scramble to sz110?
16L Talleyrand19 (Allies+23) vs Brincobi (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 armour and 2 mech_infantrys moved from Bryansk to BessarabiaCombat - Russians
Russians creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Germans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Russians attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 infantry moved from Volgograd to Tambov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
4 aaGuns, 1 armour, 6 artilleries, 4 fighters, 23 infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Philippines to 55 Sea Zone
2 bombers moved from Philippines to 46 Sea Zone
1 bomber moved from Japan to Szechwan
1 bomber moved from Philippines to Shan State
1 infantry and 1 tactical_bomber moved from Kweichow to Szechwan
1 infantry moved from Shensi to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 fighter moved from Kweichow to Shan State
1 tactical_bomber moved from Philippines to Shan State
3 infantry moved from French Indo China to Shan State
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 39 Sea Zone to IndiaCombat - Japanese
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ceylon
Battle in India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 bombers moved from 46 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to Philippines
1 bomber moved from 55 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
1 artillery moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 bomber and 1 tactical_bomber moved from Szechwan to Yunnan
1 aaGun, 3 artilleries and 7 infantry moved from Kweichow to Yunnan
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Manchuria to Jehol
2 fighters moved from Japan to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 4 fighters and 1 transport
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in JavaNon Combat Move - Americans
3 fighters moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 4 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 5 infantry and 5 transports moved from 108 Sea Zone to 91 Sea Zone
4 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
7 infantry moved from Burma to India
2 mech_infantrys moved from Burma to India
1 artillery moved from Burma to India
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in India
British attack with 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 aaGuns moved from Burma to India
2 fighters and 1 tactical_bomber moved from India to Persia
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 108 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Morocco
1 fighter moved from United Kingdom to Morocco
1 armour and 2 mech_infantrys moved from Belgian Congo to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - British
1 factory_minor placed in Iraq
1 infantry and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,5,1,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 armour and 2 mech_infantrys moved from Poland to Eastern Poland
1 bomber moved from Slovakia Hungary to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Southern Italy
9 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from France to Northern Italy
1 fighter moved from Romania to Egypt
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
5 armour and 3 mech_infantrys moved from Belarus to Bessarabia
1 bomber moved from Western Germany to Bessarabia
8 bombers moved from Western Germany to Bryansk
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Belarus to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 2 infantry moved from Belarus to Bryansk
1 bomber moved from Western Germany to BryanskCombat - Germans
Battle in Bessarabia
Germans attack with 5 armour, 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 1 armour and 2 mech_infantrys
Germans win, taking Bessarabia from Russians with 5 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Bryansk
Germans attack with 1 artillery, 9 bombers and 2 infantry
Russians defend with 5 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 9 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
4 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
2 fighters moved from Western Germany to Egypt
1 infantry moved from Karelia to Finland
2 infantry moved from Vyborg to Novgorod
3 armour and 4 mech_infantrys moved from Belarus to Archangel
1 bomber moved from Bessarabia to Greater Southern Germany
9 bombers moved from Bryansk to Eastern Poland
1 infantry moved from Yugoslavia to Northern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
2 submarines moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
2 fighters, 4 infantry and 1 mech_infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Tambov to Bryansk
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 armour, 8 artilleries and 39 infantry moved from Russia to Bryansk
3 fighters moved from Russia to Western UkraineCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 8 artilleries and 42 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 armour, 8 artilleries and 41 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
4 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
4 aaGuns moved from Russia to Bryansk
3 infantry moved from Volgograd to Tambov
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Novosibirsk to Samara
3 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to VologdaPlace Units - Russians
1 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 2 fighters, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
1 tactical_bomber moved from Yunnan to Shensi
1 bomber moved from French Indo China to ShensiCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 aaGun, 4 artilleries and 7 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from Kansu to Yunnan
1 bomber moved from Shensi to French Indo China
1 infantry moved from Hopei to Suiyuyan
1 tactical_bomber moved from Kansu to Suiyuyan
2 infantry moved from Jehol to Chahar
1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 37 Sea Zone
3 infantry moved from Malaya to Shan State
1 fighter moved from Philippines to 37 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 bombers moved from Philippines to French Indo ChinaPlace Units - Japanese
