Thanks for the update. Enjoy your travels :)
S02 - Geograph (Axis) vs. DarthMaximus (Allies +12)
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Test summary from TripleA, engine version: 1.8.0.5, time: 22:46:09
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 3 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Russia to Belorussia
1 artillery and 2 infantry moved from Karelia S.S.R. to West Russia
1 armour and 1 infantry moved from Archangel to West Russia
2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
1 armour, 1 artillery and 3 infantry moved from Caucasus to West RussiaCombat - Russians
Battle in Belorussia
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
retreated to Belorussia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in West Russia
Russians attack with 4 armour, 3 artilleries and 10 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 4 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Russia to West Russia
1 aaGun moved from Caucasus to West Russia
1 infantry moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Novosibirsk to Russia
2 infantry moved from Evenki National Okrug to Archangel
1 submarine moved from 4 Sea Zone to 7 Sea Zone
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.
2 fighters moved from Belorussia to ArchangelPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
Archangel : 2 fighters and 2 infantry
Caucasus : 1 factory
Evenki National Okrug : 1 infantry
Karelia S.S.R. : 1 factory
Russia : 1 factory and 9 infantry
Szechwan : 1 infantry
West Russia : 1 flag, 2 aaGuns, 4 armour, 3 artilleries and 9 infantry
Yakut S.S.R. : 4 infantryProduction/PUs Summary :
Russians : 26 / 26
Germans : 39 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
Good defense in Belo but I did pretty well in Wrus with only losing 1 inf.
If you attack Sz 7, my Russia sub will stay and fight and will take the first hit (if it is by a German sub).
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 fighter moved from Ukraine S.S.R. to 17 Sea Zone
1 fighter moved from Bulgaria Romania to 17 Sea Zone
1 bomber and 1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Poland to 14 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 cruiser and 2 submarines moved from 5 Sea Zone to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 11 Sea ZoneCombat - Germans
Battle in 14 Sea Zone
Germans attack with 1 bomber and 2 fighters
British defend with 1 cruiser
Germans roll dice for 1 bomber and 2 fighters in 14 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 17 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 17 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 11 Sea Zone
2 transports owned by the Americans lost in 11 Sea Zone
Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 1/2 hits
Germans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 7 Sea Zone
Germans attack with 1 cruiser, 2 fighters and 2 submarines
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 2 fighters in 7 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 7 Sea Zone
Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 cruiser and 2 fighters in 7 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
Germans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser and 2 fighters in 7 Sea Zone, round 4 : 0/3 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
Germans roll dice for 1 cruiser and 2 fighters in 7 Sea Zone, round 5 : 1/3 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 5 : 1/1 hits
1 cruiser owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser and 2 submarines
Casualties for British: 1 battleship and 1 transport
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 fighter moved from 17 Sea Zone to 15 Sea Zone
1 fighter moved from 14 Sea Zone to 15 Sea Zone
1 bomber moved from 14 Sea Zone to Germany
2 fighters moved from 7 Sea Zone to France
1 aaGun and 1 infantry moved from Italy to 15 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 aaGun and 1 infantry moved from 16 Sea Zone to Ukraine S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 armour and 2 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
1 armour moved from Bulgaria Romania to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Baltic States to Ukraine S.S.R.
1 infantry moved from France to Italy
2 armour moved from France to Poland
1 armour moved from Northwestern Europe to Poland
1 infantry moved from Northwestern Europe to France
1 artillery and 1 infantry moved from Southern Europe to Bulgaria Romania
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 armour moved from Libya to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Baltic States to Poland
2 infantry moved from Norway to Finland
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 aaGun moved from Germany to France
1 infantry moved from Germany to France
2 infantry moved from Germany to PolandPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 15 Sea Zone
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
8 Sea Zone : 1 transport
11 Sea Zone : 2 submarines
15 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
16 Sea Zone : 1 battleship and 1 transport
Algeria : 1 armour, 1 artillery and 2 infantry
Bulgaria Romania : 1 artillery and 1 infantry
Caucasus : 1 flag, 1 factory and 1 infantry
Finland : 4 infantry
France : 2 aaGuns, 2 fighters and 2 infantry
Germany : 1 bomber, 1 factory and 4 infantry
Italy : 1 armour, 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Libya : 1 infantry
Poland : 3 armour and 3 infantry
Ukraine S.S.R. : 1 aaGun, 6 armour, 1 artillery and 8 infantryProduction/PUs Summary :
Russians : 20 / 26
Germans : 45 / 45
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
Good start for allies indeed.
