@Lil-Blue-Spider I understand what you mean. Just one thing to add on… the capital ship ability is clearly outlined in most A&A rule books. It states that this ship may take TWO hits. And on that note; technically you could negotiate whatever you want. I will edit House rules a bit for them to makes sense. Like wait three turns to use a territory if you ceded that territory, etc. Thanks for the comment!
House Rules
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@Guerrilla:
Oh… and the russian winter :lol:
Every “winter” (4 turn) the germans roll for every unit in caucusus, and Russia and keraila(possibly more) and every unit rolls 1d6 if a 2-1 that unit cannot move till spring (i’ll make it easy on em :wink: …)b
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I don’t think I would make them switch nationalities. But the idea is nice (overall) … would add a new dimension to the game – that’s for sure!
I think it could work in A&AE too, although Im not sure about Pacific.
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Artillery get a free pre battle support shot. it acts just like battleship land bombard. all art. fire d6 with 1-2 as a hit. if hit a unit can fire back…
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What good would POWs do?
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They don’t really do to much, they can just escape and get back home, I’m just a great fan of The Great Escape. POWs don’t impact the game much they’re just a neat little rule.
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Just sounds like an extra complication to me
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make sure you get a good italian variation
also, i like the idea in which nutral countrys defend themselves. you might have to search for the post that mentions it
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How about making AA guns transportable (is that a word?). – i.e. they can be transported at the capacity of 1 aa per transport. Also, when the transport is attacked while the aa gun is loaded – the AA gun fires as usually. The AA may not be taken as a casualty … and if the transport is sunk – so too is the AA. This is similar to the W@W rule (I think?).
This gives AA guns an added feature … and allows an added method of protecting your transports and other navy units.
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How about making AA guns transportable (is that a word?). – i.e. they can be transported at the capacity of 1 aa per transport. Also, when the transport is attacked while the aa gun is loaded – the AA gun fires as usually. The AA may not be taken as a casualty … and if the transport is sunk – so too is the AA. This is similar to the W@W rule (I think?).
This gives AA guns an added feature … and allows an added method of protecting your transports and other navy units.
I think that is how 1st Edition rules go too…
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Your right Guerrilla Guy, but they cant shoot out of the transport