• DiceRolls: 5@4 2@3 2@2 1@1; Total Hits: 35@4: (6, 6, 3, 3, 3)2@3: (5, 4)2@2: (6, 4)1@1: (5)

    DiceRolls: 1@4 2@3 3@3 1@4; Total Hits: 31@4: (1)2@3: (4, 1)3@3: (6, 4, 2)1@4: (5)


  • DiceRolls: 5@4 2@3; Total Hits: 65@4: (2, 6, 4, 2, 3)2@3: (2, 2)

    DiceRolls: 3@3 1@4; Total Hits: 33@3: (1, 2, 1)1@4: (5)


  • Repost:

    Anybody not wanting to sift through the dice rolling thread for the correct syntax can read this post.

    Use a colon instead of a semi-colon in the line below…  : instead of ;

    ;aaa 1@1 1@2 1@3 1@4;

    would roll 1 die at 1, 1 at 2  (or less), 1 at 3 (or less) and 1 at 4(or less)

    the first number declares how many dice to roll, the @(at symbol) followed by a number tells the computer what number on a six sided die or lower equals a hit.

    Here is the syntax for rolling 4 artillery and 2 fighters

    ;aaa 4@2 2@3;

    again I switch the ; semi-colons with : colons to get this

    DiceRolls: 4@2 2@3; Total Hits: 14@2: (3, 5, 4, 3)2@3: (4, 1)

    Note: you cannot see the actual result until you post. Preview and edits will look strange.

  • '10

    DiceRolls: 12@1 6@2 1@3; Total Hits: 112@1: (4, 2, 5, 6, 5, 3, 4, 5, 1, 4, 2, 5)6@2: (5, 5, 6, 6, 6, 6)1@3: (4)

    DiceRolls: 15@2; Total Hits: 615@2: (3, 4, 5, 4, 4, 2, 2, 2, 4, 1, 2, 1, 4, 3, 6)

    DiceRolls: 12@1 6@2 1@3; Total Hits: 612@1: (4, 2, 2, 2, 1, 3, 6, 2, 1, 4, 1, 1)6@2: (4, 6, 1, 2, 3, 5)1@3: (6)

    DiceRolls: 15@2; Total Hits: 715@2: (1, 2, 2, 2, 4, 5, 3, 5, 6, 1, 2, 5, 4, 3, 1)

    DiceRolls: 12@1 6@2 1@3; Total Hits: 212@1: (5, 3, 3, 5, 4, 3, 2, 5, 4, 5, 4, 4)6@2: (6, 6, 2, 6, 6, 4)1@3: (1)

    DiceRolls: 15@2; Total Hits: 615@2: (2, 1, 6, 5, 6, 5, 5, 1, 4, 2, 3, 4, 1, 5, 1)

    DiceRolls: 12@1 6@2 1@3; Total Hits: 312@1: (5, 3, 3, 1, 1, 6, 5, 5, 4, 5, 5, 5)6@2: (4, 5, 3, 5, 1, 3)1@3: (4)

    DiceRolls: 15@2; Total Hits: 315@2: (5, 2, 2, 3, 2, 6, 5, 5, 4, 5, 4, 4, 4, 6, 6)

    DiceRolls: 12@1 6@2 1@3; Total Hits: 512@1: (4, 1, 6, 3, 6, 3, 1, 4, 2, 5, 3, 5)6@2: (3, 3, 1, 6, 1, 3)1@3: (2)

    DiceRolls: 15@2; Total Hits: 915@2: (4, 5, 1, 2, 4, 4, 6, 1, 2, 4, 1, 1, 1, 1, 1)

    DiceRolls: 12@1 6@2 1@3; Total Hits: 512@1: (3, 1, 4, 4, 4, 6, 2, 1, 4, 5, 3, 5)6@2: (5, 4, 2, 6, 1, 6)1@3: (1)

    DiceRolls: 15@2; Total Hits: 515@2: (2, 3, 5, 2, 4, 6, 5, 4, 1, 5, 5, 2, 2, 5, 6)


  • SZ: 106

    Attacker
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    Defender
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '13

    test:

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '13

    one more test:

    Attack:
    DiceRolls: 17@1 3@2 1@3 1@4; Total Hits: 717@1: (5, 1, 4, 2, 4, 1, 5, 6, 1, 5, 3, 1, 5, 2, 1, 5, 6)3@2: (6, 3, 5)1@3: (1)1@4: (1)

    Defend:
    DiceRolls: 4@2 3@4; Total Hits: 64@2: (1, 1, 2, 6)3@4: (4, 2, 3)

  • '17 '16 '15 '12

    DiceRolls: 4@1 2@2 3@4; Total Hits: 34@1: (5, 4, 3, 4)2@2: (5, 6)3@4: (4, 1, 2)

  • '17 '16 '15 '12

    SZ x

    DiceRolls: 2@2 3@4; Total Hits: 32@2: (3, 2)3@4: (4, 2, 5)

    SZ y

    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (3, 6)1@4: (3)

  • '10

    DiceRolls: 2@2 3@3 3@4; Total Hits: 42@2: (5, 5)3@3: (2, 6, 3)3@4: (1, 6, 3)

    DiceRolls: 1@1 3@2 3@4; Total Hits: 21@1: (1)3@2: (6, 5, 4)3@4: (6, 4, 5)

