@zarhunter lose the tipped cv, dd, tac, cruiser and 2 ftr.
If 1-2 hits next round you can lose fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Korea to Amur
1 tactical_bomber moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
1 fighter moved from Japan to Amur
1 battleship moved from 6 Sea Zone to 5 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
4 infantry moved from Korea to Amur
1 fighter moved from Japan to Amur
1 fighter moved from Okinawa to Amur
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 battleship moved from 19 Sea Zone to 5 Sea Zone
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to Yunnan
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 8 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA guns fire in Amur : 0/6 hits
Japanese roll dice for 2 battleships in Amur, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery, 8 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 1 : 5/28 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 : 6/18 hits
4 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 8 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 : 10/22 hits
Russians roll dice for 14 infantry in Amur, round 2 : 6/14 hits
10 infantry owned by the Russians , 5 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 8 fighters and 6 tactical_bombers in Amur, round 3 : 8/16 hits
Russians roll dice for 4 infantry in Amur, round 3 : 1/4 hits
4 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 artillery, 11 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 5/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Manchuria to Amur
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Amur to Shantung
2 fighters moved from Amur to Shantung
2 tactical_bombers moved from Amur to Shantung
5 fighters and 4 tactical_bombers moved from Amur to Korea
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Production/PUs Summary :
Germans : 42 / 68
Russians : 36 / 37
Japanese : 31 / 46
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 25 times
3 was rolled 17 times
4 was rolled 19 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.628
Median : 4.000
Variance : 0.664
Standard Deviation : 0.815
Total rolls : 129
Japanese Combat
1 was rolled 10 times
2 was rolled 17 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 20 times
6 was rolled 13 times
Average roll : 3.667
Median : 4.000
Variance : 1.138
Standard Deviation : 1.067
Total rolls : 81
Russians Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.405
Median : 3.000
Variance : 0.049
Standard Deviation : 0.221
Total rolls : 42
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 4.667
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Eastern United States to Western United States
1 infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 battleship and 2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
11 Sea Zone : 1 transport
10 Sea Zone : 1 battleship and 2 carriers
54 Sea Zone : 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
101 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 42 / 68
Russians : 36 / 37
Japanese : 31 / 46
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 0/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Shensi : 1 fighter and 7 infantry
Yunnan : 7 infantry
Production/PUs Summary :
Germans : 42 / 68
Russians : 36 / 37
Japanese : 30 / 46
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from Malta to Tobruk
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 79 Sea Zone
3 infantry moved from Malaya to Shan State
1 fighter, 5 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from West India to India
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
Combat - British
Battle in 106 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 transport
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the British
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 1 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 2/2 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 1 : 4/9 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 1 : 1/6 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 3/8 hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 2/2 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Tobruk to Malta
1 fighter moved from Tobruk to Malta
1 fighter moved from Gibraltar to Malta
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 bomber moved from 106 Sea Zone to Quebec
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for British, UK_Pacific :
Shan State : 3 infantry
Burma : 2 fighters, 7 infantry and 1 tactical_bomber
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Tobruk : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
Ethiopia : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
76 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
117 Sea Zone : 1 battleship and 1 cruiser
79 Sea Zone : 1 battleship
Production/PUs Summary :
Germans : 42 / 68
Russians : 36 / 37
Japanese : 30 / 46
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 34
UK_Pacific : 17 / 17
Italians : 9 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to Tobruk
1 artillery and 1 infantry moved from Libya to Tobruk
2 fighters moved from Southern Italy to 96 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Northern Italy to Albania
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 96 Sea Zone, round 1 : 5/6 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
1 transport owned by the British , 1 cruiser owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 43
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Battle in Tobruk
Italians attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 1 armour, 2 artilleries and 1 mech_infantry
Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Tobruk, round 1 : 5/7 hits
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 1 : 1/4 hits
1 armour owned by the British , 1 mech_infantry owned by the British , 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs total
Production/PUs Summary :
Germans : 42 / 68
Russians : 36 / 37
Japanese : 30 / 46
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 10 / 9
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.545
Median : 3.000
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 22
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Italians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 2.154
Standard Deviation : 1.468
Total rolls : 14
Strange out of the 17 games I play in this league rolled way under avg. for inflicting casualties in 14 of them, and this one starts off the same…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs total
Territory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
42 Sea Zone : 1 destroyer and 1 transport
63 Sea Zone : 1 cruiser
Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 68
Russians : 36 / 37
Japanese : 30 / 46
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 10 / 9
ANZAC : 14 / 24
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Yeah i rolled very well for the italians, no doubt. Rolled average otherwise so far IMO.
