@Der:
For the first 25 years of Axis and Allies there was only one type of bomber in the game. Because of this, designers made the bomber kind of a jack of all trades, giving it the long range characteristics of a Strategic Bomber, but also with the hitting power of a tactical bomber. Fighters also absorbed some of the traits of a tactical bomber, with their short range and attack of three.
Then in 2009, the Tactical Bomber was introduced. Designers had the opportunity to redo the stats of these three planes in order to more accurately fulfill their historic roles. Sadly, for whatever reason, the designers bungled this opportunity.
The greater offense was leaving the Strategic Bombers and Fighters alone. Perhaps this was done for the sake of simplicity, who knows?
Strategic Bombers still attack at 4. Historically these large four engined beasts were used to carpet bomb industrial areas. They were not effective at bombing ships or other tactical targets.
Strategic Bombers:
Attack: 2
Dfend: 1
Cost: 12
Enable them to bomb the IPC value of territories in addition to their factory bombing ability.
I share your POV about this lost opportunity to depict more accurately bombers operations.
And your STB new abilities with lower A2 D1 seems to open interesting perspectives. And to better depict their genuine ability against tactical targets on land or at sea.
Strategic Bombers:
Attack: 2
Defend: 1
Cost: 12 (maybe 10 IPCs, if their role is more specialized)
Move: 6 (+1 with AB)
SBR damage: 1D6+2
Enable them to bomb the IPC value of territories in addition to their factory bombing ability.
This last point need more explanations:
Do you mean that once an IC is maxed out, you can do more damage up to TT IPCs values?
Or, when there is no IC on a TT, you can damage up to TT values?
Do you intent to directly ripe cash from the defender’s hands, or play damage same way as if there was an IC? In the last case, you need a method to keep track since you have no IC to put chips under.
Does AAA can protect a TT from this kind of SBR?
@Der:
Tactical bombers:
We are told in the AA Pacific Rules published in 2009 “Tactical bombers represent dive bombers in land operations and torpedo or dive bombers in naval operations.”
So, with that explanation, we can expect that the stats might reflect those of such planes as the lumbering slow JU-87 Stuka on land, and the Grumman TBF Avenger at sea, both of which were pretty helpless without fighter cover.
But the designers proceeded to make Tactical Bombers do this:
- They can scramble along with fighters to intercept Strategic Bombers. Can you imagine how a bunch of Stukas actually would do in this role?
- They defend at 3. Too generous for a type of plane that performed so poorly vs. enemy fighters.
The greater offense was leaving the Strategic Bombers and Fighters alone. Perhaps this was done for the sake of simplicity, who knows?
Strategic Bombers still attack at 4. Historically these large four engined beasts were used to carpet bomb industrial areas. They were not effective at bombing ships or other tactical targets.
Fighters still attack at 3 - this means they perform better against battleships and cruisers while firing only machine guns than submarines do.
I disagree about Fighter however.
Many of them (F4F Wildcats, F6F Hellcats, P-38 Lightning, Mustang have rockets or bombs as regular ordnance, even A6M Zero, not just machine guns or cannons.
For example, P40 Warhawk (Flying Tigers) can load bombs up to 2000 pounds.
Of course, not as heavy payload as TacBombers (Stuka, IJN Val, Sturmovik, De Havilland Mosquito or Avenger, for instance).
https://en.m.wikipedia.org/wiki/De_Havilland_Mosquito
So, it is correct that TcB unit have a better attack factor than Fighter, I prefer a simpler Fg A3 vs TcB A4.
On defense, the general view point seems that Air denial capacity (Fg role) worth the better defense factor @4.
About TcBs
Not all TcBs perform that poorly as Stuka, Mosquitoes flying performances were quite impressive due to their wooden structure and lightweight, for instance.
Sturmovik were considered as a flying tank, due to an imbedded armored structure.
So a defense @3 is not so out of their league.
It is a generic unit, you cannot give a combat value based only on 1 aircraft.
Same for Tanks, Panthers were better than Shermans and Mathilda, and japanese tank was no match, Soviet T-34/85 was able to fight a fair match with Germans Panthers. So give an average combat value based on what is needed for gameplay.
In addition, Torpedoes and Dive bombers (TBF Avenger vs SBD Dauntless, for instance) had different flying capacities and were not equal match against Fighters.
Also, scramble is not just about interception (SBR intercept is already restricted to Fg), it is about defending SZs. Many times there is a few Subs and warships attacking and TacBs were the best way to sink down these ships. So it is not inconsistent to allow both Fgs or TcBs to scramble.
The specific issue is about an only Air attack in SZ.
By changing StBs to A2, this solve some discrepancies about naval targets and scrambling Fg and TcB units remain better in SZ.
The other problem is related to the fact that planes cannot directly hit plane. If you don’t play on this factor, then you have to accept that attacking Fg @3 are on the same level than defending TcB @3.
At least, an StBs only attack in SZ will face greater challenges than OOB, StB A2 vs D4 or D3
Following your proposed solution is not better or worse than OOB, it gives a similar even results Fg A2 vs TcB D2.
I don’t think TcB needs a combined arms with Fg, the actual game mechanic depicts it every time Fg is attacking with TcB, Fg can be taken as casualty to keep the better attack factor of TcB (which I prefer @4, pure and simple, and this keeps an iconic bomber with a combat value of 4.)
@Der:
Tactical bombers:
We are told in the AA Pacific Rules published in 2009 “Tactical bombers represent dive bombers in land operations and torpedo or dive bombers in naval operations.”
But the designers proceeded to make Tactical Bombers do this:
- They can scramble along with fighters to intercept Strategic Bombers. Can you imagine how a bunch of Stukas actually would do in this role?
- They defend at 3. Too generous for a type of plane that performed so poorly vs. enemy fighters.
Tactical bombers:
Attack: 3, 4 w/combined arms
Defend: 2, can’t scramble
Cost: 10
Fighters:
Attack: 2
Defend: 4
Cost: 8
Here is how I see a balanced way to Fg and TcB:
Tactical bombers:
Attack: 4
Defend: 3, can scramble
Cost: 12
TcBR: A2, damage 1D6
Fighters:
Attack: 3
Defend: 4
Cost: 10
SBR: A2, D2 gets +1Def (up to three Fgs) on operational AB