Game 1 of 2025
Shrimp +6 Axis v DaddyK Allies
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If you attack as stated, I am not going to intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from Scotland to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Americans
3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 106 Sea Zone to 88 Sea Zone
1 submarine moved from 107 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
1 bomber moved from Western Germany to United Kingdom
3 fighters and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 fighter moved from Iceland to 110 Sea Zone
2 fighters moved from Iceland to United Kingdom
4 fighters moved from Western Germany to Norway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from India to IraqPlace Units - Americans
1 factory_minor placed in Norway
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 17 PUs;
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Norway to Finland
British take Finland from Germans
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
3 infantry moved from Burma to Yunnan
2 tactical_bombers moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 bomber moved from Burma to Yunnan
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 3 fighters and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 armour and 2 infantry
British win, taking Yunnan from Japanese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Yunnan to India
1 armour moved from West India to Burma
6 infantry moved from India to Burma
1 bomber moved from Yunnan to Persia
2 tactical_bombers moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 armour moved from Malaya to Burma
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Norway
1 aaGun and 2 infantry moved from Scotland to United Kingdom
3 destroyers and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Burma to Shan StatePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 armour
EDIT: Adding units owned by British to Persia: 1 armour
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in Union of South Africa
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,5,4,3,5,4,3,6,3
British collect 30 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 aaGun and 4 infantry -
I had one ncm edit. UK tank did not follow orders and drove in the wrong direction
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Egypt
3 fighters moved from Libya to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
3 armour, 1 artillery and 4 infantry moved from Alexandria to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 armour, 3 artilleries, 4 fighters, 6 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 infantry; British defend with 2 armour, 2 artilleries, 3 fighters, 1 harbour, 7 infantry and 4 mech_infantrys
Italians roll dice for 1 battleship in Egypt, round 1 : 1/1 hits
Italians roll dice for 3 armour, 3 artilleries, 4 fighters, 6 infantry and 1 mech_infantry in Egypt, round 1 : 5/17 hits
British roll dice for 2 armour, 2 artilleries, 3 fighters, 12 infantry and 4 mech_infantrys in Egypt, round 1 : 12/23 hits
2 infantry owned by the British , 2 infantry owned by the French , 2 infantry owned by the ANZAC , 3 artilleries owned by the Italians , 1 mech_infantry owned by the Italians , 2 armour owned by the Italians and 6 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 4 fighters in Egypt, round 2 : 4/5 hits
British roll dice for 2 armour, 2 artilleries, 3 fighters, 6 infantry and 4 mech_infantrys in Egypt, round 2 : 10/17 hits
1 infantry owned by the Russians , 3 infantry owned by the British , 4 fighters owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win with 2 armour, 2 artilleries, 3 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is -62
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Casualties for Russians: 1 infantry
Casualties for British: 5 infantry
Casualties for Italians: 3 armour, 3 artilleries, 4 fighters, 6 infantry and 1 mech_infantryNon Combat Move - Italians
1 armour moved from Eastern Poland to Greater Southern Germany
1 aaGun moved from France to Northern ItalyPlace Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
FRAK.