2 carriers and 1 transport placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Editing Political Relationship for Americans and Neutral_True from Strict_Neutral to War
EDIT: Turning off Edit Mode
1 armour moved from Morocco to 91 Sea Zone
4 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
4 infantry moved from 91 Sea Zone to Spain
4 artilleries moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to SpainCombat - Americans
Battle in Spain
Americans attack with 1 armour, 4 artilleries, 1 fighter and 5 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 54 Sea Zone to 62 Sea Zone
1 battleship moved from 54 Sea Zone to 62 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from Spain to 91 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
3 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Americans collect 56 PUs (5 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 7 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - British
1 infantry moved from Iraq to Turkey
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Iraq to Turkey
1 bomber, 3 fighters and 2 tactical_bombers moved from Persia to TurkeyCombat - British
Battle in Turkey
British attack with 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
3 fighters moved from Turkey to Iraq
2 tactical_bombers moved from Turkey to Iraq
2 mech_infantrys moved from India to Eastern Persia
1 artillery and 7 infantry moved from India to West India
2 aaGuns moved from India to West India
1 bomber moved from Turkey to Iraq
1 infantry moved from Italian Somaliland to Ethiopia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from Morocco to Spain
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 armour and 1 artillery moved from 91 Sea Zone to SpainPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,1,6
British collect 32 PUs (1 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by British to West India: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 7 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - British
1 infantry moved from Iraq to Turkey
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Iraq to Turkey
1 bomber, 3 fighters and 2 tactical_bombers moved from Persia to TurkeyCombat - British
Battle in Turkey
British attack with 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
3 fighters moved from Turkey to Iraq
2 tactical_bombers moved from Turkey to Iraq
2 mech_infantrys moved from India to Eastern Persia
1 artillery and 7 infantry moved from India to West India
2 aaGuns moved from India to West India
1 bomber moved from Turkey to Iraq
1 infantry moved from Italian Somaliland to Ethiopia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from Morocco to Spain
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 armour and 1 artillery moved from 91 Sea Zone to SpainPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,1,6
British collect 32 PUs (1 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by British to West India: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 76 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Removing units owned by British from 76 Sea Zone: 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 cruiser, 2 destroyers and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 bomber moved from Southern Italy to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Smolensk to Archangel
1 fighter moved from Southern Italy to Egypt
1 armour moved from Eastern Poland to YugoslaviaPlace Units - Italians
3 infantry placed in Egypt
2 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
3 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from United Kingdom to Spain
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
3 armour and 5 mech_infantrys moved from Archangel to Russia
9 bombers moved from Eastern Poland to Russia
1 bomber moved from Greater Southern Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 3 armour, 10 bombers and 5 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 9 infantry and 1 tactical_bomber
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 8 bombers remaining. Battle score for attacker is 26
Casualties for Germans: 2 armour, 2 bombers and 5 mech_infantrys
Casualties for Russians: 1 artillery, 4 fighters, 9 infantry and 1 tactical_bomberNon Combat Move - Germans
8 bombers moved from Russia to Eastern Poland
3 infantry moved from Novgorod to Archangel
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
5 infantry moved from Finland to Karelia
1 mech_infantry moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Romania
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Western Germany
3 tactical_bombers moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Northern Italy to Switzerland
Germans take Switzerland from Neutral_True
1 submarine moved from 98 Sea Zone to 99 Sea Zone
3 aaGuns, 4 artilleries and 12 infantry moved from Belarus to Baltic StatesPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
2 fighters, 3 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs -
oh god I’m so stupid, I don’t know what I was looking at but I swore you couldn’t get italians there to set up a blitz
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 infantry moved from Samara to Russia
3 infantry moved from Tambov to Russia
1 armour moved from Bryansk to Russia
41 infantry moved from Bryansk to Smolensk
8 artilleries moved from Bryansk to Smolensk
4 infantry moved from Vologda to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 8 artilleries and 45 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Smolensk from Italians with 8 artilleries and 44 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Russians attack with 1 armour and 5 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians win, taking Russia from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Bryansk to Smolensk
12 infantry moved from Novosibirsk to Samara
2 aaGuns moved from Novosibirsk to Samara
2 infantry moved from Volgograd to TambovTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
oh god I’m so stupid, I don’t know what I was looking at but I swore you couldn’t get italians there to set up a blitz
Yeah, that was a nice gift for the Germans. They sure need it!