But axis will come :-DHappy fighting!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 bomber moved from United Kingdom to 11 Sea Zone
1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 37 Sea ZoneCombat - British
Battle in 8 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 11 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 2 submarines
2 submarines owned by the Germans Submerged
British win with 1 bomber remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier and 2 fighters
2 submarines owned by the British Submerged
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 2 cruisers and 1 fighter
Casualties for Japanese: 1 battleship, 1 carrier and 2 fightersNon Combat Move - British
1 bomber moved from 11 Sea Zone to Eastern Canada
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 armour moved from 7 Sea Zone to United Kingdom
1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Persia
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Egypt to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Eastern Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 30 Sea Zone
1 infantry moved from Burma to IndiaPlace Units - British
1 carrier and 1 destroyer placed in 7 Sea Zone
3 infantry placed in IndiaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
7 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
30 Sea Zone : 2 infantry and 1 transport
32 Sea Zone : 1 artillery, 1 infantry and 1 transport
37 Sea Zone : 1 carrier, 1 fighter and 2 submarines
Eastern Canada : 1 bomber and 1 infantry
India : 1 aaGun, 1 factory and 7 infantry
New Zealand : 1 infantry
Persia : 1 armour and 2 infantry
Rhodesia : 1 infantry
Trans-Jordan : 1 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 20 / 26
Germans : 45 / 45
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
In the Sz 37 battle, since I got 4 hits right away and your ftr hit but not your BB, I sunk your BB. That way my subs wouldn’t be a factor in rd 2 of the battle since I could potentially sink your BB without it getting a shot off. And since the ftr defends at 4 it seemed like the better defensive play. Turns out it work really well for you, your ftr scored two more hits. I hope that is okay. Your ftr saved that battle for you, it was looking like a real bonus for the Allies, but the ftr evened it out a bit.
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I forgot to mention, if you do Pearl, my sub will submerge.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Manchuria to Anhwei
4 infantry moved from Kiangsu to Anhwei
1 fighter moved from Japan to Anhwei
1 fighter moved from Manchuria to Anhwei
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 60 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan
1 destroyer moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from 50 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo-China Thailand to 37 Sea Zone
1 bomber moved from Japan to 37 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 3 artilleries and 4 infantry in Yunnan, round 2 : 3/8 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 2 fighters and 5 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 5 infantry in Anhwei, round 2 : 0/7 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Anhwei
Japanese roll dice for 2 fighters and 4 infantry in Anhwei, round 3 : 1/6 hits
Americans roll dice for 2 infantry in Anhwei, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Anhwei
Japanese roll dice for 2 fighters and 4 infantry in Anhwei, round 4 : 3/6 hits
Americans roll dice for 1 infantry in Anhwei, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 carrier, 1 fighter and 2 submarines
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/4 hits
British roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 carrier and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese, 1 fighter owned by the British and 2 submarines owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 37 Sea Zone, round 3 : 3/3 hits
British roll dice for 1 carrier in 37 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the British lost in 37 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 destroyer
Casualties for British: 1 carrier, 1 fighter and 2 submarinesNon Combat Move - Japanese
1 infantry moved from Malaya to French Indo-China Thailand
1 bomber moved from 37 Sea Zone to French Indo-China Thailand
1 submarine moved from 44 Sea Zone to 47 Sea Zone
1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from Anhwei to Manchuria
1 carrier moved from 50 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Anhwei to Manchuria
1 cruiser moved from 50 Sea Zone to 61 Sea ZonePlace Units - Japanese
1 transport placed in 62 Sea Zone
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
36 Sea Zone : 1 carrier and 2 fighters
47 Sea Zone : 1 submarine
61 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
62 Sea Zone : 1 transport
Anhwei : 1 flag, 3 infantry
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 1 bomber and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory, 2 fighters and 3 infantry
Manchuria : 2 fighters and 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 1 armour, 3 artilleries and 3 infantryProduction/PUs Summary :
Russians : 19 / 26
Germans : 45 / 45
British : 30 / 31
Japanese : 34 / 34
Americans : 40 / 42 -
I’m fine with all your decissions. Sea battles can be tricky.
