@Martin Scramble sz 110?
Also, curious as to how you can export all turn actions into text format so that you don’t have to open up the file to check all my moves.
Screenshot 2025-04-15 at 4.44.38 PM.png
Apparently not
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 battleship, 2 destroyers, 3 submarines and 2 transports
Japanese win with 2 transports remaining. Battle score for attacker is 12
Casualties for Japanese: 1 battleship, 2 destroyers and 3 submarines
Casualties for ANZAC: 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Combat Move - French
2 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
I guess my anzac troops took the cue from the guys in Greece
I think its not exagerated to say that in this game, the dice were not with me so far.
Ya I think they were better for you earlier on, last few rounds I’ve had some good ones, unfortunately for me their usually small battles lol
G1 was bad, and the fleet battle in G2 is not remembered with joy ;)
But as you rightly said, this probably made for a better game, we both needed to strive hard for our gains
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 8 mech_infantrys and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Russia to Samara
1 artillery moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 armour moved from Russia to Rostov
1 armour moved from Russia to Rostov
1 bomber moved from Novgorod to Tambov
1 bomber moved from Novgorod to Tambov
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
1 armour moved from Russia to Rostov
1 armour moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
1 armour moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
3 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Tambov, round 1 : 1/5 hits
Russians roll dice for 3 infantry in Tambov, round 1 : 0/3 hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 bombers and 3 mech_infantrys in Tambov, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Samara
Germans attack with 2 artilleries and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Samara, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Samara, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 2 artilleries and 2 mech_infantrys in Samara, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 5 armour and 3 mech_infantrys
British defend with 1 fighter; Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 5 armour and 3 mech_infantrys in Rostov, round 1 : 4/8 hits
Russians roll dice for 1 aaGun, 1 fighter and 5 infantry in Rostov, round 1 : 3/6 hits
3 infantry owned by the Russians , 3 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans roll dice for 5 armour in Rostov, round 2 : 4/5 hits
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 3/3 hits
2 infantry owned by the Russians , 3 armour owned by the Germans and 1 fighter owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for British: 1 fighter
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 8 infantry
Germans roll dice for 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 1 : 4/9 hits
British roll dice for 8 infantry in Normandy Bordeaux, round 1 : 6/8 hits
4 infantry owned by the British , 2 infantry owned by the Germans , 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 4/4 hits
1 infantry owned by the British , 2 artilleries owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
British win with 3 infantry remaining. Battle score for attacker is -25
Casualties for Germans: 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys
Casualties for British: 5 infantry
Non Combat Move - Germans
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Denmark to France
1 mech_infantry moved from Denmark to France
1 mech_infantry moved from Denmark to France
1 mech_infantry moved from Denmark to France
1 mech_infantry moved from Denmark to France
1 mech_infantry moved from Denmark to France
1 mech_infantry moved from Denmark to France
1 mech_infantry moved from Denmark to France
1 mech_infantry moved from Denmark to France
1 mech_infantry moved from Denmark to France
1 infantry moved from Denmark to Western Germany
1 aaGun moved from Denmark to Western Germany
1 aaGun and 4 infantry moved from Germany to Western Germany
1 bomber moved from Tambov to Eastern Poland
1 bomber moved from Tambov to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Archangel to Eastern Poland
1 fighter moved from Archangel to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter and 2 tactical_bombers moved from Archangel to Eastern Poland
8 armour and 6 mech_infantrys moved from Russia to Archangel
1 aaGun moved from Smolensk to Archangel
Place Units - Germans
7 submarines placed in 113 Sea Zone
Germans undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 5 fighters and 3 tactical_bombers
EDIT: Removing units owned by Germans from Eastern Poland: 5 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
3 infantry placed in Germany
7 submarines placed in 113 Sea Zone
1 mech_infantry placed in Novgorod
1 destroyer placed in 115 Sea Zone
7 mech_infantrys placed in Western Germany
Germans undo move 4.
Germans undo move 2.
7 submarines placed in 113 Sea Zone
1 destroyer placed in 115 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,5,2,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Rostov, Normandy (10 of 12 inf rolls), those battles I dont know if I can recover from, honestly. Brutal. And then stupid mistakes of my own.
Pls take this file instead.
What’s the difference between files?
should be one fig in W-Germany, instead of zero. Did I send a wrong one?
Ok ya it’s good. Ya that was some rough battles for you.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :11
Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer
Russians win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Russians
Turn Complete - Russians
the file is wrong anyway, becuase the AA guns are not split between Ger and W-Ger. I will do that before Japan.
Need scramble order for Java, pls.
can you post combat or tell me whats there
sure: AA, inf, fig on island.
Attack on island: inf, art, tank, fig, art, bomb
Attack on SZ with your Java fleet: All air and naval that can reach (26 units). You have AC, CR, 8 DD and 2 figs
ah,did not attach the file…sorry, coming
File