Scramble to z116?
15L DutchmanD (Allies+15) vs Boldfresh (Axis) GAME 1
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You are on a three day rotation…
in purgatory, in order to pay for my crimes against humanity…
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Nah, bruh. I want save the best for last. I want to savor this match….
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haha, well, it’s not like a win here would mean much - i’m an axis noob at the moment, playing in the most scatterbrained fashion. easy pickins.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
5 bombers moved from Eastern United States to Midway
1 tactical_bomber moved from 89 Sea Zone to Western United States
1 fighter moved from 89 Sea Zone to Western United States
1 destroyer moved from 102 Sea Zone to 101 Sea Zone
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Southeast Mexico to Central United States
1 armour moved from Southeast Mexico to Central United States
1 carrier moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 bombers placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2,6,5,6,1,6,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Sikang to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
retreated to Kwangsi
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
my dominance in china continues. cowdice!!
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Nah, bruh. I want save the best for last. I want to savor this match….
aha! just noticed you did back off scandanavia - good decision!
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doooooood! don’t be wrisking those flying tigres…
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
retreated to Kwangsi
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 aaGun, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in Kwangsi
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Burma to Yunnan
5 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Persia
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 transport moved from 77 Sea Zone to 71 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
4 infantry moved from Brazil to British Guiana
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Quebec to Eastern United States
1 artillery moved from Quebec to Eastern United States
1 fighter moved from Union of South Africa to RhodesiaPlace Units - British
1 fighter placed in Persia
1 aaGun and 1 fighter placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 armour and 6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour and 6 mech_infantrys -
this yunnan attack is going to be so fun. just one round…
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 aaGun, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in Kwangsi
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Burma to Yunnan
5 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Persia
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 transport moved from 77 Sea Zone to 71 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
4 infantry moved from Brazil to British Guiana
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Quebec to Eastern United States
1 artillery moved from Quebec to Eastern United States
1 fighter moved from Union of South Africa to RhodesiaPlace Units - British
1 fighter placed in Persia
1 aaGun and 1 fighter placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 armour and 6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour and 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Iraq to Northwest Persia
1 bomber moved from Greece to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
1 artillery moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Bessarabia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern PolandCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery and 2 bombers
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 bombers moved from Northwest Persia to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
4 infantry moved from Yugoslavia to Northern Italy
2 aaGuns moved from Romania to Eastern Poland
2 aaGuns moved from Northern Italy to France
2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 factory_minor placed in Iraq
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Iraq to Northwest Persia
1 bomber moved from Greece to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
1 artillery moved from Tanganyika Territory to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Bessarabia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern PolandCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery and 2 bombers
Russians defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 bombers moved from Northwest Persia to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
4 infantry moved from Yugoslavia to Northern Italy
2 aaGuns moved from Romania to Eastern Poland
2 aaGuns moved from Northern Italy to France
2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 factory_minor placed in Iraq
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs -
sending the inf from somaliland to kenya.
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feel free to rearrange your us ships. otherwise i think you are unnecessarily risking your acc. i know you want it in that zone to have the air available for gib.
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with the cruiser there i would probably still take a shot. if you want to move the acc out of the zone i’d want to possibly change the italian buy.
you could put the ftrs on suriname which still reaches gib - but then they can’t slip over to the pacific as easy. :wink:
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bump?
just kidding, i know you are making this move tomorrow morning when you have found your happy place…
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Siam to Shan StatePlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Siam to Shan StatePlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to TunisiaTurn Complete - French