Classic 41663 Round 01 - Japan.tsvg
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 1 PUs; Combat Move - Japanese 2 infantry moved from Philippines to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to Indian Ocean Sea Zone 2 infantry moved from Indian Ocean Sea Zone to India Japanese take India from British 2 infantry moved from French Indo China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 2 infantry moved from Kwangtung to China 1 infantry moved from Manchuria to China 1 fighter moved from Japan to China 1 bomber moved from Japan to China 1 infantry moved from Manchuria to China 1 bomber moved from China to Sinkiang 1 armour moved from Japan to Japan Sea Zone 1 armour and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 1 armour moved from Soviet Far East Sea Zone to Soviet Far East 1 fighter moved from Manchuria to China Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Soviet Far East 1 infantry owned by the Russians lost in Soviet Far East Russians win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Sinkiang Japanese attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Sinkiang, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Sinkiang 2 infantry owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in China Japanese attack with 2 fighters and 4 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 4 infantry in China, round 2 : 0/6 hits, 1,67 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese lost in China Japanese roll dice for 2 fighters and 2 infantry in China, round 3 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 3 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese lost in China 2 infantry owned by the Americans lost in China Japanese roll dice for 2 fighters in China, round 4 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 fighter in China, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in China 1 fighter owned by the Americans lost in China Japanese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese 1 bomber moved from Sinkiang to French Indo China 1 fighter moved from Sinkiang to French Indo China 1 fighter moved from China to French Indo China 1 battleship and 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone 1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Japan Sea Zone 1 fighter moved from Philippines to Japan Sea Zone Place Units - Japanese 3 transports placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
Americans regular : 2,00 Japanese regular : 0,00 Russians regular : 0,67