@RisingSun I had similar experience, I was big into the naval miniatures but couldn’t afford both. I bought a lot on ebay a year or so ago and have played a few games. It is not difficult to learn especially if you are familiar with the navy side, it’s pretty similar but includes facing. I think it’s a great game and wish I had collected it some when it was active.
Movement Terms
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Hello
In the rulebook it states that a game should take about an hour. However, after a few games, with the time it takes to work out line of sight etc, no game of mine has been under 2-3 hours. How does everyone deal with this? Do you limit the time you are allowed for a turn? The games seem to drag out a bit for me at the moment.
Thanks
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   You’re not alone. I’m a newby to the game and everytime I’ve played it’s been at least 2 hours with a 100 point army.  Just had a 4 hour 250 point army shootout last night.  If you cut down on the map size the game will go a bit faster and turn into a slugfest.
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I’ve had 100 point games go about an hour. I’ve had 100 point games go 3 hours. I think the rulebook should state that least amount of time to play with be an hour, lol. Then there’s those sweet 4 hour, 300 point battles fought on 8 map pieces with two objectives. Mmmmmm…
I don’t think there’s any issue to address here. No wargame goes fast, even the most simple kinds. Limiting the time a turn can be more of a headache in my opinion. It’s also an unfair advantage for the more experienced player when going up against someone who is less so or doesn’t think as “tactically quick”.
-=Grim=-
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No Issue here regarding length of game, at least on my part. The game is most enjoyable regardless of how long it takes to play. I’ve had 12+ hour Axis & Allies matches that end in draws. I’m sure once we get more experienced it will go a bit faster.