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Chaos in the Balkans:
Hungary and Romania are at war, Germany has annexed Austria, Yugoslavia suffered an unfortunate die role and has been forced to disintegrate into a Pro-Fascist Croatian state and a smaller Serbia. Italy managed to seize Albania without loss, and Czechoslovakia is reinforcing its border with the Nazis.
The UK has pledged to declare war on any power invading Greece.
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Swedish Disaster:
The Swedes attempted to peacefully take over Norway to prevent any major nations from entering Scandinavia, but the plan backfired. Not only did another unfortunate die role cause the Norwegians to resist, but the German and British players were offended by the assault, and Germany turned a blind eye to a British force that liberated the Norwegians and devastated Sweden’s hopes of a powerful, neutral, United Scandinavian state.
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Spain in Flames:
The civil war rages on in Spain, just as a deadly naval encounter ended in mutual annihilation for the Nationalists and Republicans. The free world does not want a Fascist Spain, and the U.S. Player has sent generous air aid to the Republicans. With Franco’s Army of Africa having headed for the mainland, I, as France, took advantage and seized their Moroccan colony. Unfortunately, I earned a -1 diplomacy points for this “aggressive” act.
2 hit BB
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I’m not sure if this is the correcy forum, but here goes. I’ve only played 6 games of AAA 2ond edition. I just read through a game in which paratroopers and 2 hit BB was used. My questions is, if a BB is hit once during a battle and survives, does it still take 2 more hits to kill it? It seems to me having the player with the hitBB pay 1 or 2 ipcs would be reasonable to restore it to the 2 hit status.
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In AAE + AAP, the battleship will repair at the end of the turn. In AA original, using the optional battleship 2hit rule, the battleship cannot repair and is killed outright after the second hit upon it.
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Thanks, Yanny, for clearing that up.
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Clear and concise!