    DiceRolls: 2@2 3@3 3@4; Total Hits: 12@2: (6, 3)3@3: (6, 6, 4)3@4: (6, 3, 6)

    DiceRolls: 1@1 3@2 3@4; Total Hits: 31@1: (6)3@2: (4, 2, 1)3@4: (5, 6, 4)

    DiceRolls: 2@2 3@3 3@4; Total Hits: 32@2: (3, 4)3@3: (3, 5, 3)3@4: (5, 5, 3)

    DiceRolls: 1@1 3@2 3@4; Total Hits: 41@1: (2)3@2: (5, 3, 1)3@4: (3, 2, 4)

    DiceRolls: 2@2 3@3 3@4; Total Hits: 72@2: (1, 2)3@3: (1, 1, 1)3@4: (4, 6, 3)

    DiceRolls: 1@1 3@2 3@4; Total Hits: 11@1: (4)3@2: (6, 1, 5)3@4: (6, 6, 5)

    DiceRolls: 2@2 3@3 3@4; Total Hits: 22@2: (3, 2)3@3: (3, 6, 6)3@4: (6, 5, 5)

    DiceRolls: 1@1 3@2 3@4; Total Hits: 11@1: (2)3@2: (6, 4, 4)3@4: (1, 6, 6)

    DiceRolls: 2@2 3@3 3@4; Total Hits: 62@2: (5, 1)3@3: (1, 5, 1)3@4: (1, 3, 1)

    DiceRolls: 1@1 3@2 3@4; Total Hits: 11@1: (4)3@2: (6, 6, 4)3@4: (5, 5, 4)

    DiceRolls: 2@2 3@3 3@4; Total Hits: 22@2: (4, 2)3@3: (5, 6, 2)3@4: (5, 5, 6)

    DiceRolls: 1@1 3@2 3@4; Total Hits: 41@1: (3)3@2: (1, 6, 1)3@4: (4, 6, 1)

    DiceRolls: 2@2 3@3 3@4; Total Hits: 52@2: (3, 4)3@3: (1, 3, 2)3@4: (2, 4, 5)

    DiceRolls: 1@1 3@2 3@4; Total Hits: 51@1: (2)3@2: (1, 5, 2)3@4: (4, 4, 1)

    DiceRolls: 2@2 3@3 3@4; Total Hits: 52@2: (1, 1)3@3: (3, 6, 6)3@4: (4, 4, 5)

    DiceRolls: 1@1 3@2 3@4; Total Hits: 51@1: (3)3@2: (1, 5, 2)3@4: (1, 2, 1)

    DiceRolls: 2@2 3@3 3@4; Total Hits: 42@2: (2, 5)3@3: (4, 2, 2)3@4: (6, 3, 5)

    DiceRolls: 1@1 3@2 3@4; Total Hits: 11@1: (4)3@2: (5, 5, 3)3@4: (6, 3, 6)

  • '15

    Testing:

    DiceRolls: 6@2; Total Hits: 26@2: (1, 2, 4, 3, 3, 4)


  • DiceRolls: 1@6; Total Hits: 11@6: (5)


  • Test

    DiceRolls: 3@1 2@2 1@3 1@4; Total Hits: 13@1: (3, 4, 2)2@2: (3, 6)1@3: (3)1@4: (5)


  • DiceRolls: 4@1 1@3; Total Hits: 14@1: (2, 4, 5, 5)1@3: (2)

  • '17 '16 '15 '12

    DiceRolls: 7@1; Total Hits: 27@1: (3, 6, 1, 3, 5, 1, 4)


  • DiceRolls: 21@3; Total Hits: 1021@3: (1, 4, 3, 4, 4, 1, 4, 4, 5, 4, 1, 2, 5, 5, 5, 2, 1, 3, 5, 2, 3)


  • Attacker
    DiceRolls: 1@4; Total Hits: 01@4: (6)

    Defender
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • Attacker
    DiceRolls: 10@4; Total Hits: 510@4: (6, 2, 6, 4, 1, 5, 3, 6, 1, 6)

    Defender
    DiceRolls: 10@4; Total Hits: 810@4: (4, 3, 2, 4, 2, 4, 6, 5, 2, 4)

  • '12

    Getting those results is only half the battle.  If you rolled 6000 dice and got 1000 1’s in a row followed by 1000 2’s in a row followed by……  You would indeed have 1/6 of each dice number rolled.  But sequence batters.  If you happen to get the tail end of a lot of 5,6’s in a row and the opponent’s dice get the part of the sequence of generated numbers that are in the 1s and 2s then it sucks to be the attacker.  30 batches of rolls with 30 dice with each batch of 30 rolls taken from a sequence of tens of 1000s then using statistical analysis…then I would be happy.  Can ya tell I just rolled for 9 bombers and 6 of 9 dice were 6s and only 1 dice was a 3 or less… I’ll get over it…eventually :-)

  • '12

    batters matters, I’m rolling some dice to get the cobwebs out!

    DiceRolls: 3@1 8@3 1@4; Total Hits: 23@1: (3, 1, 3)8@3: (4, 5, 6, 6, 6, 6, 1, 5)1@4: (6)
    DiceRolls: 7@2 2@3; Total Hits: 47@2: (3, 2, 1, 3, 3, 3, 5)2@3: (3, 1)

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