I’ve been reading these forums for some time but thought I’d share some of my ideas on Global.
I play Global 1940 2nd Ed. and Global 1942 with a more causal group of players and we have limited opportunities to play. Thus, whilst simplfying a complicated game may seem a bit paradoxical it allows us to enjoy the bigger map and extra powers without as many of the downsides in terms of time (much as some enjoy making the game even more complicated as with the Global war variant).
To streamline Global we make two changes:
1. Replace ANZAC with the Commonwealth/eliminate the UK ‘two economies’ rule
The two economies rule for the UK is clearly necessary for balance but somewhat clumsy. Equally, ANZAC is a suboptimal size as a standalone power.
We combine all the Canadian, two South African and original ANZAC territories into the Commonwealth with a start income of 20. Any UK forces in these territories are replaced by the OOB ANZAC sculpts. The Commonwealth operates under a multiple capitals special rule that means it is only defeated if all its original victory cities are captured; otherwise it can continue to collect and spend income.
To compensate for the loss of the Canadian territories all the Pacific UK territories and the income from them are controlled by and accrue to the UK as they would conventionally.
2. All bonus rules replaced with oil refineries
This is clearly the most radical change but we find it works - only tested in Global 1942 so far. The bonus rules were not only slow to administer but also, to us, somewhat economically unrealistic. We introduced oil refineries using the blank factory icons we had left over. Oil refineries are worth +3IPCs each and we start the game with two each for Germany (1x Germany, 1x Romania), Japan (Java, Borneo), UK (North Persia, Persia), USSR (Caucus, Siberia) and six for the USA (Central USA).
These are easier to administer and are good way of boosting the economic value of certain territories in order to add extra incentives. Furthermore, rather than just rewarding specific powers for retaining control of otherwise economically irrelevant territories or their original territories this draws them into conflict fighting over common bonus objectives.
These ideas work for us, but if anyone else out there is also trying to make Global a bit simpler please let me know! And yes, we do also play Revised and 1942 Second Edition for when we want that simpler game but its nice to use the big map too…