Yes, full scramble please with all three fighters.
OOL:
Hit Battleship 1x
Cruiser
German Fighter
2 Italian Fighters
Sink Battleship
Seems like all your ‘oh ����’ moments in this game originated in Bri2, if you want we could rewind to Chi2. But I’ll proceed with Italy3 incase you prefer the very hard challenge of monster Japan. :wink:
No it’s ok.
For me the fun isn’t over, even when the “tipping point” is reached not in my favour. I’ll do my very best to make it as hard as I can for you.
I’m here to get better and this will happen if I’m losing or winning anyway, maybe even more in the losing case :D
And if I understood you right, there is always the rematch. Everything 0:0 again :wink:
But thanks for the offer :-D
For me the fun isn’t over, even when the “tipping point” is reached not in my favour.
I’m with you there.
And if I understood you right, there is always the rematch. Everything 0:0 again :wink:
Whatever the outcome of this game I’ll happily play again. :-)
Hmm seems like the Russian air force are without proper infantry support and within the strike range of the German panzers. :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Germans defend with 1 tactical_bomber
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
Hmm seems like the Russian air force are without proper infantry support and within the strike range of the German panzers. :evil:
… “What could possibly happen in Leningrad without a german transport in range…” …
:mrgreen:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 tactical_bomber moved from Southern Italy to 81 Sea Zone
1 cruiser moved from 101 Sea Zone to 90 Sea Zone
4 armour and 4 mech_infantrys moved from Poland to Novgorod
Germans take Baltic States from Russians
1 bomber moved from Western Germany to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 fighter moved from Holland Belgium to 105 Sea Zone
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alexandria
Germans attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Germans roll dice for 1 battleship in Alexandria, round 2 : 1/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Alexandria
Germans win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 90 Sea Zone
Germans attack with 1 cruiser
British defend with 1 destroyer
Germans roll dice for 1 cruiser in 90 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 90 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in Novgorod
Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Novgorod, round 2 : 5/9 hits
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits
1 infantry owned by the Russians, 3 mech_infantrys owned by the Germans, 3 fighters owned by the Russians and 1 tactical_bomber owned by the Russians lost in Novgorod
Germans roll dice for 4 armour, 1 bomber and 1 mech_infantry in Novgorod, round 3 : 3/6 hits
Russians roll dice for 1 fighter in Novgorod, round 3 : 0/1 hits
1 fighter owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 42
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 4 fighters, 1 infantry and 1 tactical_bomber
Non Combat Move - Germans
6 infantry moved from Finland to Karelia
1 bomber moved from Novgorod to Eastern Poland
3 aaGuns, 2 armour, 11 artilleries, 16 infantry and 6 mech_infantrys moved from Poland to Eastern Poland
2 armour, 2 artilleries and 6 infantry moved from Romania to Eastern Poland
2 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Southern France to Yugoslavia
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Alexandria to Syria
1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Algeria to Tunisia
1 fighter moved from 105 Sea Zone to France
1 aaGun moved from Holland Belgium to France
1 artillery moved from Western Germany to France
2 fighters moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Holland Belgium to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Holland Belgium to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 118 Sea Zone to 109 Sea Zone
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Production/PUs Summary :
Germans : 52 / 62
Russians : 32 / 39
Japanese : 52 / 98
Americans : 52 / 83
Chinese : 7 / 8
British : 27 / 31
UK_Pacific : 4 / 0
Italians : 16 / 31
ANZAC : 10 / 17
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Since Anzac’s ncm movement had no effect on Germany (unlike their attack :cry:) perhaps you want to do some Anzac ncm editing during Russia4?
Unless you ment to leave a tempting “decoy” to distract Japan. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit Mode
Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries moved from Belarus to Novgorod
5 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 2 artilleries and 6 infantry in Novgorod, round 2 : 1/8 hits
Germans roll dice for 4 armour and 1 mech_infantry in Novgorod, round 2 : 4/5 hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 3 : 1/4 hits
Germans roll dice for 4 armour in Novgorod, round 3 : 1/4 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 4 : 0/3 hits
Germans roll dice for 3 armour in Novgorod, round 4 : 0/3 hits
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 5 : 1/3 hits
Germans roll dice for 3 armour in Novgorod, round 5 : 1/3 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries in Novgorod, round 6 : 0/2 hits
Germans roll dice for 2 armour in Novgorod, round 6 : 0/2 hits
Russians roll dice for 2 artilleries in Novgorod, round 7 : 0/2 hits
Germans roll dice for 2 armour in Novgorod, round 7 : 0/2 hits
Russians roll dice for 2 artilleries in Novgorod, round 8 : 1/2 hits
Germans roll dice for 2 armour in Novgorod, round 8 : 0/2 hits
1 armour owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries in Novgorod, round 9 : 1/2 hits
Germans roll dice for 1 armour in Novgorod, round 9 : 0/1 hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries remaining. Battle score for attacker is 10
Casualties for Germans: 4 armour and 1 mech_infantry
Casualties for Russians: 6 infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 11 infantry moved from Belarus to Bryansk
2 aaGuns, 6 artilleries and 16 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
6 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Yenisey to Timguska
2 infantry moved from Yenisey to Timguska
10 infantry moved from Amur to Buryatia
Place Units - Russians
2 mech_infantrys placed in Volgograd
1 fighter and 7 infantry placed in Russia
Russians undo move 1.
