@mike64 dawg v mike g40 start round 5 Germany 5.tsvg we are both starting in round 5.
G40 Wheatbeer (Allies +18, joint decision) vs AlexGreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 infantry moved from Algeria to MoroccoCombat - French
Battle in Morocco
French attack with 1 infantry
Italians defend with 1 armour
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Italians lost in Morocco
French win, taking Morocco from Italians with 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 76 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 39 / 69
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 14 / 20
ANZAC : 14 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
That was lucky
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It was good use of that inf, even if it would have missed. The French do well Id say, no complaints from me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 battleship moved from 112 Sea Zone to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Morocco
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/11 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Gibraltar from British, taking Normandy Bordeaux from French with 1 artillery, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Norway to Finland
2 mech_infantrys moved from France to Germany
6 armour moved from France to Germany
3 armour moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
1 artillery moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Germany
2 aaGuns, 2 artilleries and 15 infantry moved from Germany to PolandPlace Units - Germans
2 destroyers placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Kazakhstan to Shensi
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 fighter moved from Novgorod to Russia
2 aaGuns, 3 artilleries and 11 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 4 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
5 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
5 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs totalProduction/PUs Summary :
Germans : 42 / 53
Russians : 37 / 38
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 14 / 20
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
J2 is so much work, usually :)
Tomorrow. -
Okay doke
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Scramble decision Guam sz, pls
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scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 artillery, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 carrier moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to Guam
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to Shan State
2 infantry moved from Hunan to Yunnan
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
2 fighters moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone
Americans scrambles to create a battle in territory 21 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 fighter
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans lost in 21 Sea Zone
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Guam
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 airfield
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese winJapanese win, taking Guam from Americans with 1 fighter and 2 infantry remaining, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 3/8 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits
3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantryNon Combat Move - Japanese
2 bombers moved from Philippines to Kwangsi
1 fighter moved from 21 Sea Zone to Manchuria
1 tactical_bomber moved from 21 Sea Zone to Manchuria
1 fighter moved from Guam to 21 Sea Zone
1 artillery moved from Korea to Manchuria
1 aaGun and 6 infantry moved from Jehol to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Siam
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
1 armour moved from French Indo China to Siam
1 fighter moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Kwangsi to 35 Sea ZonePlace Units - Japanese
1 airfield placed in Kwangsi
2 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
Rescued from page 2 ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 tactical_bomber moved from 16 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Western United States to Central United States
1 aaGun moved from Central United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand
1 aaGun moved from Central United States to Southeast Mexico
1 armour and 2 mech_infantrys moved from Western United States to Southeast Mexico
2 mech_infantrys moved from Western United States to Southeast Mexico
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 42 / 53
Russians : 37 / 38
Japanese : 47 / 47
Americans : 50 / 71
Chinese : 6 / 15
British : 28 / 34
UK_Pacific : 6 / 17
Italians : 14 / 20
ANZAC : 14 / 14
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Shensi to Szechwan
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 42 / 53
Russians : 37 / 38
Japanese : 45 / 47
Americans : 50 / 71
Chinese : 8 / 8
British : 28 / 34
UK_Pacific : 6 / 17
Italians : 14 / 20
ANZAC : 14 / 14
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Malta to 92 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Shan State
1 armour moved from India to Shan State
1 tactical_bomber moved from India to Shan State
2 fighters moved from India to Yunnan
1 armour moved from Egypt to Tobruk
2 fighters moved from Malta to Tobruk
1 artillery moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to KenyaCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tobruk
British attack with 1 armour and 2 fighters
Italians defend with 1 infantry
British roll dice for 1 armour and 2 fighters in Tobruk, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Tobruk
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Shan State to India
1 aaGun moved from Burma to Shan State
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 76 Sea Zone to 72 Sea Zone
2 fighters moved from Tobruk to Egypt
1 bomber moved from 92 Sea Zone to Malta
2 fighters moved from United Kingdom to 101 Sea Zone
1 destroyer and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 factory_minor placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,2,6,1,3,3,6,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 42 / 53
Russians : 37 / 38
Japanese : 43 / 47
Americans : 50 / 71
Chinese : 9 / 8
British : 31 / 31
UK_Pacific : 7 / 6
Italians : 13 / 20
ANZAC : 14 / 14
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I was really curious if you would triple-attack sz 37.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
2 armour and 2 infantry moved from Albania to Greece
1 bomber and 2 fighters moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 4/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
2 fighters moved from Greece to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 cruiser and 1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 artillery moved from Tunisia to Libya
1 infantry moved from Libya to Tunisia
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 aaGun and 4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 submarines and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
Failing would hurt the Allies more than succeeding would hurt Japan. Especially since the US can’t even focus heavy Pacific thanks to German naval threats :-P
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I agree with you. I just remember allweneed doing this against me, against the odds, and he succeeded. I would not have done it, either.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
1 artillery and 2 infantry moved from New South Wales to South Australia
1 cruiser moved from 61 Sea Zone to 63 Sea Zone
3 fighters moved from Java to IndiaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs totalProduction/PUs Summary :
Germans : 42 / 53
Russians : 37 / 38
Japanese : 43 / 47
Americans : 50 / 71
Chinese : 9 / 8
British : 31 / 31
UK_Pacific : 7 / 6
Italians : 16 / 27
ANZAC : 14 / 18
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Production/PUs Summary :
Germans : 42 / 53
Russians : 37 / 38
Japanese : 43 / 47
Americans : 50 / 71
Chinese : 9 / 8
British : 31 / 31
UK_Pacific : 7 / 6
Italians : 16 / 27
ANZAC : 14 / 18
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0