This time SZ37 battle did well for me. I had to take your fighter as casualty in round 1. Otherwise I could have retreated and the fighter would have no place to land. So you had at least one more round with your carrier, but it didn’t help. -
Looks good. I was worried about that, but you have to lose the ftr there or you are right, J can just retreat and the ftr has no where to land.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 battleship moved from 56 Sea Zone to 52 Sea ZoneCombat - Americans
Battle in Wake Island
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from 53 Sea Zone to Western Australia
1 carrier moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
1 fighter moved from Western United States to 52 Sea Zone
1 destroyer and 1 submarine moved from 53 Sea Zone to 52 Sea Zone
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from Alaska to Western Canada
1 infantry moved from Western United States to Western Canada
1 aaGun moved from Western United States to Western Canada
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
1 bomber moved from Eastern United States to Western Canada
2 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Szechwan to India
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 destroyer placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 42 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
52 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 cruiser and 1 destroyer
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Hawaiian Islands : 1 infantry
India : 1 fighter
Kazakh S.S.R. : 2 infantry
Wake Island : 1 flag, 2 infantry
Western Australia : 1 fighter
Western Canada : 1 aaGun, 1 bomber and 2 infantry
Western United States : 1 factory and 1 infantryProduction/PUs Summary :
Russians : 19 / 26
Germans : 45 / 45
British : 30 / 31
Japanese : 34 / 34
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter and 2 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
2 infantry moved from Russia to Caucasus
1 fighter moved from Archangel to Caucasus
1 infantry moved from Szechwan to Kwangtung
Russians take Kwangtung from Japanese
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Combat - Russians
Battle in Buryatia S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
7 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Archangel
2 infantry moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 1 infantry
Buryatia S.S.R. : 2 infantry
Caucasus : 1 factory and 2 infantry
Evenki National Okrug : 2 infantry
Karelia S.S.R. : 1 factory and 2 infantry
Kwangtung : 1 flag, 1 infantry
Russia : 1 artillery, 1 factory and 7 infantry
West Russia : 1 flag, 2 aaGuns, 4 armour, 3 artilleries, 2 fighters and 15 infantryProduction/PUs Summary :
Russians : 30 / 31
Germans : 37 / 45
British : 30 / 31
Japanese : 31 / 34
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to Caucasus
1 bomber moved from Germany to Caucasus
1 infantry moved from Ukraine S.S.R. to Belorussia
1 artillery moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from France to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 infantry moved from Libya to Egypt
Germans take Egypt from British
1 artillery and 1 infantry moved from Bulgaria Romania to 16 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Trans-Jordan
2 submarines moved from 11 Sea Zone to 12 Sea ZoneCombat - Germans
Battle in Belorussia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
retreated to Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 1 armour, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 2/4 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Germany
2 fighters moved from Karelia S.S.R. to Finland
1 armour moved from Algeria to Egypt
1 artillery and 2 infantry moved from Algeria to Libya
1 armour and 1 infantry moved from Italy to 15 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Egypt
2 fighters moved from 15 Sea Zone to Finland
1 aaGun, 6 armour and 5 infantry moved from Ukraine S.S.R. to Poland
2 infantry moved from France to Italy
2 aaGuns moved from France to Germany
4 infantry moved from Germany to Baltic StatesPlace Units - Germans
1 artillery and 1 infantry placed in Italy
2 artilleries, 1 bomber and 6 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 9 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 23 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 12 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
9 Sea Zone : 1 submarine
17 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 transports
23 Sea Zone : 1 submarine
Baltic States : 4 infantry
Belorussia : 1 artillery
Egypt : 1 flag, 2 armour and 2 infantry
Finland : 4 fighters and 3 infantry
Germany : 2 aaGuns, 2 artilleries, 2 bombers, 1 factory and 6 infantry
Italy : 1 artillery, 1 factory and 3 infantry
Karelia S.S.R. : 1 flag, 1 armour, 1 factory and 1 infantry
Libya : 1 artillery and 2 infantry
Poland : 1 aaGun, 8 armour and 8 infantry
Trans-Jordan : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Russians : 26 / 31
Germans : 44 / 44
British : 27 / 31
Japanese : 31 / 34
Americans : 40 / 42 -
Ouch! The russians are really strong! There is no advance on the eastern front :-o
I forgot to move the subs, so I made it in edit mode.
The next days I’m really busy. Don’t know when I will be able to do my next move. It could be Tuesday or Wednesday.
I hope thats ok… -
No problem. Take your time.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 destroyer moved from 7 Sea Zone to 9 Sea Zone
2 fighters moved from 7 Sea Zone to 9 Sea Zone
1 bomber moved from Eastern Canada to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to East IndiesCombat - British
Battle in 9 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 62 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in East Indies
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 infantry moved from Persia to Kazakh S.S.R.