1 mech_infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3,979
Median : 4,000
Variance : 1,362
Standard Deviation : 1,167
Total rolls : 48
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4,091
Median : 4,000
Variance : 1,238
Standard Deviation : 1,113
Total rolls : 22
Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,885
Median : 4,000
Variance : 0,720
Standard Deviation : 0,849
Total rolls : 26
Since Anzac’s ncm movement had no effect on Germany (unlike their attack :cry:) perhaps you want to do some Anzac ncm editing during Russia4?
Unless you ment to leave a tempting “decoy” to distract Japan. :-)
Thanks for the hint. I hope I’ve got it right :lol:
To be honest, it wasn’t planned as a decoy. I simply thought it was enough defense to scare japan from attacking. So giving those fighters something to do this turn.
–—
The Leningrad rolls of your panzers were an emotional roller coaster.
Had to change my shirt :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 factory_minor, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 units repaired.
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter moved from Siam to Shan State
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
2 artilleries and 5 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 bomber moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Guam
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Guam from Americans, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Celebes from Dutch, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 6 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 7 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 1 bomber, 5 fighters, 6 infantry and 4 tactical_bombers
British defend with 2 aaGuns and 1 infantry; ANZAC defend with 1 fighter; Chinese defend with 9 infantry
AA fire in Yunnan : 0/6 hits
Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters, 6 infantry and 4 tactical_bombers in Yunnan, round 2 : 9/19 hits
Chinese roll dice for 2 aaGuns, 1 fighter and 10 infantry in Yunnan, round 2 : 4/11 hits
4 infantry owned by the Japanese, 6 infantry owned by the Chinese, 2 aaGuns owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 3 : 4/15 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits
3 infantry owned by the Chinese and 1 fighter owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for British: 2 aaGuns and 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 9 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Japanese
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 fighter moved from Shan State to 44 Sea Zone
2 battleships, 1 carrier and 2 destroyers moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from 21 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Shan State to India
1 bomber moved from Yunnan to India
4 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 fighter and 3 tactical_bombers moved from Yunnan to India
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 armour, 3 artilleries and 4 infantry moved from Manchuria to Jehol
1 armour moved from Jehol to Chahar
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in India
2 armour and 1 mech_infantry placed in Manchuria
3 infantry placed in Japan
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 infantry
EDIT: Removing units owned by Japanese from Hopei: 1 artillery
EDIT: Adding units owned by Japanese to Suiyuyan: 1 artillery
EDIT: Adding units owned by Japanese to Hopei: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Production/PUs Summary :
Germans : 50 / 62
Russians : 34 / 41
Japanese : 63 / 73
Americans : 50 / 83
Chinese : 4 / 8
British : 27 / 31
UK_Pacific : 3 / 0
Italians : 16 / 31
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I did some ncm edits:
inf cha > hop
art hop > sui
I simply thought it was enough defense to scare japan from attacking. So giving those fighters something to do this turn.
It’s possible it was. I’m not certain that I would have attacked if you left them there. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to 105 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
3 cruisers moved from 54 Sea Zone to 47 Sea Zone
1 battleship moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 1 battleship, 3 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Americans creates battle in territory 101 Sea Zone
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking 101 Sea Zone from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Gibraltar
Battle in Morocco
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United States
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 47 Sea Zone
4 destroyers moved from 54 Sea Zone to 47 Sea Zone
2 carriers and 4 destroyers moved from 47 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 47 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 carrier moved from 47 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
1 fighter moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber moved from Burma to Yunnan
Combat - British
Battle in Belgian Congo
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Belgian Congo from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Alexandria
British attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
retreated to Alexandria
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 2 infantry
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries and 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
2 fighters moved from Yunnan to Tsinghai
1 tactical_bomber moved from Yunnan to Tsinghai
1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
1 fighter moved from Alexandria to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 54 Sea Zone to 47 Sea Zone
1 battleship moved from 47 Sea Zone to 33 Sea Zone
1 aaGun moved from Burma to Yunnan
3 infantry moved from Eastern Persia to Persia
Place Units - British
3 infantry placed in Egypt
2 destroyers placed in 106 Sea Zone
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1,5,5
British collect 21 PUs (7 lost to blockades); end with 21 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 24 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 artillery and 2 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 aaGuns, 2 armour and 3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to Syria
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Production/PUs Summary :
Germans : 49 / 62
Russians : 33 / 41
Japanese : 62 / 73
Americans : 53 / 74
Chinese : 5 / 6
British : 27 / 24
UK_Pacific : 3 / 0
Italians : 19 / 26
ANZAC : 10 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 infantry moved from Vyborg to Novgorod
3 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
Combat - Germans
Battle in Crete
Battle in Novgorod
Germans attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits
Russians roll dice for 2 artilleries in Novgorod, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Novgorod
Germans win, taking Crete from Neutral_Allies, taking Novgorod from Russians with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
3 aaGuns, 5 armour, 13 artilleries, 21 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
1 aaGun moved from France to Western Germany
1 fighter moved from France to Western Germany
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 bomber moved from Novgorod to Western Germany
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from Syria to India
1 tactical_bomber moved from 98 Sea Zone to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 battleship and 1 carrier moved from 98 Sea Zone to 99 Sea Zone
Place Units - Germans
3 infantry placed in France
2 fighters placed in Western Germany
4 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Production/PUs Summary :
Germans : 56 / 69
Russians : 26 / 41
Japanese : 58 / 73
Americans : 53 / 74
Chinese : 5 / 6
British : 27 / 24
UK_Pacific : 3 / 0
Italians : 19 / 26
ANZAC : 14 / 21
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0