• Wait, don’t respond yet. I made a mistake in the European theater. Will post my definitive orders later. Sorry!


  • I’m not a 100% sure on those things either.
    Maybe we should ask in the FAQ thread.

    Take as much time as you need :)


  • By the way, you really thought me well!

    I managed to pull of the Denmark -> Germany thing right the next game after ours

    http://www.axisandallies.org/forums/index.php?topic=38073.msg1554884#msg1554884

    I also managed to lose regardless of that :-D


  • All right, the save I said you should ignore is the one we’ll continue with :-D So the USA11 post is fine.

    Haha I’m happy to see you’re spreading the hate. In time, you will start cursing in German when you see your #1 priority is to defend a bloody 2IPC territory.


  • no scramble around japan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Normandy Bordeaux to Southern France
                3 fighters moved from Normandy Bordeaux to Southern France
                1 destroyer moved from 104 Sea Zone to 105 Sea Zone
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                1 submarine moved from 91 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                      British take British Columbia from Japanese
                1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to Amur
                2 submarines moved from 20 Sea Zone to 37 Sea Zone
                2 submarines moved from 20 Sea Zone to 44 Sea Zone
                2 submarines moved from 20 Sea Zone to 36 Sea Zone
                3 submarines moved from 19 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 submarine moved from 22 Sea Zone to 20 Sea Zone
                1 bomber moved from Eastern United States to 105 Sea Zone

    Combat - Americans
                Battle in Korea
                Battle in Amur
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                    Japanese win, taking Korea from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    1 fighter owned by the Americans retreated
                Battle in 105 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                    Americans win, taking 105 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Southern France
                    Americans attack with 3 fighters and 4 infantry
                    Italians defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                    Americans win, taking Southern France from Italians with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 infantry and 2 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Americans win, taking 119 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 105 Sea Zone to United Kingdom
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from Eastern United States to Gibraltar
                3 fighters moved from Southern France to Gibraltar
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Amur to 6 Sea Zone
                3 carriers and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone
                Americans undo move 3.
                1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                2 artilleries and 1 infantry placed in Normandy Bordeaux

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_37998_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Szechwan
                2 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Anhwe
                1 fighter moved from Kiangsu to Kiangsi

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan
                1 infantry placed in Kiangsi
                1 infantry placed in Jehol
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total

    triplea_37998_Chi11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Eastern Persia to West India
                1 submarine moved from 98 Sea Zone to 76 Sea Zone
                2 fighters moved from Eastern Persia to West India
                1 mech_infantry moved from Eastern Persia to West India

    Combat - British
                Battle in West India
                    British attack with 2 fighters and 4 mech_infantrys
                    Japanese defend with 2 mech_infantrys
                    British win, taking West India from Japanese with 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in 76 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 transport
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                2 fighters moved from West India to Eastern Persia
                1 fighter moved from Persia to Eastern Persia
                1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
                1 mech_infantry moved from Persia to Trans-Jordan
                2 mech_infantrys moved from Persia to Eastern Persia
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from Greece to Eastern Persia
                1 tactical_bomber moved from Normandy Bordeaux to Greece
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from Scotland to United Kingdom
                1 infantry moved from Bulgaria to Yugoslavia
                3 artilleries and 6 infantry moved from Greece to Bulgaria
                1 aaGun moved from Greece to Bulgaria
                1 armour moved from Greece to Romania

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Persia
                2 infantry and 1 mech_infantry placed in Greece

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    triplea_37998_UK_11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Southern Italy to Southern France
                1 mech_infantry moved from Southern Italy to Southern France
                1 bomber moved from Southern Italy to Southern France
                1 fighter moved from Western Germany to Southern France
                1 fighter moved from Holland Belgium to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Italians win with 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Italians: 1 bomber, 1 infantry and 2 mech_infantrys
                    Casualties for Americans: 3 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Germany
                1 fighter moved from Southern France to Southern Italy

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                Italians collect 7 PUs (3 lost to blockades); end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

    triplea_37998_Ita11.tsvg


  • So if you want, we can cut it here :roll:

    You’ve won a long time ago!
    Great play, and I’ve leaned quite a lot :-D


    But, as you might have thought, I have no problem with doing the last turns either, if you want to push all the way to the reichstag ;)
    Just don’t want to drag the game longer than it’s fun for the opponent


  • Hey Koala,

    I appreciate the concern :-) And I agree, it’s an Allied win - although you’ve really been annoying me on the European side of the map :-D well done

    We both made some mistakes; a good thing too, otherwise these games really drag on! And I must admit, I’ve had more luck than you, especially in some important battles.

    (On a side note: you didn’t have to kill my American guys in Southern France just now. At least, I assume you want to Blitz your way towards my Normandy beachhead.)

    Let me know if you want a rematch. I’ll probably post ANZAC in a couple of minutes to complete the round.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries moved from Queensland to 54 Sea Zone
                3 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 37 Sea Zone
                3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 3 artilleries and 3 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    ANZAC win, taking Malaya from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 38 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_37998_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Eastern Persia to Anglo Egyptian Sudan

    Turn Complete - French

    triplea_37998_Fre11.tsvg


  • @Ozymandiac:

    I appreciate the concern :-) And I agree, it’s an Allied win - although you’ve really been annoying me on the European side of the map :-D well done

    That’s nice to hear :-D

    @Ozymandiac:

    (On a side note: you didn’t have to kill my American guys in Southern France just now. At least, I assume you want

    Yeah, simply wanted them to go. And it just shouldn’t happend, that you get 4 hits out of 4 ;)

    @Ozymandiac:

    Let me know if you want a rematch. I’ll probably post ANZAC in a couple of minutes to complete the round.

    I’d like that. Normal or do you want to try a balanced mod game? I have to say, they have so quite interesting changes. Should we make a league game out of it?
    I’m quite flexible, so tell me what you prefer.


  • I don’t think I want to play Balanced Mod. My main two reasons are that

    • I still feel like the original game has too much I haven’t seen yet.
    • it’s a time investment for me, because I have to read up on those new rules which I can’t use in a tabletop game.

    A league game sounds fine; nothing really changes except that the result is logged somewhere right?


  • @Ozymandiac:

    I don’t think I want to play Balanced Mod. My main two reasons are that

    • I still feel like the original game has too much I haven’t seen yet.
    • it’s a time investment for me, because I have to read up on those new rules which I can’t use in a tabletop game.

    A league game sounds fine; nothing really changes except that the result is logged somewhere right?

    no BM is fine with me :)

    yip, I would prefer a league game just for statistics and stuff.

    So just swap the sides?

    Feel free to open a game :wink:

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