Game 1 of 2025
Golantrev (Axis) vs Paksos (Allies) G40
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 infantry moved from Switzerland to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to Southern Italy
2 armour moved from Northern Italy to FrancePlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,6,4,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3,2,5
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 66 Sea Zone to 85 Sea Zone
1 transport moved from 85 Sea Zone to 86 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from India to IraqPlace Units - ANZAC
1 fighter placed in Queensland
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 66 Sea Zone to 85 Sea Zone
1 transport moved from 85 Sea Zone to 86 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from India to IraqPlace Units - ANZAC
1 fighter placed in Queensland
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Algeria to TunisiaTurn Complete - French
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Happy 4 July, buddy! :-D
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Happy Independence Day to you!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Vyborg to Novgorod
5 transports moved from 115 Sea Zone to 114 Sea Zone
7 infantry moved from Sweden to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
9 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
4 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
5 artilleries moved from Baltic States to Eastern Poland
1 infantry moved from Eastern Poland to Romania
12 infantry moved from Baltic States to Eastern Poland
8 infantry moved from Baltic States to Eastern Poland
5 artilleries moved from Baltic States to Eastern PolandCombat - Germans
Non Combat Move - Germans
2 infantry moved from Greece to Turkey
Germans take Turkey from Neutral_True
3 mech_infantrys moved from Bulgaria to Turkey
1 armour moved from Bulgaria to Turkey
4 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
4 fighters moved from Western Germany to Romania
2 fighters moved from Western Germany to RomaniaPlace Units - Germans
1 armour and 4 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 4 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Western Germany
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,5,6,2,5,6,2,4,5,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,3,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,4,2,5,2
Germans collect 49 PUs (13 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Belarus
1 bomber moved from Ukraine to Turkey
2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Belarus
1 bomber moved from Ukraine to Turkey
2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Turkey
Russians attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour, 2 infantry and 3 mech_infantrys
Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -33
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 bomber, 2 fighters and 1 tactical_bomberNon Combat Move - Russians
8 artilleries and 8 infantry moved from Bessarabia to Ukraine
1 aaGun, 4 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
2 artilleries and 18 infantry moved from Archangel to Smolensk
2 armour moved from Smolensk to Rostov
3 infantry moved from Volgograd to CaucasusPlace Units - Russians
6 infantry placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
2 mech_infantrys placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Russians collect 38 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in KoreaNon Combat Move - Japanese
1 armour and 7 mech_infantrys moved from Manchuria to Anhwe
3 artilleries, 3 fighters, 1 infantry and 9 mech_infantrys moved from Yunnan to Burma
3 artilleries moved from French Indo China to Yunnan
3 mech_infantrys moved from Hunan to Burma
1 aaGun moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
2 tactical_bombers moved from Anhwe to Burma
2 bombers moved from Shantung to Burma
1 tactical_bomber moved from Shensi to Turkey
1 mech_infantry moved from Tsinghai to Kweichow
1 mech_infantry moved from Chahar to Kweichow
3 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from Japan to Kweichow
1 tactical_bomber moved from Japan to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Tanganyika Territory to Mozambique
Japanese take Mozambique from Neutral_TruePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in KoreaNon Combat Move - Japanese
1 armour and 7 mech_infantrys moved from Manchuria to Anhwe
3 artilleries, 3 fighters, 1 infantry and 9 mech_infantrys moved from Yunnan to Burma
3 artilleries moved from French Indo China to Yunnan
3 mech_infantrys moved from Hunan to Burma
1 aaGun moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
2 tactical_bombers moved from Anhwe to Burma
2 bombers moved from Shantung to Burma
1 tactical_bomber moved from Shensi to Turkey
1 mech_infantry moved from Tsinghai to Kweichow
1 mech_infantry moved from Chahar to Kweichow
3 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from Japan to Kweichow
1 tactical_bomber moved from Japan to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Tanganyika Territory to Mozambique
Japanese take Mozambique from Neutral_TruePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 battleship, 1 cruiser and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Southeast Mexico to Venezuela
1 infantry moved from Colombia to Venezuela
1 mech_infantry moved from Peru to Venezuela
3 artilleries and 3 infantry moved from Spain to Southern France -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 battleship, 1 cruiser and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Southeast Mexico to Venezuela
1 infantry moved from Colombia to Venezuela
1 mech_infantry moved from Peru to Venezuela
3 artilleries and 3 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 battleship, 1 cruiser and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Southeast Mexico to Venezuela
1 infantry moved from Colombia to Venezuela
1 mech_infantry moved from Peru to Venezuela
3 artilleries and 3 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from GermansCombat - Americans
Battle in Venezuela
Americans attack with 1 infantry and 4 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 armour and 2 infantry placed in Spain
5 artilleries and 5 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
1 battleship and 1 cruiser placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 battleship, 1 cruiser and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Southeast Mexico to Venezuela
1 infantry moved from Colombia to Venezuela
1 mech_infantry moved from Peru to Venezuela
3 artilleries and 3 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from GermansCombat - Americans
Battle in Venezuela
Americans attack with 1 infantry and 4 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 armour and 2 infantry placed in Spain
5 artilleries and 5 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
1 battleship and 1 cruiser placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery and 1 mech_infantry moved from Kenya to Tanganyika Territory
3 fighters and 1 tactical_bomber moved from French Madagascar to MozambiqueCombat - British
Battle in Mozambique
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 fighter
Battle in Tanganyika Territory
British attack with 1 armour, 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Tanganyika Territory from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Mozambique to KenyaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
3 artilleries moved from Northern Italy to Southern France
1 armour moved from France to Southern France
1 armour moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 armour, 3 artilleries and 3 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to TurkeyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,4,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,1,4
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
3 artilleries moved from Northern Italy to Southern France
1 armour moved from France to Southern France
1 armour moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 armour, 3 artilleries and 3 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to TurkeyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,4,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,1,4
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Iraq to India
1 transport moved from 86 Sea Zone to 91 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs