• Official Q&A

    @kcdzim:

    That’s how it’s always been as far as I know, which is since revised rules.

    It goes all the way back to Nova.


  • If a Chinese territory is liberated, and had an air/naval base in it, would it be removed like an IC would?

    Russia may enter Chinese territory after declaring war on the Axis Powers correct?

    Do heavy bombers roll 2 dice for SB raids? if so, do you use the sum of both dice, or just the highest of the two?


  • @warwinner:

    If a Chinese territory is liberated, and had an air/naval base in it, would it be removed like an IC would?

    Russia may enter Chinese territory after declaring war on the Axis Powers correct?

    Do heavy bombers roll 2 dice for SB raids? if so, do you use the sum of both dice, or just the highest of the two?

    China keeps the air and naval bases, which can be used for the Flying Tigers and allied planes/ships.

    Russia must declare war on JAPAN

    Take the highest roll


  • <whew!>OK, just read through all 35 pages in anticipation of my first game tomorrow and have a couple questions. Hopefully, I didn’t miss answers to them in my scan.

    1. Other than an oblique reference by gamerman01, I can’t find anything that explicitly states whether air units find ‘impassable’ terrain (eg Sahara, Pripet marshes) impassable. It seems to me they should be able to ignore the impassibility, but gamerman’s post indicates otherwise.

    2. Is there a gameplay reason for splitting the UK in half? There is obviously no historical reason…otherwise, why did Axis try to close the Suez? (to stop UK from building up the Indian Army?!?) I’m just curious about this as it seems to add unnecessary complication to the game and, as one of you aptly put it a few pages ago, A&A usually errs on the side of simplicity over historical accuracy. Here we could be more historically accurate AND simpler.</whew!>


  • @defoliant:

    <whew!>OK, just read through all 35 pages in anticipation of my first game tomorrow and have a couple questions. Hopefully, I didn’t miss answers to them in my scan.

    1. Other than an oblique reference by gamerman01, I can’t find anything that explicitly states whether air units find ‘impassable’ terrain (eg Sahara, Pripet marshes) impassable. It seems to me they should be able to ignore the impassibility, but gamerman’s post indicates otherwise.

    2. Is there a gameplay reason for splitting the UK in half? There is obviously no historical reason…otherwise, why did Axis try to close the Suez? (to stop UK from building up the Indian Army?!?) I’m just curious about this as it seems to add unnecessary complication to the game and, as one of you aptly put it a few pages ago, A&A usually errs on the side of simplicity over historical accuracy. Here we could be more historically accurate AND simpler.</whew!>

    1. Air units can’t fly over impassible territory.
    2. UK income is split so they don’t spend 45 ipcs in india or 45 ipcs in Europe. It’s historical because communication and transport was stretched. The axis wanted to close the Suez to prevent allied ships from reaching the Med.


  • Calvin-Thanks for the quick response. I don’t see the reason why air units can’t fly over the Sahara or the Himalayas (they certainly did!) but it’s good to have a (semi  :wink:) official answer.

    As for the split, I feel you made my point. The Axis tried to close Suez to prevent UK ships from reaching the Med because they were bringing valuable supplies (ie IPCs) from India, Burma, and Borneo that the UK used to build tanks, ships, and aircraft in the European theater. I still argue this is neither historical nor simple.

    You did give the answer I expected in terms of a gameplay reason for dividing resources in that this way the UK can’t spend all of its money in one theater (even though that’s exactly what it did, historically - well 90%, anyway). Having not played the game yet, I intend to follow rules exactly but it seems to me this is ripe for a houserule. The game could get much more interesting if the Allies are given more degrees of freedom in choosing between a KGF/KJF strategy. That being said, the forums seem to indicate that the game is already a bit unbalanced toward the Allies so such a change could push things too far in the Allies favor.

  • Official Q&A

    Welcome, defoliant!

