@RisingSun I had similar experience, I was big into the naval miniatures but couldn’t afford both. I bought a lot on ebay a year or so ago and have played a few games. It is not difficult to learn especially if you are familiar with the navy side, it’s pretty similar but includes facing. I think it’s a great game and wish I had collected it some when it was active.
Axis & Allies Miniatures Set 4: D-Day
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The latest preview: http://www.axisandallies.org/node/85
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I didn’t put my commentary in the website article so here it is now…
Sandbagged MG Team
It can’t move?! It does have 5 defense going for it. Basically, the unit is this: an expensive double shot throwing 7 dice each time that is hard to kill and impossible to deploy. If they are dug in and can’t move, then give them cover saves in any hex and make them 11 points! Come on, stop wating plastic and my time with units I’ll never use.Heroes?! Welcome to Middle School kids, today we’ll be playing Axis & Allies Miniatures. Again with the pandering to a market that doesn’t buy the game. Could be cool but probably broken. Surprise, suddenly I’ve got twice the firepower in that hex there!
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Yea, the hero thing is probably going to suck. Maybe, just maybe they’ll do it cool; afterall there’s hero characters in Flames of War and they don’t throw balance off. But then again, FoW is a different scale game.
The “Dug In” SA should have been a tactical option for certain units rather than a special unit. Why can’t all MGs and Artillery dig in? Infantry and vehicles could too, but for the sake of game balance and time, let’s pretend they can’t. But Artillery and all MGs should be able to. Either that or change the deployment of the game. If units can deploy differently, then maybe the Dug In MG will be useful, but as it stands it’s useless to me. We play on 4x2 and 3x3 maps, so this unit won’t work. And I know from reading this forum and the other A&AM forums that I’m by far not the only one who plays this game on a larger scale.
-=Grim=-
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There heroes are alright, and remember you haven’t seen the whole thing yet.
I really don’t like the MG42. I’m not a fan of static defences, and in this case extremely static. Since it’s nearly the same as an MG42 (stats, etc) I might make up a fun house rule:
At the beginning of your move phase you may replace any number of your MG42s with Sandbagged MG Teams, and vice versa.
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@Der:
At the beginning of your move phase you may replace any number of your MG42s with Sandbagged MG Teams, and vice versa.
That’s along the same thinking I’ve been doing.
-=Grim=-
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@Der:
At the beginning of your move phase you may replace any number of your MG42s with Sandbagged MG Teams, and vice versa.
That’s along the same thinking I’ve been doing.
-=Grim=-
I think a good idea would to have a ‘dug in’ marker for any units. One Action Phase could be used to dig in, but a Movement OR Action phase could be used to ‘saddle up.’
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The next two previews are up …
http://www.axisandallies.org/node/85 -
Preview 5 is up:
http://www.axisandallies.org/node/92 -
The French get their Somua!!!
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About time! With the Char Bis being out, maybe the French will finallt be a fieldable army on their own w/o having to field the same stuff every single time. Yea, I’m stoked for set IV.
-=Grim=-
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It should be good. Heroes might be broken but then just don’t play with them.
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It should be good. Heroes might be broken but then just don’t play with them.
Except they will be the rare you get in the booster, which would suck.
-=Grim=-
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It looks like heroes are uncommon. At least the preview of the first one is.
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Thank WHATEVER they’re not all rare. I don’t plan on using heroes, so if my Rare turns out to be Rommel or something I’m going to be ticked. I’d probably melt the figure out of spite.
-=Grim=-
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Hey GG, look back a few posts. Those links are already there. :-)
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Preview 6 is up!
http://www.axisandallies.org/node/96 -
The next preview is here:
http://www.axisandallies.org/node/98The obstacles are the preview.
The barbed wire is 0.5 points. Hmm, I like this idea of having units worth 0.5 or even 4.5.
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I think the fortifications look like poo’. I absolutely love the rules for them, but I hate the barbed wire model especially. I know they can’t do much better at that scale, but I’ll be making my own.
What do you suppose those two infantry models are? I have my theories, but they’re shaky.
-=Grim=-
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The “exhausted scount” and the “desparation grenadier”? :-)
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Are there rules for using just one hero? It makes sense to me. If you just have one hero, your opponent can decide whether it’s worth it to focus on killing him.
Obstacles being so cheap may actually make for the biggest change in playing the game.I am hoping they get a Marine hero, since the Marine infantrymen are actually a little weaker than I expected.