Dice are ridiculous, unpredictable and frustrating at times. PLayed a game 2 weeks ago, had to concede before the end of the 3rd turn, literally all my UK and russians rolls in europe were mathematical improbabilities. Axis would have won 100% by round five. ROUND FIVE.
It will even itself out over the long term, just like poker lucks evens out. If we replay do you want to try low luck? Never tried it but then you’re almost guaranteed fairly even dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Combat - French
Battle in 91 Sea Zone
French attack with 2 cruisers and 1 destroyer
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
French roll dice for 2 cruisers and 1 destroyer in 91 Sea Zone, round 1 : 0/3 hits
1 cruiser owned by the French lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the French lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 2/2 hits
French roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -32
Casualties for French: 2 cruisers and 1 destroyer
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
Germans roll dice for 1 armour in Southern France, round 1 : 1/1 hits
1 infantry owned by the French and 1 armour owned by the Germans lost in Southern France
French win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 2 infantry
Southern France : 1 artillery, 1 factory_minor and 1 harbour
Libya : 1 flag, 1 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 30 / 46
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 9 / 9
ANZAC : 14 / 24
French : 16 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
darn forgot to reinforce southern italy…
Battle in 91 Sea Zone
French attack with 2 cruisers and 1 destroyer
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
French roll dice for 2 cruisers and 1 destroyer in 91 Sea Zone, round 1 : 0/3 hits
1 cruiser owned by the French lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the French lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 2/2 hits
French roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -32
and omg… that sub battle.
Dude you are one unlucky mofo.
If it continues in the same line dice-wise let’s get to round 3-4, figure it out and start over if necessary.
98% to win yet I didnt even inflict 1 hit…
game is over before it even started cause of luck…
I wouldn’t say it’s over, but like I said if it continues this way let’s restart. But let’s see it, luck can change very quickly.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery moved from France to Southern France
1 armour moved from France to Southern France
1 armour moved from France to Southern France
3 armour moved from Yugoslavia to Poland
2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
3 artilleries and 11 infantry moved from Germany to Poland
1 artillery moved from France to Holland Belgium
3 armour moved from France to Holland Belgium
2 fighters moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Dogfight UK?
Nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery moved from France to Southern France
1 armour moved from France to Southern France
1 armour moved from France to Southern France
3 armour moved from Yugoslavia to Poland
2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
3 artilleries and 11 infantry moved from Germany to Poland
1 artillery moved from France to Holland Belgium
3 armour moved from France to Holland Belgium
2 fighters moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Battle in Southern France
Germans attack with 2 armour and 1 artillery
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 1 artillery in Southern France, round 1 : 2/3 hits
French roll dice for 1 artillery in Southern France, round 1 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/5 hits
Bombing raid in United Kingdom rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: harbour
Bombing raid in United Kingdom rolls: 3,4 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 21 damage total. Damaged units is as follows: factory_major = 14, harbour = 1, airfield = 6
Battle in Gibraltar
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from Southern Italy to Poland
1 fighter moved from Southern Italy to Poland
Place Units - Germans
1 bomber placed in Western Germany
4 armour and 6 infantry placed in Germany
2 armour placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Production/PUs Summary :
Germans : 44 / 56
Russians : 36 / 37
Japanese : 30 / 46
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 9 / 9
ANZAC : 14 / 24
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.227
Median : 4.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22
Null / Other
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
Germans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
French Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
believe it or not I was kind of wishing you’d hit 2-3 times on those AA guns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Olgiy to Kansu
1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 aaGun moved from Smolensk to Archangel
1 aaGun moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Territory Summary for Russians :
Jehol : 1 infantry
Manchuria : 1 infantry
Kansu : 2 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Bryansk : 1 aaGun
Archangel : 1 aaGun and 1 artillery
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 9 infantry
Western Ukraine : 1 artillery and 6 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 19 infantry, 2 mech_infantrys and 2 tactical_bombers
Caucasus : 1 infantry
Smolensk : 2 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 56
Russians : 36 / 36
Japanese : 26 / 46
Americans : 52 / 52
Chinese : 13 / 15
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 9 / 9
ANZAC : 14 / 24
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0