14L G40 Wheat (allies +16) v Bold - game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 26 PUs;
Russians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 infantry moved from Russia to Smolensk
2 fighters and 1 infantry moved from Russia to Tambov
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara
2 fighters and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Northwest Persia to CaucasusCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Smolensk to Russia
2 fighters moved from Vologda to Russia
2 fighters moved from Tambov to Russia
2 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 cruiser moved from 92 Sea Zone to 110 Sea ZonePlace Units - Russians
1 aaGun and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 52 / 66
Russians : 14 / 23
Japanese : 76 / 89
Americans : 59 / 92
Chinese : 0 / 4
British : 28 / 34
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 6 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Caucasus
2 armour, 11 artilleries and 12 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Bryansk to Russia
1 bomber and 4 fighters moved from Rostov to Russia
1 bomber moved from Rostov to Russia
1 armour and 4 mech_infantrys moved from Novosibirsk to Caucasus
1 infantry moved from Urals to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from Rostov to Russia -
you pm’d no intercept.
here is the aa fire
from AB to tac
Rolls: 1@1; Total Hits: 01@1: (6)from IC to strats
Rolls: 2@1; Total Hits: 12@1: (6, 1) -
bombing damage
AB
Rolls: 1@6; Total Hits: 11@6: (1)IC
Rolls: 1@6; Total Hits: 11@6: (5)+2
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disregard marti dice
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 6 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Caucasus
2 armour, 11 artilleries and 12 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Bryansk to Russia
1 bomber and 4 fighters moved from Rostov to Russia
1 bomber moved from Rostov to Russia
1 armour and 4 mech_infantrys moved from Novosibirsk to Caucasus
1 infantry moved from Urals to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from Rostov to RussiaCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Air Battle in Russia
Japanese attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber and 1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Russia: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 9
EDIT: Turning off Edit Mode
Battle in Vologda
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese win, taking 6 Sea Zone from Americans, taking Vologda from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Japanese attack with 4 armour, 11 artilleries, 12 infantry and 4 mech_infantrys
Russians defend with 1 artillery
Japanese win, taking Caucasus from Russians with 4 armour, 11 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 5 infantry
EDIT: Turning off Edit Mode
1 aaGun and 3 infantry moved from Sikang to Kazakhstan
3 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 aaGun moved from Szechwan to Yunnan
3 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from French Indo China to Szechwan
2 carriers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
5 mech_infantrys moved from Japan to 6 Sea Zone
5 mech_infantrys and 5 transports moved from 6 Sea Zone to 36 Sea Zone
5 mech_infantrys moved from 36 Sea Zone to Kwangsi
7 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Jehol to Chahar
1 bomber and 3 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
3 mech_infantrys moved from Manchuria to Chahar
3 armour and 2 mech_infantrys moved from Korea to Jehol
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 armour and 3 mech_infantrys moved from Suiyuyan to Tsinghai
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Tsinghai
2 bombers moved from Japan to Chahar
1 tactical_bomber moved from Russia to Bryansk
2 tactical_bombers moved from Rostov to Bryansk
1 tactical_bomber moved from Northern Italy to Eastern Poland
1 fighter moved from Bryansk to Eastern PolandPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 5 infantry
EDIT: Turning off Edit Mode
10 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Japanese collect 78 PUs (2 lost to blockades); end with 83 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
forgot to correct damage on AB - it has 4 damage.
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wheat, just looking at moscow…. 51 art and mech! if those are all infantry, it would be 68 infantry, an additional 17 men. wow.
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well wheat, i look at this map and i truly have no idea what i would do in the allied position… there are so many moving
parts it’s mindboggling! -
I will do this turn tomorrow (for better or worse).
I agree this scenario is mind-boggling … I was much more confident 3 or 4 turns ago. Japan seems strong enough to make up the difference for my gains.
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there is no rush at all wheat - take your time, do not move quickly on my behalf!
cheers
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I guess if you’re sure time isn’t a factor, I’ll may sleep on it.
I have been catching up from the holiday weekend in my other matches, but none of them require this kind of thought yet.
I’ve also never held Rome like this before (except maybe in a game that was already conclusively won, and this definitely is far from won).
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I guess if you’re sure time isn’t a factor, I’ll may sleep on it.
I have been catching up from the holiday weekend in my other matches, but none of them require this kind of thought yet.
I’ve also never held Rome like this before (except maybe in a game that was already conclusively won, and this definitely is far from won).
No problem
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I forgot to post the US. Only attacks were SBR. 3/6 of my bombers got shot down :|
No UK dice have been rolled yet. I want to add an SBR of Slovakia from SITA (and hopefully not have another aa casualty).
Rolling the SBR here since I figure you probably won’t object since no dice are rolled.
Slovakia aa
Rolls: 1@1; Total Hits: 01@1: (5)
if aa misses, damage roll
Rolls: 1@6; Total Hits: 11@6: (4)
+2 -
6 damage to Slovakian minor
Sorry I clicked past … got flustered after losing half my American bombers to aa fire.
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6 damage to Slovakian minor
Sorry I clicked past … got flustered after losing half my American bombers to aa fire.
no worries.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 1 infantry moved from India to Burma
1 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Southern Italy: 1 bomber
EDIT: Adding units owned by British to Slovakia Hungary: 1 bomber
EDIT: Turning off Edit Mode
Battle in Burma
British attack with 1 bomber, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
1 bomber moved from Slovakia Hungary to Southern Italy
2 destroyers moved from 119 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 mech_infantrys moved from Persia to Iraq
1 bomber and 1 tactical_bomber moved from Burma to India
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Iraq
2 fighters moved from Southern Italy to United Kingdom
2 fighters moved from Southern Italy to Morocco
2 fighters and 1 tactical_bomber moved from Southern Italy to Cyprus
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Libya to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 airfield placed in Cyprus
1 fighter placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 49 / 66
Russians : 11 / 23
Japanese : 79 / 88
Americans : 59 / 79
Chinese : 0 / 4
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 16 / 0
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Northern Italy to Western Germany
2 artilleries and 9 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern FranceTurn Complete - Italians
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hang on - i need to think about this move a little more.
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no problem