    While planes did fly over the Himalayas and the Sahara in reality, there were no large-scale movements of combat aircraft over these areas.  It was simply too dangerous to risk them.  The majority of missions over these areas were for supply runs.


  • When i load a transport, can i move one mech with one art\armor?


  • @Stefano1189:

    When i load a transport, can i move one mech with one art\armor?

    Yes.


  • @Stefano1189:

    When i load a transport, can i move one mech with one art\armor?

    No, you may not!

    AAE40 rulebook>page 30>Transports>Carry land Units>“Its capacity is and one land unit, plus one additional infantry. Thus a full transport may carry either a tank, mechanized infantry, or artillery plus an infantry, an antiaircraft gun and an infantry, or two infantry.”

    Examples
    -2inf
    -1inf,1mec
    -1inf,1art
    -1inf,1arm
    -1inf,1AA (must be loaded in noncombat, see Antiaircraft Guns section in rulebook)

  • Official Q&A

    BadSpeller is correct.


  • @defoliant:

    <whew!>OK, just read through all 35 pages in anticipation of my first game tomorrow and have a couple questions. Hopefully, I didn’t miss answers to them in my scan.

    1. Other than an oblique reference by gamerman01, I can’t find anything that explicitly states whether air units find ‘impassable’ terrain (eg Sahara, Pripet marshes) impassable. It seems to me they should be able to ignore the impassibility, but gamerman’s post indicates otherwise.

    2. Is there a gameplay reason for splitting the UK in half? There is obviously no historical reason…otherwise, why did Axis try to close the Suez? (to stop UK from building up the Indian Army?!?) I’m just curious about this as it seems to add unnecessary complication to the game and, as one of you aptly put it a few pages ago, A&A usually errs on the side of simplicity over historical accuracy. Here we could be more historically accurate AND simpler.</whew!>

    Time for Kreighund to make the 2-3pg doc were waiting for… :roll:…where’s johnnymarr when you need him?? :wink:


  • @BadSpeller:

    @Stefano1189:

    When i load a transport, can i move one mech with one art\armor?

    No, you may not!

    AAE40 rulebook>page 30>Transports>Carry land Units>“Its capacity is and one land unit, plus one additional infantry. Thus a full transport may carry either a tank, mechanized infantry, or artillery plus an infantry, an antiaircraft gun and an infantry, or two infantry.”

    Examples
    -2inf
    -1inf,1mec
    -1inf,1art
    -1inf,1arm
    -1inf,1AA (must be loaded in noncombat, see Antiaircraft Guns section in rulebook)

    Thank you guys! :-)


  • Do either Calcutta or Sydney count as an allied capital in the Global Allied victory conditions?  Why or why not?

  • Official Q&A

    No, they don’t, as they do not appear in the list on page 31.  Only “major” Allied capitals count.


  • @Krieghund:

    No, they don’t, as they do not appear in the list on page 31.  Only “major” Allied capitals count.

    Paris is a “major” allied capital?


  • If i land troops in Tripoli, and the British has 1 AB in Malta and one fighter ( he hasn’t any warship, no transport, no sub), the fighter, can it scramble? I think yes.


  • @Stefano1189:

    If i land troops in Tripoli, and the British has 1 AB in Malta and one fighter ( he hasn’t any warship, no transport, no sub), the fighter, can it scramble? I think yes.

    Yes, aircraft can be scrambled from an airbase on an island to defend ANY combat moves in that sea zone.


  • @gamerman01:

    @Stefano1189:

    If i land troops in Tripoli, and the British has 1 AB in Malta and one fighter ( he hasn’t any warship, no transport, no sub), the fighter, can it scramble? I think yes.

    Yes, aircraft can be scrambled from an airbase on an island to defend ANY combat moves in that sea zone.

    Combat move? So if the transport lands in Alexandria from SZ 94 -> SZ 96 (Malta with AB) -> to SZ 98, the fighter can be scrambled? mmm…

  • Official Q&A

    Air units may only be scrambled if the combat move ends in the sea zone containing their island air base.

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