@MistuhJay:
WW2 Axis & Allies games have been more historically accurate? Most of the time, Japan’s already allowed to be at war with the Soviet Union, and usually goes through China in order to get to Moscow! The East Indies and Borneo are worth more than India (!), and Germany’s economy is on more-or-less equal footing with the United States, among other things.
Yeah, thats my point, none of that is 100% historically accurate but it fits in a WW2 setting and makes sense in terms of game play. Also, in just about each and every one of your examples, it shows an instance where players are allowed to take a historical setting and go eight ways bananas with it, which in my opinion is a good thing with a game. That said none of it is too outside the realm of what could have possibly happened. But explain to me the logic that states the US can have forces in France, or possibly defending Paris, on the turn BEFORE they are able to declare war without being provoked? That’s not just historically inaccurate, that absolutely absurd. This is a case where the argument “sacrificed for games mechanics” simply dose not work as an excuse.
@MistuhJay:
Some historical accuracy must always be sacrificed for gameplay; the objective is not to preserve our history, but to present an entertaining board game.
Why is it that am I reminded of the theist cop-out argument “God moves in mysterious ways” whenever I see statements like this. I hope the game is fun, but why should we sacrifice a possible learning tool in the name of having fun, can’t it do both? If the first decade of the 21st century has shown me anything it’s the games have the potential to do way more then merely be fun .I think hoping for a game like this to simply be entertaining is limiting its potential somewhat, especially given what a critical period in human history this game is purporting to be about. A game like this could be useful in generating interest in World War 1 that the newer generations decidedly lack. This game had the chance to be fun and entertaining while helping start a conversation on an often overlooked period in warfare, instead, we get a game that’s way wide of the mark historically but is maybe fun to play.
If Mr. Harris wanted to make a game with the only goal being that it’s entertaining, then why not just ditch all this historical time period malarkey and just make a game with, idunno, goblins and barbarians, or spacemen and aliens or something?