@EnoughSaid:
Baron Munchhausen,
Thank you for the constructive replies! The pleasure was on my side.
I hadn’t even realized that I kept the 2 DD = 1 Carrier� � /� � 1 DD + 1 Cruiser = 1 Battleship ratios. So I didn’t even think about keeping 2 Submarines the price of 1 Cruiser. You make a good point there.
Yet, making the Destroyer better in comparison to the Submarine was actually something I intended. In my experience, subs have so many benefits they’re an absolute bargain at 6 compared to other navy units. Even with the costs above, subs will still get used.
One cool thing about this is how Cruisers are more competitive. Before, they had little benefit. They were outclassed by the other ships below and above them. Destroyers were better at sea. They bombarded more cost effectively than a Battleship, but that was it, which made them surpassed by the two capital ships for overall flexibility.
Now, they’re 3.33 IPCs per damage pip, compared to 3.5 IPCs per pip on a destroyer. Sure, destroyers are more effective large-scale for controlling the sea due to IPC/hit as you called it, but it’s no longer a shoe-in for Destroyers over Cruisers. Cruisers can bombard and now hit harder for the dollar. They both have their roles now.
Of course with everyone else getting the love, carriers do too. No real reason why I picked 14. It just seemed right. By making the carrier cheaper, that also boosts the effectiveness of air units; although they are overall weakened on a comparative basis by this change.
I suppose this would all-in-all help the Allies a little more, like you said. Italy would love this change, as it would have the most impact to Italy in proportion to economy as other players. Same for ANZAC, too. The benefit to Japan and USA would mostly balance each other out in the Pacific theater. But in the Atlantic it would help the Allies more because USA and UK have more of a need for ships than Germany does (even though Germany can build them just as well) thereby swinging the balance.
Here is a few results from the Battlecalc.
(I’m not sure if it can prove something or not, in such a wide context as Atlantic TO.)
For 56 IPCs you got 7 OOB Destroyers, now you have 8 Destroyers,
while Germany would bought 9 OOB Subs (54 IPCs) and at 5 IPCs would get 11 Subs (55 IPCs).
7 DDs against 9 Subs = 66% vs 33% for OOB � � �  9 Subs against 7 DDs = 83% vs 13%
8 DDs (7 IPCs) against 9 Subs (6 IPCs) = 83% vs 16% � � � � 9 Subs against 8 DDs = 70% vs 29%
8 DDs (7 IPCs) against 11 Subs (5 IPCs) = 57 % vs 43% � 11 Subs against 8 DDs = 93% vs 6%
This would seems an improvement for Germany if Subs are at 5 IPCs.
On the other part, planes doesn’t change while other combat units will such as Cruiser.
Cruiser defending @3 will be on par (10 IPCs) with Fighter attacking @3. Allies will most willingly makes the trade off.
Instead of making both exchanges a loss for Allies in OOB, 1 DD for 1 Sub = minus 2 IPCs and 1 Cruiser for 1 Fg = minus 2 IPCs
I really can’t tell how far this change the OOB bias toward Axis into a bias toward Allies or simply making it fairer.
My impression is that if I have to try such costs in a game-test, I would try the reduced cost for all naval units including Subs.
Just to see, what happened to the balance of thing compared to OOB Axis bias.
Does the bias remains or not with Subs at 5?
Then I would play according to my preference, such as having a grudge against Subs and keeping them at 6 IPCs.
Also:
OOB 2 BBs 40 IPCs was costlier than OOB 1 CV + 2 Fgs at 36 IPCs,
Now 2 BBs at 34 IPCs = 1 CV + 2 Fgs at 34 IPCs
2 Battleships 63% vs 24% Carrier group
Carrier group 7% vs 91% 2 Battleships
Making BB better in both ways: offense and defense.
Hope all your players will accept to try a game at your reduced costs.
Have fun and keep us posted on the outcomes.