@Gravy:
My friend and I had a real blast playing this game…very balanced until we came up with the J1 attack, hit the Philipines in J2, build minor IC in Asia, and the real killer…send two JAP subs to raid the India convoy. Man its tough to beat because now Japan can outnumber the Allies ship for ship…I’ll keep trying.
Sure you can take the Japanese fleets out, as I have many times but Japan can just keep pumping them out while slowly marching closer and closer to India…no need to rush it because the goal is to keep the US contained and man does it work well. Try it,maybe I’m wrong.
You are correct. An all-out attack on India is not optimal. ANZAC fighters can reach India by ANZAC turn 2.
Japan can quickly starve UK to death with only a third of its fleet.
DEI, Malaya, Hong Kong in Japanese hands. What does the UK have left? And once the remaining CA and DD are gone Jap subs can reduce UK income to zero. No need to rush. India will inevitably fall.
Where are the other two-thirds of the IJN? Either Truk or Japan. That’s if you don’t avail yourself of the J1 Midway attack.
Are players not aware of just how fast the IJN can move across the board with Naval Bases?
I am aware that if the US takes Korea the allies have won. I simply don’t believe the US can build up fast enough to challenge the Japanese fleet after the J1 attack. On the first turn US has 1 transport left.
Just what are these Korean conquerers buying on US1 with 17 IPC’s?
On US2 and US3 you can build masses of DD’s and SS’s but you also have to find the money to buy additional transports.
From there it takes you 2 turns to get to Japan/Korea, assuming of course that the Japanese player is passive and doesn’t send out any DD screens to delay you an additional turn or 2.
So against a competent Japan player the absolute earliest you could land on Korea is US6.
And only if Japan decides to protect Truk instead of Japan.
And is spending all of their money on the mainland against 2 foes that have near zero income instead building DD’s to defend against a very, very obvious move by the US.
These are major assumptions.
The games I have played after a J1 attack lasted until turn 5; once to turn 6. In every case Japan had a clear path to victory and the allies resigned.