SZ 106 submerge
no scramble 111
Scramble?
Yes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter moved from India to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 bombers moved from Egypt to 97 Sea Zone
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
retreated to Yunnan
Japanese win with 3 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British attack with 2 bombers, 1 destroyer and 2 submarines
Italians defend with 1 fighter and 1 submarine
2 submarines owned by the British Submerged
British win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter and 1 submarine
Non Combat Move - British
2 bombers moved from 97 Sea Zone to Egypt
1 fighter moved from 37 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from India to Burma
1 artillery and 4 infantry moved from West India to India
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
1 tactical_bomber moved from Trans-Jordan to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
3 submarines placed in 98 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Greece to Romania
4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,1
Italians collect 10 PUs (6 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,5,5,6,1,1,4,1,2,3,2,1,5,4,3,5,6,6,2,5,4
ANZAC collect 10 PUs (4 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Persia to India
2 infantry moved from Libya to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Persia to India
2 infantry moved from Libya to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
1 bomber moved from Germany to Finland
6 mech_infantrys moved from Germany to Baltic States
5 armour moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 armour and 2 artilleries
Germans win, taking Finland from Russians with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour and 2 artilleries
Battle in Baltic States
Germans attack with 5 armour and 6 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Novgorod
1 bomber moved from Finland to Western Germany
1 carrier, 1 cruiser and 3 transports moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Finland to 125 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
6 infantry placed in Germany
3 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
6 artilleries and 6 infantry moved from Belarus to Baltic States
1 armour, 1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Russia to Baltic States
1 artillery and 2 infantry moved from Bessarabia to Romania
1 fighter moved from Belarus to Romania
1 tactical_bomber moved from Belarus to Baltic States
1 mech_infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Eastern Poland from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 5 armour and 5 mech_infantrys
Russians win, taking Baltic States from Germans with 6 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Germans: 5 armour and 5 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour and 1 infantry
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Caucasus to Rostov
1 fighter moved from Romania to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
6 artilleries and 3 infantry moved from Bryansk to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
6 infantry moved from Vologda to Smolensk
2 aaGuns and 9 infantry moved from Novosibirsk to Vologda
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 artilleries, 2 fighters and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs
Sorry, didn’t have a chance to do this today and won’t have access for the weekend. Sorry for the delay.
I think I’m in a fair bit of trouble anyway…
No problem :) Been busy for a few days myself ^^
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to 19 Sea Zone
2 cruisers, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
2 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 battleships moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Sumatra
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Philippines
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
1 fighter moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Hopei
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kwangtung to Kiangsi
2 infantry moved from Yunnan to Kweichow
5 fighters and 5 tactical_bombers moved from French Indo China to Kweichow
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Kweichow from Chinese with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 cruisers, 1 infantry, 1 mech_infantry and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 4 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 carriers, 3 destroyers, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from Kiangsi to French Indo China
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
3 fighters and 3 tactical_bombers moved from Kweichow to Shantung
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 infantry placed in Japan
1 cruiser and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Changing PUs for Japanese from 52 to 54
EDIT: Turning off Edit Mode
ok, so there are 2 save files above. The first is my turn without any edits in case you don’t agree with my edits.
The 2nd is with an edit that I think is fine because it’s an obvious mistake that can easily be added back in. The mistake being that I forgot to move my inf and mech off the transports to attack the phillipines. I ended up winning the battle in 1 round with my air. So my edits are as follows:
-Added a fighter back in because I would have taken an inf as my loss.
-Deleted inf.
-Added mech to phil.
-Moved 2 fighters from Japan to phil because I couldn’t do it in ncb because I didn’t own territory.
-Added 2 PU to japan total.
Use whichever file you deem suitable.
Hey.
Its probably fine. Just one thing, the rules states that you cant land in a territory which where not friendly/or yours at the start of your turn or something. Anyways, you cant land these fighters in philippines. So where do you want those fighters?
Oops!
If they can be landed on the carriers then do that (although I think I might be at capacity already). Otherwise I’ll just leave them in Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Changing PUs for Japanese from 52 to 54
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from Queensland to 41 Sea Zone
Combat - Americans
Battle in Manchuria
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 1 fighter and 3 infantry; Italians defend with 1 harbour
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter and 3 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
6 fighters and 1 tactical_bomber moved from Western United States to Johnston Island
1 armour moved from Egypt to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from 41 Sea Zone to India
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 harbour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking 97 Sea Zone from Italians, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from West India to India
1 fighter moved from Burma to India
1 mech_infantry moved from Eastern Persia to India
2 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries and 2 infantry moved from Iraq to Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 bombers moved from Egypt to India
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 71 Sea Zone to 79 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 transport placed in 81 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
1 harbour placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4,3,5,3,1,5,3
Italians collect 1 PU (15 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Nice convoy damage :P
Well, there’s no point delaying the inevitable. Are you happy to call this a game or would you like to keep going?