For grins, I was playing a two friends in Global 1940:
Russia turn 1: I place 17 infantry and 1 aa gun next to Manchuria as bait.
Japan attacks: round 1: 10/17 russian infantry hit, Japan hit 3 times out of 14 land units, 8 air units (2 transports now out of position)
He retreats, and I hear about it the rest of the game (as Japan is stopped in China), then we remember I forgot to roll my aa gun: 2 more hits, but I let him keep the planes so I could keep my hits.
Same game, Germany takes London, Russian fleet (yes 2 carriers and 3 DDs, and 2 TT sz 127) secures Norway with 4 land units. Collected +6 IPCs (3 territory, 3 NO)
Germany moves 10 transports to sz 112, decides to drop 4 land units there and the rest on W. Germany non combat, uses 4-6 planes to attack Norway.
I hit 3/4 with Russian 2’s, he misses entire round. I finish off his land units and a couple planes before he retreats: Norway secured!! Even though he had 10 transports at his disposal. Collects -8 IPCs (3 territory, 5 NO) that makes it a 14 IPC swing (1 carrier almost paid for!)
He whines like I just ate his baby, this coming from a guy who on his first game of global ever, secures all 3 Italian NO’s on turn 1!!!
Morocco, Algeria, Tunisia, Alexandria, S. France, Greece, and Gibraltar!! and Scuttles the French ships leaving fleet in the Mediterranean as I had pulled UK’s around to India after stacking my land and air in Egypt! I wanted to focus on Japan, the experienced player and figured he couldn’t hurt Egypt with the transports I left him. Oops!!
Collects 19 + 15 for NO + 10 IPCs saved for 44 IPCs to spend on turn 2! (who needs to buy units when you can clear the board attacking with 2 infantry on 1 in Morocco or hitting Greece with 2 infantry 1 tank and 1 fighter for a win!
I will add, I failed to hit with single infantry (10-15 times) all game in China, Russia, and Africa but when they fought together, they were a sight to behold!
I had to try a Russian fleet at least once (and because I was the senior player, one was new to global so I figured I’d throw a softball) , in honor of my Classic axis Russian carrier build turn 1 win. History may have repeated itself if we finished the game.
Russian fleet: (was not that effective, needed 4 turns to link with US fleet which was not realistic, did not result in loss by the second day of playing, we scrapped it to return home to St. Louis:Germany claimed he had a lot of chips and Moscow was his, but during clean up, he asked where all those red chips came from, and I replied Moscow…lol)
Did learn that 1st turns money is not vital (I used 2 turns of money and that was vital) , and 1 DD would have probably secured the sz125 NO for Russia 2-3 turns after at war. (8 IPCs would have got me 10-15 likely)