Is it possible for Russia to build a navy and still win?


  • @lnxduk:

    remember anything is possible! the russian navy that you do start out with can be useful! transport can be used to give russia western cash it can’t otherwise get. and sub can get in the pacific and block lone tranny to new zealand, this only happened once, but…

    I like it!!!
    i’m going to do this!!!


  • i forgot to mention, the ussr transport if it survives can be used by the uk as a “half” transport for 1 inf per turn, or 2 every other which allows the uk to move a little more in without disrupting infantry buys to get a full transport (which they may not even be able to fill)


  • i tried playing the abandon-pacific-and-head-for-the-atlantic strategy once with USA. didn’t work out so well on that occasion. the problem was that it left the pacific wide open for the japanese to stroll into hawaii and midway. then it was strategic bombings and consistent badgering by the japanese in mexico and alaska. needless to say, the US game plan went haywire.


  • first of all, it is pretty hard to get a Russian Navy in time to actually do anything, but that doesn’t stop us from having a good joke at its expense. the only time i had a Russian Navy was when i took out Germany and took out a japanese IC in Manchuria, then built a BB or two to take out Japan.

    as far as “badgering” by Japan in Mex/Alaska? that’s what? 3 IPCs? as long as they don’t get too much of a force there, it’s no big deal, and it keeps Japan from focusing entirely on Russia, which is always a good thing. :D


  • to answer your topic…. no


  • If Russia builds a battleship at the start of the game, Germany will most likely overrun Karellia with few losses and from the start threaten Moscow!!

    So NO dont build a battleship at the start of the game!!

    Now if Germany falls and the Japan player won’t give up then go ahead and build a few battleships.

    But only after Germany is DEAD!!!


  • @waraxis:

    If Russia builds a battleship at the start of the game, Germany will most likely overrun Karellia with few losses and from the start threaten Moscow!!

    So NO dont build a battleship at the start of the game!!

    Now if Germany falls and the Japan player won’t give up then go ahead and build a few battleships.

    But only after Germany is DEAD!!!

    of course this would require you holding Manchuria, Burma, etc. in order to build the IC’s to build the ships. This would mean that Japan is on its way out in which case Russia building a BB is Russia’s way of saying “the game is over already and this is tedious”.


  • Once Germany has fallen it should be no problem for Russia to take any of it’s areas back that Japan has. And after that go after any other Asian mainland area that Japan has. Once done then go ahead and build BBs.

    Some Japanese Players wont quit till they have lost Japan itself.

    If BBs are not to your liking then the Russian player can build Bombers.

    My whole point was that Russia can’t build BBs till Germany is Dead!!!


  • @waraxis:

    Some Japanese Players wont quit till they have lost Japan itself.
    quote]

    Those people need to get in touch with reality. :D


  • My point still stands with me.

    If the Japanese player wont give up after Germany falls then Russia can build a navy to help beat her!!

    There are some players who have no problem going down with the ship.

    Besides if during the game the Japanese player built a huge Asian Empire then I can see him or her not going down with out a fight!!!


  • @waraxis:

    If the Japanese player wont give up after Germany falls then Russia can build a navy to help beat her!! There are some players who have no problem going down with the ship. Besides if during the game the Japanese player built a huge Asian Empire then I can see him or her not going down with out a fight!!!

    I can see why Russia could have a navy, but what I’m saying is that if it actually gets so far they need one, then Japan ain’t gonna win anyway. :wink:


  • Good point Grigoriy.

    But still if the Japanese player wont quit when his partner in crime goes down what else can a Russian player do??

    Some Japanese players just wont quit!!! Japan won’t win the game but some players like to fight it out.

    Thus the need for a Russian naval fleet. But if you don’t like naval power them go ahead and build bombers!

    And I’ll admit it IF i’m Japan and you guys left me alone and I built a huge Asian empire then yes you will need to build that Russian fleet.

    But if I some how I played a poor game and lost half during the game then yes I would give up after Germany fell.


  • true. i have played against fatalist types who will never surrender, and i would also rather build a fleet-besides, you’ll still need TRNs for the ride over, because anyone who fights that far won’t give up till there’s an occupation force.


  • @Grigoriy:

    true. i have played against fatalist types who will never surrender, and i would also rather build a fleet-besides, you’ll still need TRNs for the ride over, because anyone who fights that far won’t give up till there’s an occupation force.

    fortunately never played this type.
    I guess UK and US acquires all tech’s while Russia build’s ic’s and an invasion force.
    That way UK/US bombs the crap out of Japan, etc.
    Russia invades invades invades.


