I took a spin of @VictoryFirst 's new World War 1 1914 module that integrated The Good Captain’s balance rules. I played both sides. The game transpired to be quite evenly balanced, and I’d like to continue the game with a human player. You would need to download VictoryFirst’s new module to play it (simply download the zip file, moving into the DownloadedMaps folder, then upzip it, though you might need to restart TripleA): https://www.mediafire.com/file/6iqf74g0s1zyktp/world_war_i_1914_balanced.zip/file
Dice Roller
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Yeah, happened to me too. Seemed strange to me after my AC and Inf were all hitting, and my Ftrs came up empty in every battle on J1…
The way you do it now is to either do separate rolls, or you can do it like this:
Suppose 5 Inf 2 Ftrs attacking (5@1, 2@3):
;dice 5d6 2d6;Substitute the semicolons with colons:
5 Inf 2 Ftrs attacking (5@1, 2@3):
Rolling 5d6 2d6:
(1, 2, 3, 3, 4) (2, 3) -
Here’s another quick tip … if you’re posting dice, it can be really annoying that afterwards it goes back to the forum instead of the thread of messages. You can fix this 2 ways …
Manually, each time click “Additional Options->Return to this Topic”
Automatically, click “Profile->Look and Layout Preferences->Return to topics after posting by default” and Save
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Yeah, sorry everybody about changing it like that. I put a message in the Website Discussion forum but next time I’ll put it in announcements. So always check for announcements first.
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Test
Rolling 2d6 4d6 3d6:
(4, 6) (2, 4, 5, 6) (2, 2, 3) -
test
Rolling 2d6 3d6 4d6:
(4, 6) (3, 5, 6) (2, 4, 5, 6) -
Testing new feature (default is ‘d6’ so don’t have to specify):
Attacker 3inf 1arm Defender 2inf
Rolling 3 1 2:
(1, 2, 4) (5) (1, 2) -
I hate those dug-in defenders :roll:
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How does this work? This looks like a neat idea!
;dice 5d6 2d6;
Rolling 5d6 2d6:
(1, 1, 2, 6, 6) (5, 6) -
With the groupings I think it would be great if you could specifiy text titles for the groups.
Something like this
;dice “Infantry” 5d6 “Fighters” 2d6;
And the the oputput would be something like this (on multiple lines)
Rolling 5d6 2d6:
Infantry 1, 1, 2, 6, 6
Fighters 5, 6Mot
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Hi Mot, welcome to Axis & Allies.org!
I am working on that. Incremental development. First get something out there that people can use, collect feedback, and improve. I’d like to get to the point where you can press a button and get a dialogue box that helps you fill out the numbers.
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Mot, we’re having a discussion in the Software Development format about creating an open Axis & Allies XML specification. Would you like to join in on the conversation?
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That’s a good idea, considering everyone seems to use something different. It would allow you to write converters and/or include that functionality into current and future map programs.
Where are you working on the project?
Mot
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We’re working on it right here. Look at the Software Development forum.
The TripleA guys have a format as a possible starting point. Question about MapView, does it have a way to determine which units are in which territories? (Actually, can you answer that in the Software Dev forum?)
Thanks.
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Rolling 6d6 3d6:
(1, 2, 2, 3, 4, 6) (4, 4, 6) -
Testing
Rolling 2 3 4:
(2, 4) (2, 4, 6) (2, 3, 4, 5) -
Test:
Attacker:3 inf
Rolling 3d6:
(1, 3, 5)2 arm
Rolling 2d6:
(2, 6)1 ftr
Rolling 1d6:
(5)Defender:
3 inf
Rolling 3d6:
(1, 1, 2)1 arm
Rolling 1d6:
(2) -
Even better do this instead …
5 inf, 2 arm, 1 bmb
dice 5 2 1
Rolling 5 2 1:
(1, 3, 4, 4, 4) (5, 6) (2) -
Thank you.
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Testing
:dice 3
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Try again
dice 5 2 1