Britain and America were completely different from Continental armies. They didn’t have compulsory military service, which meant that not only did they have tiny professional armies before going to war, but that the masses of men they conscripted had no military training (unlike the large trained reserves of European armies).
Before 1917 the American army was a small militia force, maintained with minimum expense to deal with local difficulties like pro-German coups in Haiti.
When they invaded Mexico in 1916 they couldn’t even find the enemy (Pancho Villa).
The balance must be made between America having virtually no army in February 1917, to having 2 million men in the field in the Summer of 1918.
Too large an income, and the Americans become overwhelming in a few turns, too little and they never get going with enough units.
Certainly have a full USN in place already, after all it took 2 years to build a dreadnought.
The figure for income then should be based on the cost of the number of infantry they sent over in a turn averaged out over the course of the war from American entry. This is very difficult to calculate given the crazy timeline of the game.
Another process I’ve though about is that of equipping this army with British and French weaponry. When they arrived in France the Americans had nothing more than small arms; virtually all the helmets, trucks, horses, planes, tanks and artillery they used were supplied by the Allies. This did not bother the Allies, who had been running out of manpower, but had by now a well developed weapons industry producing a surplus of equipment.
So, keep American income relatively low, but when the purchased infantry arrive the Allies can pay to equip them, the cost being the difference in unit price from infantry.
In essence: Any American infantry unit in an Allied controlled tt in or adjacent to London, Paris or Rome can be upgraded to a tank, artillery or fighter by paying the difference in price. Any Ally can pay this, the upgrade taking place in the purchase units phase of it’s own turn.
A very few American built copies of British planes took part in the last offensives of the war, a few copies of the M6 tank were built in America as “Liberty Tanks”, but none arrived in time to see combat.
@ossel:
@ch0senfktard:
@ossel:
Yeah, I agree that the U.S. shouldn’t be able to do anything before war is declared, but if that’s the case, they should have a much bigger starting land army. Lets not forget that, although they didn’t prepare for the war, they eventually deployed 2 million troops to the Western front, and I think they currently only start with like 6 infantry.
Don’t think I can agree with a larger army.
What they should have is a larger navy.
Alright, let’s do some math.
France had mobilized roughly 4 million troops by the time the war started. In the game, they start with 30 infantry and 8 artillery, or 122 IPC’s worth of land units.
When the U.S. entered the war, they deployed 2 million troops, or half of the French initial mobilization. This implies that by the time they enter the war, they should be able to deploy 61 IPC’s worth of land units. Does that number sound familiar? Yep, 20 IPC’s per turn X 3 turns before the U.S. enters = 60.
This also implies that if you want to deny them the ability to do anything before the war starts, you need to start them with a much larger land army, or give them a lump sum to mobilize with on turn 4.