Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
Combat - Russians
Non Combat Move - Russians
4 infantry moved from Vologda to Novosibirsk
10 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Vologda to Russia
1 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 aaGuns and 17 infantry moved from Sakha to Amur
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Volgograd to Tambov
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Siberia : 1 infantry
Egypt : 1 armour and 1 mech_infantry
Bryansk : 4 aaGuns, 3 artilleries and 55 infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 11 infantry and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 4 infantry
Volgograd : 1 factory_minor and 2 infantry
93 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 61
Russians : 26 / 29
Japanese : 35 / 47
Americans : 52 / 75
Chinese : 4 / 10
British : 30 / 27
UK_Pacific : 21 / 22
Italians : 19 / 27
ANZAC : 14 / 25
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Are you interested in playing a Tech game?
Yeah, that could be fun. Haven’t played with tech yet.
Nevermind. My idea for the Tech game I wanted to play can’t work. I was hoping to play a game where players could select the Tech they wanted before the game started. I guess TripleA doesn’t do that… :-( :x :oops: :|
I guess some people in the Software section of the Forum say this might work w/some modificiation of the TripleA file. I’ll give it a try and see if it works. I guess we could always use the Tech tokens option until we get the desired tech we want and then modify the IPC’s accordingly. Let me try option 1 first and see what happens. Do you play A&A via the old Battlemap app at all?
TripleA is not letting me load units on to the Transports in SZ36. Is that because the Brit DD is there? If so, nice move! :-P If that’s the case, then I concede. I totally forgot about that rule. So, I propose we go back to Japan Turn 3, in which case I’ll keep my units loaded on the transports to avoid this problem. LOL! :-o :-D :lol: :-P :x :oops: :cry: :roll: :wink: :| If not, then good game. Seems no matter what I do you always get the best of me. I guess that explains why you’re one of the best players on the site. :-D
Yup yup. That was the rationale for ANZAC declaring war instead of the British. If you want to post the turn 3 as you’ve got in mind, that would be fine by me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 11/16 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Suiyuyan to Hopei
1 mech_infantry moved from Suiyuyan to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
1 fighter moved from 33 Sea Zone to Japan
1 fighter moved from 33 Sea Zone to Japan
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 airfield placed in Kwangsi
3 mech_infantrys placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 airfield, 2 bombers, 4 fighters and 4 tactical_bombers
Korea : 3 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag, 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 1 aaGun and 5 infantry
Siam : 2 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 4 artilleries and 4 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 mech_infantrys
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag
43 Sea Zone : 1 destroyer and 1 submarine
37 Sea Zone : 1 destroyer and 1 submarine
36 Sea Zone : 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 6 infantry, 2 tactical_bombers and 4 transports
35 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
6 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 48 / 58
Russians : 29 / 33
Japanese : 37 / 47
Americans : 52 / 53
Chinese : 3 / 12
British : 29 / 30
UK_Pacific : 21 / 22
Italians : 17 / 27
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.294
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
I may have a way to play the Tech game I want to play. Let’s finish this game first, then move to the Tech game.
Test summary from TripleA, engine version: 1.8.0.3, time: 17:05:31
Disregard this.
Are we still playing this game?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 28 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,6,4,2,4
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 destroyer and 2 submarines
28 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
54 Sea Zone : 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports
Central United States : 4 aaGuns, 1 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
101 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 48 / 58
Russians : 29 / 33
Japanese : 37 / 47
Americans : 52 / 75
Chinese : 3 / 12
British : 29 / 30
UK_Pacific : 21 / 22
Italians : 17 / 27
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Territory Summary for Chinese :
Yunnan : 3 infantry
Szechwan : 1 fighter and 15 infantry
Production/PUs Summary :
Germans : 48 / 58
Russians : 29 / 33
Japanese : 36 / 47
Americans : 52 / 75
Chinese : 4 / 10
British : 29 / 30
UK_Pacific : 21 / 22
Italians : 17 / 27
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from British Somaliland to Egypt
2 fighters moved from Malta to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Persia to Iraq
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 75 Sea Zone to 71 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
2 fighters moved from Morocco to Malta
Place Units - British
1 destroyer and 1 submarine placed in 98 Sea Zone
1 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,4
UK_Pacific collect 16 PUs (5 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 7 infantry
Territory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 26 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
54 Sea Zone : 1 battleship
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun, 2 fighters and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
76 Sea Zone : 1 destroyer
86 Sea Zone : 2 transports
97 Sea Zone : 1 flag
Iraq : 3 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag, 1 armour, 1 artillery and 5 infantry
Persia : 1 flag
98 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 48 / 58
Russians : 29 / 33
Japanese : 36 / 47
Americans : 52 / 75
Chinese : 4 / 10
British : 31 / 29
UK_Pacific : 21 / 22
Italians : 17 / 27
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Are we still playing this game?
Yeah, sorry about that. Life took another turn for the surreal….
Sorry to hear that. Feel free to PM if you’d like to get some things off your chest…
Test summary from TripleA, engine version: 1.8.0.3, time: 23:44:18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
1 armour moved from Baltic States to Archangel
Italians take Archangel from Russians
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 3/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Southern France
1 artillery moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Tobruk to 97 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
1 aaGun moved from Romania to Bulgaria
1 aaGun moved from Romania to Bulgaria
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour and 2 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Morocco : 1 flag, 1 artillery
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Baltic States : 1 flag
Archangel : 1 flag, 1 armour
Ukraine : 1 flag, 1 armour and 1 factory_minor
93 Sea Zone : 1 flag
Bulgaria : 2 aaGuns and 2 infantry
97 Sea Zone : 1 carrier, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 48 / 58
Russians : 26 / 33
Japanese : 36 / 47
Americans : 52 / 75
Chinese : 4 / 10
British : 30 / 29
UK_Pacific : 21 / 22
Italians : 22 / 32
ANZAC : 14 / 16
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I think some of the dice rolls may have uploaded to a different thread/MARTI server email address. Not sure if you got them. It should be in the TripleA history. Also, forgot to move the 1 Inf from Ethiopia to Anglo-Egypt Sudan during combat movement. And changed the 1 Mech build from N. Italy to S. Italy. Changed these using Edit Mode.
Test summary from TripleA, engine version: 1.8.0.3, time: 11:05:23