@The_Good_Captain Game History
Round: 6 Purchase Units - Russians Turning on Edit Mode EDIT: Changing PUs for Americans from 45 to 37 EDIT: Turning off Edit Mode Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 artilleries moved from Caucasus to Turkestan 1 armour moved from Moscow to Russia Russians take Russia from Germans 1 armour moved from Norway to Karelia 1 armour moved from Russia to Moscow Combat - Russians Non Combat Move - Russians Place Units - Russians 6 infantry placed in Moscow Turning on Edit Mode EDIT: Removing units owned by Russians from Turkestan: 1 aaGun EDIT: Adding units owned by Russians to Russia: 1 aaGun EDIT: Removing units owned by Russians from Stalingrad: 1 aaGun EDIT: Adding units owned by Russians to Turkestan: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 22 PUs; end with 24 PUsCombat Hit Differential Summary :
Game History
Round: 6 Purchase Units - British British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Leningrad to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Poland 2 infantry moved from United Kingdom to North Sea Sea Zone 2 infantry and 1 transport moved from North Sea Sea Zone to Baltic Sea Sea Zone 2 infantry moved from Baltic Sea Sea Zone to Poland 2 carriers, 1 fighter and 3 transports moved from Baltic Sea Sea Zone to English Channel Sea Zone 1 armour moved from Northern Italy to Austria British take Austria from Germans 1 armour moved from Austria to Czechoslovakia British take Czechoslovakia from Germans Combat - British Battle in Poland British attack with 1 armour and 2 infantry Germans defend with 1 infantry British roll dice for 1 armour and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland British win, taking Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in English Channel Sea Zone British attack with 2 carriers and 3 transports; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 2 carriers and 3 transports in English Channel Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers and 3 transports in English Channel Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in English Channel Sea Zone British roll dice for 2 carriers and 2 transports in English Channel Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers and 2 transports in English Channel Sea Zone, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in English Channel Sea Zone British roll dice for 2 carriers and 1 transport in English Channel Sea Zone, round 6 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers and 1 transport in English Channel Sea Zone, round 7 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 2 carriers and 1 transport in English Channel Sea Zone, round 8 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in English Channel Sea Zone, round 8 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in English Channel Sea Zone British win with 2 carriers and 1 transport remaining. Battle score for attacker is -8 Casualties for British: 2 transports Casualties for Germans: 1 submarine Non Combat Move - British 2 infantry moved from United Kingdom to English Channel Sea Zone Place Units - British 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : -0.67 British regular : -1.17Game History
Round: 6 Purchase Units - Americans Americans buy 2 bombers; Remaining resources: 7 PUs; Combat Move - Americans 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 2 fighters moved from United States to Celtic Sea Sea Zone 1 destroyer moved from Mid-Atlantic Sea Zone to British Convoy 3 Sea Zone British take British Convoy 3 Sea Zone from Germans 1 destroyer moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from British Convoy 4 Sea Zone to Celtic Sea Sea Zone 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 1 fighter moved from English Channel Sea Zone to Leningrad 3 fighters moved from United Kingdom to Leningrad Combat - Americans Battle in Celtic Sea Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport Germans defend with 1 battleship Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 24 Casualties for Germans: 1 battleship Non Combat Move - Americans 1 infantry moved from Celtic Sea Sea Zone to United Kingdom 2 fighters moved from Celtic Sea Sea Zone to United Kingdom Place Units - Americans 2 bombers placed in United States Turn Complete - Americans Americans collect 43 PUs; end with 50 PUsYeah I got nothing. At this point I think the skill curve has just got the better of me. You gave me 100% of the balance changes and it had 0 impact on the outcome of the game (as in, if you showed the current game state to a 3rd party and asked them whether or not any balance changes were applied, they wouldn’t be able to tell).