combat moves are seen as simultaneously happening.
right? ;)
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I like the ANZAC FIG. Its is for defense/scramble. It can not do much on its own
It may be replaced by a French ftr?
i like that idea!