1 armour and 1 infantry moved from Persia to India
1 carrier moved from 7 Sea Zone to 8 Sea Zone
2 fighters moved from 9 Sea Zone to 8 Sea Zone
1 bomber moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Rhodesia to Anglo-Egyptian SudanPlace Units - British
3 infantry placed in India
1 carrier and 1 destroyer placed in 8 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs totalTerritory Summary for British :
8 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 1 transport
9 Sea Zone : 1 destroyer
37 Sea Zone : 2 transports
Anglo-Egyptian Sudan : 1 infantry
Buryatia S.S.R. : 1 bomber
East Indies : 1 flag, 1 artillery and 1 infantry
Eastern Canada : 1 infantry
France : 1 flag, 1 infantry
India : 1 aaGun, 1 armour, 1 factory and 11 infantry
Kazakh S.S.R. : 1 infantry
New Zealand : 1 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 26 / 31
Germans : 38 / 44
British : 37 / 37
Japanese : 27 / 34
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory and 3 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
2 fighters moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Anhwei to Kwangtung
1 armour moved from Yunnan to Kwangtung
1 artillery and 1 infantry moved from Yunnan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to East Indies
1 battleship moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to East Indies
1 infantry moved from Yunnan to Kwangtung
1 bomber moved from French Indo-China Thailand to East IndiesCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship and 1 transport
British defend with 2 transports
2 transports owned by the British lost in 37 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Kwangtung
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Kwangtung, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 infantry in Kwangtung, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kwangtung
Japanese win, taking Kwangtung from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 3 fighters and 3 infantry
British defend with 1 bomber; Russians defend with 2 infantry
Japanese roll dice for 3 fighters and 3 infantry in Buryatia S.S.R., round 2 : 2/6 hits
Russians roll dice for 1 bomber and 2 infantry in Buryatia S.S.R., round 2 : 0/3 hits
2 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 3 fighters and 3 infantry in Buryatia S.S.R., round 3 : 0/6 hits
Russians roll dice for 1 bomber in Buryatia S.S.R., round 3 : 0/1 hits
Japanese roll dice for 3 fighters and 3 infantry in Buryatia S.S.R., round 4 : 2/6 hits
Russians roll dice for 1 bomber in Buryatia S.S.R., round 4 : 0/1 hits
1 bomber owned by the British lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 18
Casualties for British: 1 bomber
Casualties for Russians: 2 infantry
Battle in East Indies
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in East Indies, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits
1 infantry owned by the British lost in East Indies
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in East Indies, round 3 : 1/5 hits
British roll dice for 1 artillery in East Indies, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in East Indies
Japanese win, taking East Indies from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from East Indies to French Indo-China Thailand
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from East Indies to 37 Sea Zone
3 fighters moved from Buryatia S.S.R. to Japan
1 submarine moved from 47 Sea Zone to 61 Sea Zone
1 destroyer moved from 61 Sea Zone to 37 Sea Zone
1 cruiser moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 artillery moved from Yunnan to French Indo-China Thailand
1 artillery moved from Yunnan to French Indo-China ThailandPlace Units - Japanese
3 submarines placed in 62 Sea Zone
1 factory placed in French Indo-China ThailandTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs totalTerritory Summary for Japanese :
37 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
61 Sea Zone : 1 submarine
62 Sea Zone : 1 cruiser, 3 submarines and 1 transport
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 3 infantry
Buryatia S.S.R. : 1 flag, 3 infantry
Caroline Islands : 1 infantry
East Indies : 1 artillery
French Indo-China Thailand : 2 artilleries, 1 bomber and 1 factory
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory, 4 fighters and 1 infantry
Kwangtung : 1 armour and 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Szechwan : 1 flag, 1 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 23 / 31
Germans : 38 / 44
British : 33 / 37
Japanese : 36 / 37
Americans : 38 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 23 Sea Zone
2 fighters moved from 11 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 23 Sea Zone to 8 Sea Zone
1 carrier moved from 11 Sea Zone to 10 Sea Zone
1 cruiser and 1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 bomber moved from Western Canada to Wake Island
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from Western Australia to India
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 carrier and 1 destroyer placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
8 Sea Zone : 2 fighters
10 Sea Zone : 1 carrier
52 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Caucasus : 1 fighter and 2 infantry
Eastern Canada : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Eastern United States : 1 factory
Hawaiian Islands : 1 infantry
India : 1 fighter
Wake Island : 1 flag, 1 bomber and 2 infantry
Western Canada : 1 aaGun and 2 infantry
Western United States : 1 factory and 1 infantryProduction/PUs Summary :
Russians : 23 / 31
Germans : 38 / 44
British : 33 / 37
Japanese : 36 / 37
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 fighter and 2 infantry moved from West Russia to Belorussia
1 artillery, 1 fighter and 3 infantry moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 factory and 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Belorussia to Caucasus
2 aaGuns moved from West Russia to Caucasus
4 armour moved from West Russia to Caucasus
1 infantry moved from Archangel to West Russia
1 infantry moved from Russia to Caucasus
1 artillery and 6 infantry moved from Russia to West Russia
2 infantry moved from Evenki National Okrug to ArchangelPlace Units - Russians
4 infantry placed in Caucasus
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUs totalTerritory Summary for Russians :
Archangel : 2 infantry
Belorussia : 1 flag, 2 infantry
Caucasus : 2 aaGuns, 4 armour, 1 factory, 2 fighters and 6 infantry
Karelia S.S.R. : 1 artillery, 1 factory and 1 infantry
Russia : 1 factory and 6 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 3 artilleries and 16 infantryProduction/PUs Summary :
Russians : 29 / 30
Germans : 32 / 44
British : 33 / 37
Japanese : 36 / 37
Americans : 38 / 38