MrRoboto (Axis) vs Radiant (Allies+24) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 infantry moved from Eire to 109 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 109 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 bomber moved from Southern Italy to MoroccoCombat - Germans
Battle in Morocco
Germans attack with 2 bombers, 2 fighters and 1 infantry
British defend with 1 bomber; French defend with 2 infantry
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for British: 1 bomber
Casualties for French: 2 infantryNon Combat Move - Germans
2 fighters moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to Southern Italy
2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
1 bomber moved from Morocco to Algeria
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour and 5 mech_infantrys moved from Western Germany to Germany
6 armour, 6 artilleries, 4 infantry and 6 mech_infantrys moved from Germany to PolandPlace Units - Germans
1 submarine placed in 110 Sea Zone
1 destroyer placed in 113 Sea Zone
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
3 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 infantry moved from Russia to Bryansk
3 artilleries and 6 infantry moved from Novgorod to Belarus
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 6 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Java
Battle in Borneo
Battle in Philippines
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win, taking Celebes from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from Kwangsi to 6 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Anhwe to Kweichow
1 armour moved from Jehol to Kweichow
4 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
2 bombers moved from Philippines to Kiangsi
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
3 tactical_bombers moved from Kwangsi to KiangsiPlace Units - Japanese
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to Queensland
1 armour, 2 carriers, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Hawaiian Islands to QueenslandCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 39 Sea Zone to 36 Sea ZonePlace Units - Americans
3 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
7 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kansu, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 armour, 6 infantry and 2 mech_infantrys moved from Burma to Shan State
4 mech_infantrys moved from India to Shan State
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Italian Somaliland to Ethiopia
1 artillery moved from Alexandria to Tobruk
1 destroyer moved from 101 Sea Zone to 106 Sea ZoneCombat - British
Battle in 42 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Japanese and 3 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 8/17 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the British, 2 fighters owned by the British and 3 destroyers owned by the British lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the British lost in 42 Sea Zone
British roll dice for 1 tactical_bomber in 42 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship in 42 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 8/17 hits
1 battleship owned by the British and 1 tactical_bomber owned by the British lost in 42 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -103
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber
Battle in Malaya
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour, 6 infantry and 6 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 6 infantry and 6 mech_infantrys in Shan State, round 2 : 0/13 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 armour, 5 infantry and 6 mech_infantrys in Shan State, round 3 : 1/12 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 armour, 4 infantry and 6 mech_infantrys in Shan State, round 4 : 2/11 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese forced to land in JavaNon Combat Move - British
3 aaGuns moved from Burma to Shan State
3 fighters moved from Scotland to United KingdomPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,3,4
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 aaGuns, 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Algeria to TunisiaPlace Units - Italians
1 factory_minor placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport
ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 transport in 42 Sea Zone, round 2 : 5/11 hits
2 destroyers owned by the Japanese, 1 carrier owned by the ANZAC, 2 submarines owned by the Japanese, 2 destroyers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 4/9 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the ANZAC and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is -38
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
Casualties for Japanese: 3 destroyers and 2 submarinesNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneCombat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 armour moved from Romania to Baltic States
10 mech_infantrys moved from Germany to Baltic States
7 armour, 9 artilleries, 18 infantry and 6 mech_infantrys moved from Poland to Baltic States
1 armour moved from Romania to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Southern Italy to Bessarabia
2 infantry moved from Romania to Bessarabia
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 9 armour, 9 artilleries, 18 infantry and 16 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 9 armour, 9 artilleries, 18 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Germany
1 mech_infantry moved from Western Germany to Poland
3 aaGuns moved from Poland to Baltic States
2 fighters and 2 tactical_bombers moved from Egypt to Romania
1 bomber moved from Algeria to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 109 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
9 armour placed in Germany
1 artillery and 1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour moved from Novgorod to Bryansk
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Bessarabia
1 fighter moved from Belarus to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits
Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
3 armour moved from Ukraine to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
5 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
4 aaGuns, 5 artilleries and 19 infantry moved from Belarus to BryanskPlace Units - Russians
5 artilleries and 5 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 2 infantry moved from Kweichow to Yunnan
2 bombers and 2 tactical_bombers moved from Kiangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
2 battleships, 3 carriers and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
2 battleships, 3 carriers and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 transport; Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 transport
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery and 3 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 infantry and 2 tactical_bombers
British defend with 1 armour and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser and 2 submarines
Americans defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 cruiser moved from 42 Sea Zone to 34 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Java to Kwangsi
1 fighter and 2 tactical_bombers moved from Kiangsi to Japan
2 carriers, 4 fighters and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 bombers and 2 tactical_bombers moved from Yunnan to Kwangsi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
4 infantry moved from Anhwe to Hunan
1 aaGun moved from Kweichow to Hunan
2 infantry moved from Jehol to ShantungPlace Units - Japanese
1 harbour placed in Hainan
3 mech_infantrys placed in Shantung
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Queensland to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 battleship, 2 carriers, 3 cruisers and 3 destroyers moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Philippines
Battle in Celebes
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese lost in 34 Sea Zone
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in 36 Sea Zone
Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 4 fighters, 2 submarines and 3 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 6/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 4 fighters and 3 transports in 36 Sea Zone, round 2 : 7/12 hits
2 bombers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 4 carriers owned by the Japanese lost in 36 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 4 fighters and 3 transports remaining. Battle score for attacker is -1
Casualties for Americans: 2 bombers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 4 carriers
4 fighters owned by the Japanese forced to land in KwangsiNon Combat Move - Americans
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 fighters and 3 infantry placed in Western United States
3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
7 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Tsinghai, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 infantry moved from Scotland to United KingdomCombat - British
Battle in 41 Sea Zone
British attack with 1 cruiser
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - British
1 armour and 6 mech_infantrys moved from Shan State to India
1 artillery and 1 infantry moved from Malaya to Shan State
2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 106 Sea Zone to 101 Sea ZonePlace Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,3,2,3,6,1,2,2,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,3,5
British collect 25 PUs (9 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,5,3,2,3,1
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 5 infantry -
I’ll take different casualties with my Japanese fleet. Gonna edit it
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Libya
Italians take Libya from British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 armour, 2 artilleries and 4 infantry moved from Egypt to Alexandria
1 bomber moved from Western Germany to Eastern PolandCombat - Italians
Battle in Tobruk
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries and 4 infantry
British defend with 1 artillery
Italians win, taking Tobruk from British, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Eastern Poland
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Southern Italy
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone
2 aaGuns moved from Egypt to Alexandria
1 infantry moved from Morocco to AlgeriaPlace Units - Italians
2 submarines placed in 81 Sea Zone
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 43 Sea Zone to 36 Sea ZoneCombat - French
Battle in 36 Sea Zone
French attack with 1 destroyer
Japanese defend with 2 battleships, 5 carriers, 2 submarines and 3 transports
French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 5 carriers and 3 transports in 36 Sea Zone, round 2 : 4/7 hits
1 submarine owned by the Japanese and 1 destroyer owned by the French lost in 36 Sea Zone
Japanese win with 2 battleships, 5 carriers, 1 submarine and 3 transports remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French