@knp7765:
Hey YG, I have a question about that neat house rule. It says a victory token can never be taken away. So if Germany does a successful Sealion and captures London, they get a victory token. But if the US comes and liberates London, Germany still gets to keep the victory token?
Or with the “No Japanese Capital Ships”, the US gets a victory token and they get to keep it even if Japan buys a new carrier or battleship?
Correct, as soon as the token is achieved, you have it for the rest of the game… this really makes the investment of sealion more rewarding.
We had a game where the Americans were in the last combat round of a huge naval battle with Japan, when the last Japanese capital ship sank… the Allies immediately got a token, and immediately got a tech roll getting Jet fighters. That’s why we added that tech can’t be used during the same turn in which it was gained because there was another battle waiting to be rolled with American fighters involved.
@knp7765:
I really like the R&D part of it because we all like to play with tech but nobody wants to buy research rolls.
It works well because it gives more incentive to go for tokens, and a free development is a much better bonus when you have to earn it.
@knp7765:
As for winning by victory tokens, it seems like in some cases one side could actually be losing but win by accumulating enough tokens throughout the game. I mean, say Germany comes on strong and captures London and Moscow at different times, gaining two tokens, but both cities get liberated and Germany is getting beaten down. They could possibly win even though the war is not really going their way.
We’ve been playing this way for over a year now… and I can honestly say that we have never experienced an argument where someone felt they won the game despite having fewer too tokens. The first 10 games of play testing we were all sure to evaluate whether or not the board told the same story as the token results. Everyone has agreed with the results echoed by the score of the tokens so far to date… (knock on wood). There have been a couple of anomalies like Germany using a cruiser, aircraft carrier, and destroyer all as blockers against the Americans in pursuit of their North Africa token. Things like that obviously go against the spirit of the rule, but those situations are rare. This is precisely why we don’t give a token for any American cities on their continent because those type of strategies are anti standard, and they would be done solely for the purpose of the house rule.
@knp7765:
I may be wrong. Maybe I’m just not seeing the possibilities. Still, it would be a good way to finish a game without it lasting several days (like many of ours end up doing).
Can’t stress enough how much these objectives have improved our games, teammates cheer and trash talk when they achieve a victory objective. We even purchased a bell that we ring every time a token has been gained. We have very diverse results from game to game, I’ve seen every token achieved at least once, I’ve seen the Allies win 3-0 just on tokens from the Pacific, I’ve seen a game end 1-0 for the Axis achieved in the 12th hour playing, I’ve seen the UK get shipyards and dominate, I’ve seen the Germans get paratroopers when they had 3 airbases, and I’ve seen the Italians get heavy bombers early and had a total of 8 at the end the game. It’s also very easy to tell the game story to friends that didn’t play, you just have to explain which tokens were achieved and which developments were gained… very easy to fill in the blanks with just that info.
Here is a video explanation for victory tokens…
https://www.youtube.com/watch?v=4X-47c75SyI