  • I believe the one time this happened I was playing against someone who had wasted time on a navy while I concentrated the U.S against Germany, so he was just trying to pretend his lack of tactical skills wasn’t why he lost. :D


  • Defending a huge empire in a no win scenario in a wargame can be fun, if the defending power gives it his or her all!!!

    You guys can’t tell you never built a huge Japanese empire but had Germany fall in a game then decided to give up with out a fight??

    Like I said in a earlier post: If I do well as Japan BUT Germany still falls then I will play out the game.

    BUT on the other hand IF I play a poor game that time then when Germany goes down then I quit.


  • @waraxis:

    Defending a huge empire in a no win scenario in a wargame can be fun, if the defending power gives it his or her all!!!
    You guys can’t tell you never built a huge Japanese empire but had Germany fall in a game then decided to give up with out a fight??

    Well, obviously if I thought I had a chance, then I would fight. But what I was saying was if Russia has conquered most of Asia, and all I had was Japan, I would give up unless I saw it coming and built massive hordes of inf. to protect me.


  • Japan can win alone against all 3 Allies providing she has the triple threat of LR, IT & HBs. The best bet in this case is the hail mary direct assault on the US first. You will need to own Hawaii, have at least 8 trannies and at least 4 LR HBs. If you can amass that before your front crumbles you have a decent chance.


  • @Anonymous:

    Japan can win alone against all 3 Allies providing she has the triple threat of LR, IT & HBs. The best bet in this case is the hail mary direct assault on the US first. You will need to own Hawaii, have at least 8 trannies and at least 4 LR HBs. If you can amass that before your front crumbles you have a decent chance.

    Those are pretty long odds, wouldn’t you say?


  • Not nearly as bad as you might think…

    It is mostly a matter of seeing far enough ahead to know that Germany is going to fall before Russia and that you can do nothing about it…

    Then, there are are only 4 elements necessary, 3 of which you can virtually guarantee if you incorporate into your basic play…

    1. you need an income of $45 plus as Japan, for at least 4 turns. Not hard to do and likely happens in most games already

    2. you need at least 8 trannies to move at least 16 Inf on the key turn. If you play without ICs, or at least without early ICs, you should be able to amass these easily and you probably already have them and the infantry already built.

    3. You need to have at least 4 bombers already built…good incentive to buy a second and even third bomber when you can. As long as you have 2, then you can always buy 2 more a round in-advance.

    4. You need to have Hawaii, which you can guarantee if you just always plan for this possibility

    Consider that a likely Inf push by Japan is at least 3 turns away from the front, armour 2 turns, meaning:

    that for 2-3 turns the exact same number of ground troops will reach the front, regardless of what you buy in those turns

    that you are the aggressor now, but that you can simply turn to defence once your follow-on forces run dry…this will lead to another 2-3 turns before the Allies can actually expect to launch attacks against Japan

    therefore, you have 4-6 rounds as Japan before the Allies become a serious threat to them in the core Asian empire

    thus, @ 45$ round, you should have a minimum $180 to play with

    thus, you have 36 tech rolls…which you can see is not too bad odds to acquire the 3 desired techs

    then, you simply forget Russia, stall the Allies in Asia as long as possible and build a bomber or two and the rest on tech.

    If you acquire the 3 tech within the alloted time frame, you can continue to stall in Asia, eventually retreating to the coast, or even just to Manchuria.

    As Japan, you need hold only the Pacific and conquer the US to win…you will then have a minimum $44 income regardless of what you hold in Asia, plus the triple threat

    it is irrelevant what Russia builds for ground forces as your LR bombers stationed in N America can hit any new builds anywhere with no problems…Russia will never have a navy

    worse, the UK/Allied navy will eventually fall as Japan shifts every boat she has to the Atlantic and uses them and her HBs to pound both the economy and the navy of the UK

    it is inevitable that the UK will fall once you start a dedicated campaign against her…everything in Europe/Asia becomes meaningless if it cannot hit Japan or N America. Airpower alone guarantees this and with the Japan fleet with 8 trannies :) well…it’s not nice to see if your in London.

    and then there’s just Russia…

    Anyway…is this so unbelievable? 8 trannies, Hawaii, $45 income, 4+ bombers, 4-6 turns, $180, 36 rolls and 3 techs?

    It’s not that bad odds actually…if you think about it and plan for this possibility it is quite easy to do. The harder part is actually taking out the USA which requires some intricacies…and seeing this all far enough in-advance that you free the money.

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