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Boy you got diced pretty hard in that key battle. By my calculations I should have hit 9, but got 12 and you should have hit 6 and got 5, a 4 hit swing
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 fighters moved from India to Iraq
1 fighter moved from 42 Sea Zone to India
1 fighter moved from Queensland to 42 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Do you use the TripleA battle calculator? If not, you should check it out (last item under “game”). It would have told you that the Egypt attack was a loser (1% chance of an attacker victory, with an average of 11.3 units left to the defender - - so even though I got lucky in the first round, the ultimate outcome was not that far off)
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Are we still playing this game?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Karelia to Finland
1 bomber moved from Karelia to Finland
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Karelia to Western Ukraine
1 bomber moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Timguska to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Alexandria to 81 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 1 : 0/4 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Finland, round 1 : 1/3 hits
British roll dice for 1 artillery in Finland, round 1 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Finland
Germans win, taking Finland from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Vologda
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Vologda, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Western Ukraine, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 3 fighters and 1 infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 cruiser in Trans-Jordan, round 1 : 0/1 hits
Germans roll dice for 1 armour, 3 fighters and 1 infantry in Trans-Jordan, round 1 : 0/5 hits
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 1 armour and 3 fighters in Trans-Jordan, round 2 : 3/4 hits
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
1 armour owned by the British , 1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Trans-Jordan
Germans win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Trans-Jordan to Greece
1 fighter moved from Trans-Jordan to Greece
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to Denmark
2 armour moved from Novgorod to Finland
6 armour and 1 mech_infantry moved from Karelia to Finland
1 tactical_bomber moved from Vologda to Novgorod
1 bomber moved from Belarus to Novgorod
2 artilleries moved from Novgorod to Karelia
3 infantry moved from Novgorod to Karelia
1 bomber moved from Finland to Novgorod
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
4 armour moved from Eastern Poland to Novgorod
1 bomber moved from Western Ukraine to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Novgorod
3 infantry moved from Eastern Poland to Bessarabia
1 armour and 1 mech_infantry moved from Bessarabia to Eastern Poland
2 armour and 1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to France
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 artillery moved from British Guiana to Brazil
1 infantry moved from French Guiana to Brazil
1 artillery moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to DenmarkPlace Units - Germans
1 artillery, 1 fighter and 3 infantry placed in Western Germany
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
Germans undo move 2.
1 armour and 2 artilleries placed in Novgorod
4 artilleries and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
The Russians have been pretty amazing at extracting casualties from the Germans with defensive fire, unlike the Chinese, who seemed like they didin’t kill a single Japanese with defensive fire. I will do my Russian turn later tonight when I get home from work.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery and 6 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 3 infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour and 3 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Novosibirsk to Russia
1 tactical_bomber moved from Novosibirsk to Russia
6 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
1 infantry moved from Rostov to Bryansk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Rostov to Volgograd
1 armour moved from Iraq to Egypt
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to SmolenskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs -
I will be out of the country on vacation until 5/26, you can do your move whenever and I will move as soon as I get back home.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tsinghai to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 bomber moved from Suiyuyan to Novosibirsk
2 armour moved from Sikang to Novosibirsk
1 mech_infantry moved from Tsinghai to Novosibirsk
1 bomber moved from Kweichow to Novosibirsk
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Hunan to NovosibirskCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 1 : 2/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Japanese attack with 3 armour, 3 bombers, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 3 infantry
Japanese roll dice for 3 armour, 3 bombers, 3 infantry and 1 mech_infantry in Novosibirsk, round 1 : 4/10 hits
Russians roll dice for 1 artillery and 3 infantry in Novosibirsk, round 1 : 2/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 armour, 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Japanese
2 armour, 1 fighter, 1 infantry and 4 tactical_bombers moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Anhwe to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Kiangsi
2 armour and 1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Olgiy to Kansu
3 bombers moved from Novosibirsk to Kansu
3 infantry moved from Manchuria to Jehol
1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 battleship and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Japanese undo move 2.
1 fighter and 2 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 bomber, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
3 bombers moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to Western Germany
4 fighters moved from Norway to Western Germany
5 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 bomber, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
3 bombers moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to Western Germany
4 fighters moved from Norway to Western Germany
5 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Air Battle in Western Germany
Americans attacks with 15 units heading to Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3,4,4 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 88 Sea Zone to 85 Sea Zone
1 aaGun, 1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
5 fighters moved from Western Germany to 112 Sea Zone
7 fighters moved from Western Germany to Norway
3 bombers moved from Western Germany to Norway
1 bomber moved from Germany to NorwayPlace Units - Americans
1 armour and 2 infantry placed in Norway
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
4 infantry placed in Western United States
1 artillery and 1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese