Re: Russia opening attacking West Russia, Ukraine, and Norway or Eastern Europe or Belorussia.
With dice -
If you get real lucky, you do very well. If you have bad luck, you get toasted super fast. If you have bad luck in some places and good luck elsewhere, you can still get toasted super fast depending on what happened where.
Since I think I have a really good chance to win with Allies, I usually won’t take a chance on blowing the game on R1 with a triple attack. Usually, I’ll just hit 2 territories and engage in what is for me conservative play. Why risk the game when I think I can usually win normally?
Why do you get toasted super fast? Worst case scenario sees Ukraine, West Russia, Caucasus, Karelia, and Norway all in German hands at end of G1, with 8 tank G1 build.
More generally speaking, the Germans have a logistic problem of getting cheap cost effective infantry to the front to absorb hits. (Tanks are 166% the cost of an infantry). The German units at West Russia, Ukraine, and Belorussia are at the Russian/German front. Hitting these territories with Russia depletes Germany’s infantry reserves, meaning Germany will have to start losing tanks pretty quickly. BUT the German units at Norway are analogous to the units at Eastern Europe/Balkans, which are NOT at the front. SO what happens with a West Russia/Ukraine/Norway attack is that you send the Russian units to hit Germany’s REAR reserves, which makes Germany’s logistic problem of getting cheap infantry to the front EASIER on those initial important turns. So if things go a bit wrong, with a WR/UKR/NOR attack, Germany can make a fast and deadly counter.
WR/UKR/Belorussia is a bit “safer” in terms of the German counter, but a few bad dice still see Germany in awesome position to counter.
So my thought is - a triple is flashy, but not “sound”. If you don’t think you’re going to win in the first place (say you’re sure your opponent is more skilled), you can try a Russian triple and hope to get lucky, since you don’t think you can win without getting lucky anyways. Or if you just like being flashy, sure, go ahead. Or if you think you’re a lot better than your opponent, you can try it for fun, maybe give your opponent a better chance to win.
But if you’re trying to win, and don’t know your opponent’s skill level, I’d say just play conservatively and watch for opponent errors. Why risk blowing the game with a few bad dice rolls early on? Play conservatively, and watch for an opening.
With Low Luck, the triple isn’t bad, even recommendable (esp WR/UKR/Belorussia), because you simply can’t suffer the sort of bad luck you can with dice. For example, with dice, you can use a fighter and an infantry to attack 2 infantry, but it’s risky - if the defender hits twice, you’ll lose a costly fighter. With Low Luck, you will NEVER lose the fighter. This sort of thing adds up. But with dice, triple is just too risky IMO.