@The_Good_Captain
Otto9.tsvg
Game History
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Szechwan
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Kiangsu to Kiangsi
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in Kiangsi
1 infantry placed in Jehol
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Eastern Persia to West India
1 submarine moved from 98 Sea Zone to 76 Sea Zone
2 fighters moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West India
Combat - British
Battle in West India
British attack with 2 fighters and 4 mech_infantrys
Japanese defend with 2 mech_infantrys
British win, taking West India from Japanese with 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in 76 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
2 fighters moved from West India to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from Persia to Eastern Persia
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Greece to Eastern Persia
1 tactical_bomber moved from Normandy Bordeaux to Greece
1 fighter moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Scotland to United Kingdom
1 infantry moved from Bulgaria to Yugoslavia
3 artilleries and 6 infantry moved from Greece to Bulgaria
1 aaGun moved from Greece to Bulgaria
1 armour moved from Greece to Romania
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Greece
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Holland Belgium to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Italians: 1 bomber, 1 infantry and 2 mech_infantrys
Casualties for Americans: 3 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Germany
1 fighter moved from Southern France to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 7 PUs (3 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
So if you want, we can cut it here :roll:
You’ve won a long time ago!
Great play, and I’ve leaned quite a lot :-D
But, as you might have thought, I have no problem with doing the last turns either, if you want to push all the way to the reichstag ;)
Just don’t want to drag the game longer than it’s fun for the opponent
Hey Koala,
I appreciate the concern :-) And I agree, it’s an Allied win - although you’ve really been annoying me on the European side of the map :-D well done
We both made some mistakes; a good thing too, otherwise these games really drag on! And I must admit, I’ve had more luck than you, especially in some important battles.
(On a side note: you didn’t have to kill my American guys in Southern France just now. At least, I assume you want to Blitz your way towards my Normandy beachhead.)
Let me know if you want a rematch. I’ll probably post ANZAC in a couple of minutes to complete the round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 3 artilleries and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC win, taking Malaya from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to Anglo Egyptian Sudan
Turn Complete - French
I appreciate the concern :-) And I agree, it’s an Allied win - although you’ve really been annoying me on the European side of the map :-D well done
That’s nice to hear :-D
(On a side note: you didn’t have to kill my American guys in Southern France just now. At least, I assume you want
Yeah, simply wanted them to go. And it just shouldn’t happend, that you get 4 hits out of 4 ;)
Let me know if you want a rematch. I’ll probably post ANZAC in a couple of minutes to complete the round.
I’d like that. Normal or do you want to try a balanced mod game? I have to say, they have so quite interesting changes. Should we make a league game out of it?
I’m quite flexible, so tell me what you prefer.
I don’t think I want to play Balanced Mod. My main two reasons are that
A league game sounds fine; nothing really changes except that the result is logged somewhere right?
I don’t think I want to play Balanced Mod. My main two reasons are that
- I still feel like the original game has too much I haven’t seen yet.
- it’s a time investment for me, because I have to read up on those new rules which I can’t use in a tabletop game.
A league game sounds fine; nothing really changes except that the result is logged somewhere right?
no BM is fine with me :)
yip, I would prefer a league game just for statistics and stuff.
So just swap the sides?
Feel free to open a game :wink: